Tooltip
Stomps the ground, inflicting normal damage to nearby enemies and knocking them back.
How it works
Smash is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 60. Its area radius is 20 yards.
- Effect 3 is Weapon Damage (effect type 58). It scales with 1 times spell power. Its area radius is 10 yards.
What it does
Smash is a Physical spell with an instant cast and a range of 20 yards. When cast it has a Knock Back effect in a 20 yard radius and deals weapon damage in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 60 Misc value: 60 Radius: 20 yards |
| Effect #3 | Weapon Damage (58) Spell power coefficient: 1 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.