Arcane Mage Talents
Arcane Mage talents, row by row
Class Talents 43
Row 1
Shields you with an arcane force, absorbing damage and reducing magic damage taken by 15% for 1 min. The duration of harmful Magic effects against you is reduced by 25%.
Row 2
Alters the fabric of time, returning you to your current location and health when cast a second time, or after. Effect negated by long distance or death.
Connected from Prismatic Barrier
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Connected from Prismatic Barrier
Row 3
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
When your health is brought below 25%, your past self corrects your timeline if Alter Time is not on cooldown, instantly restoring 20% of your maximum health and healing you for over 6 sec. This effect places Alter Time on cooldown as if it had been cast.
Connected from Alter Time
Alter Time's cooldown is reduced by 5 sec.
Connected from Alter Time
Ice Cold's cooldown is reduced by 30 sec.
Connected from Ice Block
Hypothermia's duration is reduced by 10 sec.
Connected from Ice Block
Row 4
Magic damage taken reduced by 4%.
Connected from Master of Time, Time Walk or Temporal Realignment
Arcane Intellect grants you an additional 2% Intellect.
Connected from Winter's Protection, Master of Time
Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
Connected from Frost Conditioning, Winter's Protection
Row 5 opens at 8 points spent in Class Talents
Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Connected from Arcane Warding
Counterspell's cooldown is reduced by 5 sec.
Connected from Inspired Intellect, Arcane Warding
Enemies in a 12 yd cone in front of you take (67% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.
Pulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies, and knocking them upward. A primary enemy target will take 100% increased damage.
Connected from Inspired Intellect
Removes all Curses from a friendly target. If any Curses are successfully removed, you deal additional damage.
Connected from Inspired Intellect, Mirror Image
Mirror Image's cooldown is reduced by 30 sec.
Connected from Mirror Image
Row 6 opens at 8 points spent in Class Talents
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.
Connected from Spellsteal
Teleports you forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.
Shimmer's cooldown is reduced by 2 sec.
Connected from Quick Witted, Spellsteal
Counterspell prevents casting for an additional 1.1 sec.
Connected from Quick Witted
Critical strike bonus is removed when the affected spell critically strikes.
Connected from Remove Curse, Quick Witted, Dragon's Breath or Supernova
Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased.
Connected from Remove Curse
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.
Connected from Remove Curse, Improved Conjuration
Row 7 opens at 8 points spent in Class Talents
Frost Nova duration is increased by 2 sec.
Frost Nova gains an additional charge.
Connected from Shimmer or Improved Blink, Improved Spellsteal
Connected from Shimmer or Improved Blink
Critical strike chance by 2%.
Connected from Shimmer or Improved Blink, Overflowing Energy, Improved Counterspell
Connected from Overflowing Energy
Haste increased by 2%.
Connected from Overflowing Energy, Greater Invisibility, Improved Remove Curse
Greater Invisibility increases your movement speed by 20% for 6 sec.
Connected from Greater Invisibility
Greater Invisibility's cooldown is reduced by 60 sec.
Connected from Greater Invisibility
Row 8 opens at 20 points spent in Class Talents
The critical strike damage of your spells is increased by 5%.
Connected from Improved Frost Nova or Ice Ward, Tome of Rhonin, Captured Thoughts
Multiple instances may overlap.
Connected from Tome of Rhonin
Shimmer's cooldown is reduced by 3 sec.
Connected from Tome of Antonidas, Tome of Rhonin, Improved Warding
Your mana costs are reduced by 5%.
Connected from Tome of Antonidas
Mastery increased by 3%.
Connected from Incantation of Swiftness, Master of Escape, Tome of Antonidas
Row 9 opens at 20 points spent in Class Talents
Ice Cold's cooldown is reduced by 30 sec.
Connected from Charm of Aegwynn
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Causes a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Connected from Charm of Aegwynn
The cooldowns of your loss of control spells are reduced by 5 sec.
Connected from Flow of Time, Charm of Aegwynn, Brainstorm
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Transforms all enemies into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Connected from Flow of Time
Casting your barrier removes all snare effects.
Connected from Charm of Medivh, Flow of Time, Mana Confluence
You and your allies instantly become invisible for 12 sec. Taking any action will cancel the effect. [Does not affect allies in combat.]
Connected from Charm of Medivh
When your Barrier is removed, reduce its cooldown by 5 sec.
Connected from Charm of Medivh
Row 10 opens at 20 points spent in Class Talents
Connected from Freezing Cold or Ice Nova, Permafrost Bauble, Time Manipulation
Shimmer gains an additional charge.
After casting Shimmer, it is replaced with Reflection for 8 sec. Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.
Connected from Ring of Frost or Mass Polymorph, Time Manipulation, Energized Barriers
Prismatic Barrier gains an additional charge and further reduces magic damage taken by 5%.
Connected from Mass Invisibility, Barrier Diffusion, Energized Barriers
Arcane Talents 38
Row 1
Requires Clearcasting Launches waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of Arcane damage.
Row 2
Arcane Missiles channels 20% faster.
Connected from Arcane Missiles
Each wave of Arcane Missiles increases the damage of Arcane Barrage by 3%,.
Connected from Arcane Missiles
Row 3
Clearcasting can stack up to 2 additional times.
Connected from Concentrated Power
Connected from Arcane Salvo, Concentrated Power
For each Arcane Charge, Arcane Barrage hits 1 additional nearby targets for 40% damage.
Connected from Arcane Salvo
Row 4
A pulse of Arcane magic erupts from underneath your target, dealing (600% of Spell Power) Arcane damage to all enemies. Damage reduced beyond 5 targets. Generates 1 Arcane Charges for each enemy struck.
Connected from Improved Clearcasting
Expend all of your current mana to annihilate your enemy target and nearby enemies for up to Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. Generates Clearcasting.
Connected from Refractive Images
Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (243.2% of Spell Power) Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.
Connected from Arcing Cleave
Row 5 opens at 8 points spent in Arcane Talents
Arcane Pulse has a 50% chance to repeat its explosion at 30% effectiveness.
Connected from Arcane Pulse
Causes your next Arcane Blasts to be instant cast and deal 100% of normal damage.
Arcane Missiles and Evocation can now be channeled while moving.
Connected from Arcane Surge, Arcane Pulse
Arcane Surge's damage is increased by an additional 50% based on your mana spent.
Connected from Arcane Surge
Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 60 min.
Connected from Arcane Surge, Arcane Orb
Arcane Orb gains 1 additional charge. Arcane Orb damage increased by 15%.
Connected from Arcane Orb
Row 6 opens at 8 points spent in Arcane Talents
Upon reaching maximum stacks of Arcane Salvo, your next Arcane Barrage deals 25% increased damage.
Connected from Presence of Mind or Slipstream, Reverberate
Arcane Missiles fires 2 additional missiles.
Connected from Presence of Mind or Slipstream
Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.
Connected from Arcane Familiar, Presence of Mind or Slipstream
During Arcane Surge, your Arcane Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a 6% chance to restore 2% of your maximum mana.
Connected from Arcane Familiar
Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo. Casting Arcane Orb grants 1 stacks of Arcane Salvo. Casting Prismatic Bolt grants 4 stacks of Arcane Salvo.
Connected from Charged Orb, Arcane Familiar
Row 7 opens at 8 points spent in Arcane Talents
Reduces Arcane Blast's mana cost by 5% and increases its damage by 8%.
Connected from Intuition
Haste increased by 2%.
Connected from Intuition
Arcane Missiles now damages 2 additional targets at 50% effectiveness.
Connected from Intuition, Touch of the Magi
Casting Touch of the Magi grants Clearcasting.
Direct damage you deal to enemies affected by Nether Flux, causes an explosion that deals Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Connected from Touch of the Magi
Arcane Barrage deals 8% increased damage per target it hits beyond the first.
Connected from Energized Familiar, Touch of the Magi, Expanded Mind
Arcane Blast generates an additional Arcane Charge.
Connected from Expanded Mind
Row 8 opens at 20 points spent in Arcane Talents
Increases your mana regeneration by 1500% for 3 sec.
Arcane Barrage grants you 2.1% of your maximum mana per Arcane Charge spent.
Connected from Aether Attunement, Consortium's Bauble, Arcane Tempo
Arcane damage dealt is increased based on your current mana, up to 6% at full mana.
Connected from Aether Attunement, Aegwynn's Technique or Arcane Echo
Each wave of Arcane Missiles has a 50% chance to grant 1 additional stacks of Arcane Salvo.
Connected from Aegwynn's Technique or Arcane Echo, Resonance
Clearcasting has a 3% increased chance to proc.
Connected from Resonance, Impetus
Row 9 opens at 20 points spent in Arcane Talents
Arcane Charges increase the damage of Arcane Blast and Arcane Barrage by an additional 10%.
Connected from Enlightened, Evocation or Mana Adept
When a spell consumes Clearcasting, its damage is increased by 20%.
Connected from Focusing Crystal, Enlightened
Arcane Salvo damage bonus increased by 2%. : Increases the damage of your next Arcane Barrage by 3%.
Connected from Illuminated Thoughts, Focusing Crystal
Row 10 opens at 20 points spent in Arcane Talents
Each wave of Arcane Missiles has a 50% chance to grant you 1 Arcane Charge. Arcane Missiles damage increased by 20%.
Each wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 40%.
Connected from Prodigious Savant
The damage of Arcane Blast and Arcane Pulse are increased by 15%, but their mana costs are increased by 25%.
Connected from Prodigious Savant
Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.
Connected from Eureka
Casting Arcane Orb fires 2 additional Arcane Orbs at 50% effectiveness.
Connected from Arcane Singularity
Arcane Barrage has a 4% chance per stack of Arcane Salvo to launch an Arcane Orb in front of you at 100% effectiveness.
Connected from Arcane Singularity
Row 11 opens at 20 points spent in Arcane Talents
Spellslinger 14
Row 1
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. : Conjure raw Arcane magic into a sharp projectile that deals (43.6% of Spell Power) Arcane damage. ] [ : Conjure raw Frost magic into a sharp projectile that deals (45.3% of Spell Power) Frost damage. ]
Row 2
Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.
Connected from Splintering Sorcery
Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.
Connected from Splintering Sorcery
Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 25%.
Connected from Splintering Sorcery
Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault.
Gaining Clearcasting conjures 2 Arcane Splinters.
Connected from Splintering Sorcery
Row 3
You have 40% increased movement speed during Alter Time and Evocation.
While in combat, Shimmer summons a Mirror Image at your previous location.
Connected from Augury Abounds
40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Connected from Force of Will
Your Prismatic Barrier can absorb up to 25% more damage based on your missing health. Max effectiveness when under 25% health.
Casting Mirror Image summons 1 extra copies of you.
Connected from Splintering Orbs
Direct damage from Arcane Splinters has a 25% chance to grant 1 stacks Arcane Salvo.
Connected from Attuned Familiar or Shifting Shards
Row 4
Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.
Connected from Slippery Slinging or Look Again
Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.
Connected from Controlled Instincts
Connected from Reactive Barrier or Phantasmal Image
Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 3 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.
Connected from Infused Splinters
Row 5
Casting Arcane Surge conjures 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.
Connected from Spellfrost Teachings, Polished Focus, Archmage's Wrath, Signature Spell
Sunfury 14
Row 1
Casting a damaging spell has a 6% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Increases your spell damage by 1.1%.
Row 2
Multiple applications may overlap.
Connected from Spellfire Spheres
When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.
Connected from Spellfire Spheres
Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%.
Connected from Spellfire Spheres
Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target. Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets.
Connected from Spellfire Spheres
Row 3
The bonuses provided by your Barrier spells persist at 100% effectiveness for an additional 8 sec after your Barrier is removed.
Alter Time's cooldown is reduced by 10 sec.
Connected from Mana Cascade
When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Connected from Invocation: Arcane Phoenix
Your Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.
After casting Arcane Surge, your next Shimmer will cause a Blast Wave at your previous location, dealing (54.3% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.
Connected from Burden of Power
Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.
Connected from Glorious Incandescence
Row 4
Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.
Connected from Merely a Setback or Time Twist
Each time your Phoenix casts a spell, gain 1 stack of Mana Cascade. Exceptional spells grant 1 additional stacks.
Connected from Codex of the Sunstriders
Your chance to generate a Spellfire Sphere is increased by 6%. Spellfire Spheres grant an additional 1% spell damage.
Connected from Lessons in Debilitation or Explosive Potential
Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%.
Connected from Pyrocosm
Row 5
When your Arcane Phoenix expires it empowers you, granting Arcane Soul for 4.1 sec. : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.
Connected from Ashes of Inspiration, Savor the Moment or Sunfury Execution, Rondurmancy, Spellfire Salvo
Best Arcane Mage builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Arcane Mage players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Arcane Mage tree, and tallied what they actually run. 257 decoded loadouts feed this section. Loadouts last read October 13, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 2939
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C4DAche08tHz49KSVf7iKFnyuZGGLzMzswMDamZGAAAGAwMz0sssMDAEbAAAmZG2sMzMzyMGzDMzMDLMjZmZAAGAAgBYmBMDAGmZG - Build 2 Against build 1 it takes Spellsteal, Mass Invisibility, Dragon's Breath and Master of Escape and skips Incantation of Swiftness, Captured Thoughts, Arcane Familiar and Mana Confluence. Load in calculator
C4DAche08tHz49KSVf7iKFnyuNzwMLzMzsgZQzMGAAAGAwMz0sssMDAEbAAsAzMDbWmxMLzYMzMzMswMzMzMAADAAwAMzAMAYYmZA - Build 3 Against build 1 it takes Spellsteal, Ring of Frost, Mass Invisibility and Improved Blink and skips Ice Cold, Energized Barriers, Shimmer and Incantation of Swiftness. Load in calculator
C4DAche08tHz49KSVf7iKFnyuNGLzsMjZ2wMDNzYAAAYAAzMTzyyyMAQsBAwCMzMsZZGzsMjxMzMzwGzMzMzAAMAAADwMDYGAMMmB
58 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 72 talents in a full loadout. They include Alter Time, Amplification, Arcane Missiles, Arcane Orb, Arcane Salvo, Arcane Singularity, Arcane Surge and Arcane Tempo, plus 50 more.
The ladder is split on Consortium's Bauble (56%), Improved Counterspell (63%), Energized Familiar (36%), Arcane Familiar (65%), Attuned Familiar (67%) and Improved Blink (69%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Improved Blink (69%) against Shimmer (31%); Lessons in Debilitation (73%) against Explosive Potential (25%); Merely a Setback (82%) against Time Twist (16%); Attuned Familiar (67%) against Shifting Shards (16%).
Rarely taken but still seen on the ladder: Ice Cold (9%), Mana Bomb (9%), Phantasmal Image (9%), Captured Thoughts (8%), Sunfury Execution (8%) and Supernova (7%).
Hero tree split: Spellslinger 82% and Sunfury 18%.
3v3 Arena: 57 top players, best rating 2937
No two of these 57 players run an identical build, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C4DAche08tHz49KSVf7iKFnyuNstMzyMzMLzmZGMGzAAAYAAzMDLLmZmZmltZGsBAwCMAMYAGMDWYmZYAAAAAAwMDMGAAA - Build 2 Against build 1 it takes Ice Cold, Permafrost Bauble, Incantation of Swiftness and Winter's Protection and skips Spellsteal, Ice Nova, Ring of Frost and Mass Invisibility. Load in calculator
C4DAche08tHz49KSVf7iKFnyuZGGLzMzswMDMzYAAAYAAzMjZZZbGAAbAAsBzMDbWmxMLzYMzMzMswMmZmBAYAAAGgZGwMAYYmZA - Build 3 Against build 1 it takes Ice Cold, Permafrost Bauble, Winter's Protection and Rondurmancy and skips Ice Nova, Ring of Frost, Mass Invisibility and Frost Conditioning. Load in calculator
C4DAche08tHz49KSVf7iKFnyuNzwYZmZmFMzQzMGAAAGAwMz0sssMDAEbAAsBzMDbWmxMLzYMzMzMswMmZmBAYAAAGgZGwMAYYmZA
51 talents are taken by at least 90% of the 57 3v3 Arena players, out of roughly 67 talents in a full loadout. They include Alter Time, Arcane Missiles, Arcane Orb, Arcane Salvo, Arcane Warding, Arcing Cleave, Charm of Aegwynn and Charm of Medivh, plus 43 more.
The ladder is split on Improved Blink (51%), Shimmer (47%), Remove Curse (54%), Permafrost Bauble (46%), Arcane Familiar (60%) and Consortium's Bauble (60%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Improved Blink (51%) against Shimmer (47%); Lessons in Debilitation (67%) against Explosive Potential (25%); Dragon's Breath (79%) against Supernova (19%).
Rarely taken but still seen on the ladder: Captured Thoughts (7%), Arcane Pulse (5%), Incantation of Swiftness (5%), Freezing Cold (4%), Improved Spellsteal (4%) and Look Again (4%).
Hero tree split: Spellslinger 77% and Sunfury 23%.
Battleground Blitz: 100 top players, best rating 2793
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C4DAche08tHz49KSVf7iKFnyuZGGLzMzswMDamZGAAAGAwMz0sssMDAEbAAAmZG2sMjZWmxYmZmZYjZMzMDAwAAAMAzMgZAwwMzA - Build 2 Against build 1 it takes Spellsteal, Ice Nova, Ring of Frost and Improved Blink and skips Ice Cold, Barrier Diffusion, Shimmer and Incantation of Swiftness. Load in calculator
C4DAche08tHz49KSVf7iKFnyuNmtFWmZmZDzgmZMAAAMAgZmpZZZZGAI2AAYBmZG2sMjZWmxYmZmZYhZmZmZAAGAAgBYmBYGAGmZG - Build 3 Against build 1 it takes Spellsteal, Ice Nova, Ring of Frost and Improved Blink and skips Ice Cold, Shimmer, Incantation of Swiftness and Captured Thoughts. Load in calculator
C4DAche08tHz49KSVf7iKFnyuNmtlxyMzMbYG0MjBAAgBAMzMNLLLzAAxGAALwMzwmlZMzyMGzMzMDLMzMzMDAwAAAMAzMADAGmZG
43 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 72 talents in a full loadout. They include Alter Time, Amplification, Arcane Missiles, Arcane Orb, Arcane Salvo, Arcane Surge, Arcane Warding and Arcing Cleave, plus 35 more.
The ladder is split on Shifting Shards (50%), Permafrost Bauble (49%), Improved Counterspell (55%), Improved Conjuration (57%), Time Manipulation (59%) and Ice Ward (40%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Shifting Shards (50%) against Attuned Familiar (32%); Improved Blink (69%) against Shimmer (31%); Time Walk (77%) against Temporal Realignment (23%); Savor the Moment (63%) against Sunfury Execution (21%).
Rarely taken but still seen on the ladder: Incantation of Swiftness (8%), Impetus (7%), Look Again (7%), Freezing Cold (6%), Phantasmal Image (6%) and Time Twist (6%).
Hero tree split: Spellslinger 79% and Sunfury 21%.
Where the brackets disagree: Shifting Shards is run by 50% in Battleground Blitz but 14% in 3v3 Arena; Attuned Familiar is run by 67% in Solo Shuffle but 32% in Battleground Blitz; Savor the Moment is run by 89% in Solo Shuffle but 63% in Battleground Blitz; Arcane Familiar is run by 65% in Solo Shuffle but 39% in Battleground Blitz. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).