Tooltip
The caster smashes the ground, inflicting Physical damage to all enemies.
How it works
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200. Its area radius is 8 yards.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Charge.
What it does
Smash is a Physical spell with an instant cast and a range of 60 yards. When cast it deals a percentage of weapon damage (base value 200) in an 8 yard radius. It also casts Charge.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Charge, 60) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 200 Radius: 8 yards |
| Effect #2 | Effect 203 Trigger spell: Charge |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Smash appears in: 1 spell that casts it.
Spells that cast it
- ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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