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Smash

Spell

Smash

Physical

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Instant castCharge, 60

The caster smashes the ground, inflicting Physical damage to all enemies.

Smash

Tooltip

The caster smashes the ground, inflicting Physical damage to all enemies.

How it works

Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 200. Its area radius is 8 yards.
  2. Effect 2 is effect type 203, which the datamine does not name. It triggers Charge.

What it does

Smash is a Physical spell with an instant cast and a range of 60 yards. When cast it deals a percentage of weapon damage (base value 200) in an 8 yard radius. It also casts Charge.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range60 yards (Charge, 60)
Cast timeInstant
Effect #1Weapon % Damage (31)
Value: 200
Radius: 8 yards
Effect #2Effect 203
Trigger spell: Charge

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Smash appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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