Skip to content
Smash

Spell

Smash

Physical

Advertisement

1 secTwenty yards

Shatters the ground, inflicting Physical damage, decreasing healing received by 50% for 15 sec, and knocking back nearby enemies.

Smash

Tooltip

Shatters the ground, inflicting Physical damage, decreasing healing received by 50% for 15 sec, and knocking back nearby enemies.

How it works

Its dispel type is client id 1.

Smash is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1600. Its area radius is 20 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. Its area radius is 20 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -50. Its area radius is 20 yards.

What it does

Smash is a Physical spell with a 1 sec cast, a range of 20 yards and effects that last 15 sec. When cast it deals Physical damage (base value 1600) in a 20 yard radius and applies an aura in a 20 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast time1 sec
Duration15 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 1600
Radius: 20 yards
Effect #2Effect 144
Value: 150
Radius: 20 yards
Effect #3Apply Aura (6)
Aura type id 118
Value: -50
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Smash at Wowhead (opens Wowhead in a new tab)