Tooltip
Shatters the ground, inflicting Physical damage, decreasing healing received by 50% for 15 sec, and knocking back nearby enemies.
How it works
Its dispel type is client id 1.
Smash is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1600. Its area radius is 20 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 20 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -50. Its area radius is 20 yards.
What it does
Smash is a Physical spell with a 1 sec cast, a range of 20 yards and effects that last 15 sec. When cast it deals Physical damage (base value 1600) in a 20 yard radius and applies an aura in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 1 sec |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 1600 Radius: 20 yards |
| Effect #2 | Effect 144 Value: 150 Radius: 20 yards |
| Effect #3 | Apply Aura (6) Aura type id 118 Value: -50 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.