Restoration Druid Talents
Restoration Druid talents, row by row
Class Talents 52
Row 1
Rake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.
Heals you for 24% health over 3 sec, and increases healing received by 20%.
Heals the target for (369.6% of Spell Power) over 12 sec. You can apply Rejuvenation twice to the same target. Tree of Life: Healing increased by 40% and Mana cost reduced by 30%.
Call down a burst of energy, causing (93% of Spell Power) Arcane damage to the target, and Arcane damage to all other enemies. Deals reduced damage beyond 8 targets.
Row 2
Rake, Rip, and Thrash damage increased by 10%.
Connected from Rake
Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo points.
Connected from Frenzied Regeneration, Rake
Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.
Connected from Rejuvenation, Frenzied Regeneration
Heals up to 5 injured allies of the target for (336.7% of Spell Power) over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects 2 additional targets.
Connected from Rejuvenation
Launch a surge of stellar energies at the target, dealing (210.1% of Spell Power) Astral damage.
Connected from Starfire
Row 3
Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : 2 points: 3 points: 4 points: 5 points:
Connected from Rake
Frenzied Regeneration and Barkskin increase all healing received by 20%.
Connected from Ursoc's Spirit, Swipe, Frenzied Regeneration
Nature's Cure additionally removes all Curse and Poison effects.
Connected from Ursoc's Spirit, Rejuvenation
Shapeshift into Astral Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects.
Connected from Starfire
Row 4
Physical damage and Armor increased by 6%.
Connected from Rip, Swipe, Verdant Heart
Row 5
Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : damage, 1 sec 2 points: damage, 2 sec 3 points: damage, 3 sec 4 points: damage, 4 sec 5 points: damage, 5 sec
Connected from Rip
Increases armor for 7 sec. Multiple uses of this ability may overlap.
Connected from Verdant Heart
Barkskin's duration is increased by 4 sec.
Connected from Ursoc's Spirit, Verdant Heart, Improved Nature's Cure
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Connected from Improved Nature's Cure
Magical damage and healing increased by 6%.
Connected from Wild Growth, Moonkin Form, Improved Nature's Cure
A quick beam of solar light burns the enemy and all enemies for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates Astral Power.
Connected from Moonkin Form
Row 6 opens at 8 points spent in Class Talents
While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.
Connected from Killer Instinct
Reduces all damage taken by 4%.
Connected from Killer Instinct, Improved Barkskin
Healing you receive is increased by 4%.
Connected from Nurturing Instinct, Improved Barkskin, Hibernate
Increases the range of all of your spells by 5 yards.
Connected from Nurturing Instinct
Row 7 opens at 8 points spent in Class Talents
Fly to a nearby ally's position.
Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.
Connected from Killer Instinct, Thick Hide
When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
Connected from Nurturing Instinct, Natural Recovery
Row 8 opens at 8 points spent in Class Talents
Soothes the target, dispelling all enrage effects.
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.
Connected from Natural Recovery, Thick Hide
Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.][]
Connected from Astral Influence, Sunfire
Row 9 opens at 8 points spent in Class Talents
Increases your movement speed by 15%.
Connected from Wild Charge or Tiger Dash
When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.
Connected from Wild Charge or Tiger Dash
When you use Barkskin or Survival Instincts, absorb damage for 15 sec.
Connected from Thick Hide, Wild Charge or Tiger Dash
Row 10 opens at 8 points spent in Class Talents
Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players by 60% for 8 sec.
Connected from Soothe or Cyclone
Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.
Connected from Natural Recovery, Aessina's Renewal
Blasts targets in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.
Connected from Aessina's Renewal
Roots the target and all enemies in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.
Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.
Connected from Aessina's Renewal
Row 11 opens at 23 points spent in Class Talents
Survival Instincts and Barkskin reduce damage taken by an additional 10%.
Connected from Well-Honed Instincts, Feline Swiftness
Well-Honed Instincts can trigger up to once.
Connected from Well-Honed Instincts
Ferocious Bite and Maul damage increased by 8%.
Connected from Stampeding Roar
You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery
Connected from Stampeding Roar
Moonfire and Sunfire damage increased by 10%.
Connected from Stampeding Roar
Increases Typhoon's radius by 20% and its range by 5 yds.
Reduces the cooldown of Typhoon by 5 sec.
Connected from Typhoon
Mark of the Wild is 100% more effective on yourself.
Connected from Mass Entanglement or Ursol's Vortex, Typhoon
Row 12 opens at 23 points spent in Class Talents
Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies for 3 sec. Damage may cancel the effect.
Invokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.
Connected from Oakskin
For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.
Connected from Oakskin
Stampeding Roar's cooldown is reduced by 60 sec.
Connected from Lycara's Teachings
Physical damage dealt by your abilities increased by 25%.
Magical damage dealt by your spells increased by 25%.
Connected from Lycara's Teachings
You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction
Connected from Lycara's Teachings
Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.
Connected from Gift of the Wild
Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.
Connected from Gift of the Wild
Row 13 opens at 23 points spent in Class Talents
Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Connected from Oakskin
Cat Form: Unleash an empowered Feral Frenzy, clawing your target 5 times for Physical damage and an additional Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies, dealing Astral damage over 8 sec.]
Connected from Improved Stampeding Roar, Lycara's Inspiration, Circle of the Wild or Circle of the Heavens
Infuse a friendly healer with energy, causing them to regenerate 20% of their maximum mana over 8 sec.
Connected from Gift of the Wild
Restoration Talents 46
Row 1
Heals the target for (402.6% of Spell Power) over 15 sec. When Lifebloom expires, is dispelled, or is refreshed near expiration the target is instantly healed for (218.9% of Spell Power). May be active on one target at a time.
Row 2
Utilize a Regrowth, Wild Growth, or Rejuvenation effect to instantly heal an ally for (1037% of Spell Power). Healing is increased by 40% of the utilized heal over time effect.
Connected from Lifebloom
Connected from Lifebloom
Your healing over time from Lifebloom has a 4% chance to cause a Clearcasting state, making your next 1 Regrowths cost no mana.
Connected from Lifebloom
Row 3
Swiftmend no longer consumes a heal over time effect.
Swiftmend now has 2 charges.
Connected from Swiftmend
Nature's Swiftness's cooldown is reduced by 15 sec.
Connected from Nature's Swiftness
Regrowth's initial heal has a 40% increased chance for a critical effect if the target is already affected by Regrowth.
Connected from Omen of Clarity
Row 4
Swiftmend increases the healing of your next Regrowth or Rejuvenation by 60%, and they apply to 2 additional targets within 20 yards.
Connected from Overgrowth or Passing Seasons, Verdant Infusion or Prosperity
Increases Omen of Clarity's chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time.
Connected from Improved Regrowth, Overgrowth or Passing Seasons
Row 5 opens at 8 points spent in Restoration Talents
Grows a healing blossom at the target location, restoring (58.6% of Spell Power) health to four injured allies every 2 sec for 30 sec. Limit 1.
Connected from Soul of the Forest, Verdant Infusion or Prosperity
Row 6 opens at 8 points spent in Restoration Talents
Heals all allies within 40 yards over 6 sec. Extends the duration of all your heal over time effects by 2 sec every 1 sec. Healing decreased beyond 5 targets. Roots form around you while channeling, absorbing up to 60% of your health in damage and preventing knockbacks.
Connected from Soul of the Forest, Tranquil Mind
The target's skin becomes as tough as Ironwood, reducing damage taken by 20% and increasing healing from your heal over time effects for 12 sec. Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations.
Connected from Tranquil Mind, Improved Regrowth
Row 7 opens at 8 points spent in Restoration Talents
Casting Swiftmend or Wild Growth summons a Treant that casts Nourish on that target or a nearby ally periodically, healing. Lasts 8 sec.
Connected from Efflorescence
Wild Growth heals 2 additional targets.
Connected from Ironbark, Ironbark
Row 8 opens at 8 points spent in Restoration Talents
You can apply Rejuvenation twice to the same target.
Connected from Efflorescence
Efflorescence healing increased by 25%, and it now automatically grows beneath your Lifebloom target's feet.
Connected from Efflorescence
Tranquility extends the duration of all of your heal over time effects by 2 sec every 1 sec.
Connected from Tranquility
Connected from Ironbark
Ironbark increases healing from your heal over time effects by 20%.
Ironbark's cooldown is reduced by 20 sec.
Connected from Ironbark
Row 9 opens at 8 points spent in Restoration Talents
Swiftmend cooldown is reduced by 15%, increasing up to 30% on lower health targets.
Connected from Germination
Regrowth's healing over time is increased by 100%, and it also applies to the target of your Lifebloom.
Connected from Germination
Grove Guardians, Efflorescence, and your other summons heal for 30% more.
Connected from Grove Guardians
Soul of the Forest now causes your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.
Connected from Flash of Clarity, Grove Guardians, Flourish
When Rejuvenation heals a target below 60% health, they are instantly healed for (30.5% of Spell Power).
Connected from Flash of Clarity
Swiftmend healing increased by 40%.
Connected from Stonebark or Improved Ironbark, Improved Wild Growth
Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations and Ironbark's duration is increased by 4 sec.
Connected from Stonebark or Improved Ironbark
Row 10 opens at 8 points spent in Restoration Talents
Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Connected from Germination, Grove Guardians, Lifetreading
Wild Growth's healing falls off 40% less over time.
Connected from Improved Wild Growth, Improved Wild Growth, Flash of Clarity
Row 11 opens at 20 points spent in Restoration Talents
Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. Healing is increased by 8% for each of your active Rejuvenations.
Connected from Regenesis, Renewing Surge, Rampant Growth
When you cast Starsurge, Rake, Shred, or Frenzied Regeneration you gain Call of the Elder Druid, once every 1 min. Restoration: Healing increased by 30%, and mana costs reduced by 50%.][]
Connected from Unstoppable Growth, Power of the Archdruid, Cultivation
When Regrowth critically heals, it is 260% effective instead of the usual 200%.
Connected from Improved Swiftmend, Regenerative Heartwood, Unstoppable Growth
Row 12 opens at 20 points spent in Restoration Talents
Shapeshift into the Tree of Life, instantly Regrowthing 3 nearby injured allies, increasing healing done by 10%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, Entangling Roots, and Wrath is enhanced. Lasts 30 sec. You may shapeshift in and out of this form for its duration.
Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. Chance to use an exceptional spell or ability is increased.
Connected from Regenesis, Power of the Archdruid, Wild Synthesis
Row 13 opens at 20 points spent in Restoration Talents
Wild Growth momentarily shifts your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (216% of Spell Power).
Connected from Incarnation: Tree of Life or Convoke the Spirits, Ysera's Gift
During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 5.1 sec when Grove Guardians fade. Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
Connected from Incarnation: Tree of Life or Convoke the Spirits
Rejuvenation instantly heals your target for 20% of its total periodic effect and Regrowth's duration is increased by 3 sec.
Connected from Call of the Elder Druid, Intensity
When your Rejuvenation heals a full health target, its duration is increased by 2 sec, up to a maximum total increase of 6 sec per cast.
Connected from Regenerative Heartwood, Intensity
Row 14 opens at 20 points spent in Restoration Talents
Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster.
Your abilities are amplified based on your current shapeshift form, granting an additional effect. Wrath, Starfire, and Starsurge deal 30% additional damage and generate. Bear Form Ironfur grants 30% additional armor and generates. Cat Form Rip, Ferocious Bite, and Maim deal 60% additional damage and generate when cast with 5 combo points.
Connected from Renewing Surge, Ysera's Gift
Ysera's Gift now heals every 4 sec and its healing is increased by 8% for each of your active Rejuvenations.
Connected from Ysera's Gift
Wrath and Shred transfer 100% of their damage and Starfire and Swipe transfer 50% of their damage into healing onto a nearby ally. This effect is increased by 200% while Call of the Elder Druid is active.
Connected from Call of the Elder Druid
While you have at least 5 Rejuvenations active, Regrowth's cost is reduced by 60% and critical chance is increased by 60%.
Connected from Intensity
Row 15 opens at 20 points spent in Restoration Talents
Regrowth heals up to 3 allies with Rejuvenation active for 15% of its healing, prioritizing allies with the lowest health.
Connected from Incarnation: Tree of Life or Convoke the Spirits, Call of the Elder Druid
Row 16 opens at 20 points spent in Restoration Talents
Your periodic heals on targets with Lifebloom have a 8% chance to cause it to bloom.
Connected from Liveliness or Master Shapeshifter, Embrace of the Dream, Waking Dream
Lifebloom counts for 3 stacks of Mastery: Harmony.
Connected from Cenarius' Guidance, Nature's Bounty, Embrace of the Dream
Every 4 casts of Swiftmend grants you Incarnation: Tree of Life for 10 sec.
Connected from Thriving Vegetation, Nature's Bounty, Dream of Cenarius
When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (212.8% of Spell Power).
Connected from Nurturing Dormancy, Thriving Vegetation, Abundance
Row 17 opens at 20 points spent in Restoration Talents
Lifebloom stacks every 5 sec, stacking up to 3 times.
Keeper of the Grove 14
Row 1 opens at 1 points spent in Keeper of the Grove
Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing Nature damage to nearby enemies. Damage reduced above 5 targets.
Row 2 opens at 1 points spent in Keeper of the Grove
Your Force of Nature treants cast Moonfire on nearby targets about once every 6 sec.
Connected from Dream Surge
Row 3 opens at 1 points spent in Keeper of the Grove
Your maximum mana is increased by 5% and your maximum Astral Power is increased by 20.
Connected from Dream Surge
Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing (150% of Spell Power) Astral damage and Starfall at 250% effectiveness.
Connected from Dream Surge
Row 4 opens at 1 points spent in Keeper of the Grove
Your Regrowth protects you, reducing damage you take by 8% while your Regrowth is on you.
Connected from Dream Surge
Row 5 opens at 1 points spent in Keeper of the Grove
Dryads cause Swiftmend to cool down 25% faster.
Connected from Sylvan Beckoning
Row 6 opens at 1 points spent in Keeper of the Grove
Your Force of Nature treants no longer taunt and deal 300% increased melee damage.
Your Force of Nature treants have 100% increased health.
Connected from Treants of the Moon
Entering Eclipse increases your haste by 6% for 6 sec.
Connected from Expansiveness
Wrath and Starfire damage increased by 10%. Regrowth and Wild Growth healing increased by 9%.
Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%.
Connected from Protective Growth
Row 7 opens at 1 points spent in Keeper of the Grove
Ironbark summons a Dryad to channel a beam of pure nature onto your target, healing them for (4392% of Spell Power) over 6 sec.
Connected from Dryad's Dance
Row 8 opens at 1 points spent in Keeper of the Grove
Force of Nature Treants last 4 sec longer.
Force of Nature cooldown reduced by 15 sec.
Connected from Power of Nature or Durability of Nature
Force of Nature grants an additional stack of Dream Burst.
Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds.
Connected from Cenarius' Might
Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges or Starfalls you cast makes your next Regrowth or Entangling roots instant.
Connected from Grove's Inspiration or Potent Enchantments
Row 9 opens at 1 points spent in Keeper of the Grove
Each of your Force of Nature treants increases damage your spells deal by 4% while active.
Connected from Blooming Infusion, Power of the Dream or Control of the Dream, Bounteous Bloom or Early Spring, Spirit of the Thicket
Wildstalker 14
Row 1 opens at 1 points spent in Wildstalker
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec. Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec. Multiple instances of these can overlap.
Row 2 opens at 1 points spent in Wildstalker
Damage and healing while in Cat Form increased by 3%. Moonfire and Sunfire damage increased by 10%.
Connected from Thriving Growth
Rip and Ferocious Bite damage increased by 5%. Rejuvenation, Efflorescence, and Lifebloom healing increased by 10%.
Connected from Thriving Growth
Row 3 opens at 1 points spent in Wildstalker
The rate at which Bloodseeker Vines grow is increased by 20%.
Connected from Thriving Growth
Row 4 opens at 1 points spent in Wildstalker
Tiger's Fury and attacking from Prowl increase the chance for Shred, Rake, and Brutal Slash to critically strike by 8% for 6 sec. Your periodic heals have a 4% increased chance to critically heal.
Connected from Thriving Growth
Row 5 opens at 1 points spent in Wildstalker
Healing you receive is increased by 4%.
Your Regrowth's healing to yourself is increased by 35%.
Connected from Wildstalker's Power
Row 6 opens at 1 points spent in Wildstalker
When you remove an effect with Soothe or Nature's Cure, gain a combo point and heal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead.
Connected from Hunt Beneath the Open Skies
Row 7 opens at 1 points spent in Wildstalker
When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing (100% of Attack Power) physical damage to nearby enemies. Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for (42.1% of Spell Power).
Connected from Green Thumb
Row 8 opens at 1 points spent in Wildstalker
Enemies pulled into Ursol's Vortex are rooted in place for 3 sec. Damage may cancel the effect.
During Barkskin your movement speed is increased by 10% and every second flowers grow beneath your feet that heal up to 3 nearby injured allies for (20% of Spell Power).
Connected from Strategic Infusion
Row 9 opens at 1 points spent in Wildstalker
When Bloodseeker Vines or Symbiotic Blooms grow, they have a 30% chance to cause another growth of the same type to immediately grow on a valid nearby target.
When you gain or lose Tiger's Fury, your next single-target melee ability causes a Bloodseeker Vine to grow on the target for 4 sec.
Connected from Bond with Nature or Harmonious Constitution
Row 10 opens at 1 points spent in Wildstalker
Bloodseeker Vines and Symbiotic Blooms last 2 additional sec. When a target afflicted by Bloodseeker Vines dies, the vines jump to a valid nearby target for their remaining duration.
Each active Bloodseeker Vine increases the damage your abilities deal by 2%. Each active Symbiotic Bloom increases the healing of your spells by 2%.
Connected from Lethal Preservation
Your Bleeds and other damage over time effects are 10% more effective.
Connected from Entangling Vortex or Flower Walk
Row 11 opens at 1 points spent in Wildstalker
Bloodseeker Vines have a 30% chance to trigger Bursting Growth every 2 sec at 100% effectiveness.
Connected from Bursting Growth
Row 12 opens at 1 points spent in Wildstalker
Bloodseeker Vines increase the damage your abilities deal to affected enemies by 4%. Symbiotic Blooms increase the healing your spells do to affected targets by 20%.
Connected from Patient Custodian, Twin Sprouts or Implant, Resilient Flourishing or Root Network, Rampancy
Best Restoration Druid builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Restoration Druid players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Restoration Druid tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3277
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMMMmZBjxMzsMmZMmNmNbDAAAAAAAAAAsMDZzMmmZmBmNzMzMLGMAAAAAMAgxAAQAAAz2MLNbzsYjxMzwM2ANDAwMDADA - Build 2 Against build 1 it takes Stonebark, Improved Regrowth, Mighty Bash and Entangling Vortex and skips Improved Ironbark, Feline Swiftness, Incapacitating Roar and Tranquil Mind. Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMMMmZBjxMzsMmZMmNmNLzAAAAAAAAAAglZIbmx0MzMwsZmZGbGMAAAAAMAAGAACAAYWmZpZbmFbMzMPwwM2woZAAmZAYA - Build 3 Against build 1 it takes Improved Regrowth, Fluid Form and Ursine Vigor and skips Typhoon and Tranquil Mind. Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMMMmZBjxMzsMmZMmNmNbzAAAAAAAAAAglZIbMmmZmBmNzMzMLGMDAAAAgBAwAAQAAAz2MLNbzsYjZm5BGmxGoZAAmZAYA
77 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 75 talents in a full loadout. They include Aessina's Renewal, Astral Influence, Bursting Growth, Cenarius' Guidance, Cyclone, Efflorescence, Everbloom and Frenzied Regeneration, plus 69 more.
The ladder is split on Incapacitating Roar (50%), Mighty Bash (50%), Flower Walk (53%), Entangling Vortex (47%), Symbiotic Relationship (45%) and Forestwalk (35%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Incapacitating Roar (50%) against Mighty Bash (50%); Flower Walk (53%) against Entangling Vortex (47%); Improved Ironbark (74%) against Stonebark (24%).
Rarely taken but still seen on the ladder: Circle of the Wild (8%), Liveliness (8%), Rampant Growth (8%), Root Network (7%), Potent Enchantments (5%) and Verdant Infusion (5%).
Every decoded loadout uses the Wildstalker hero tree.
3v3 Arena: 100 top players, best rating 3001
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMgxMbYAAAAAAAAAAAAAAALzQWMjpZmZgZzMzMziBzAAAAAYAADgltxCmmZWGAAz2MLNbzsYBzMPwA2ANDAmZmZAAA - Build 2 Against build 1 it takes Grove Guardians, Overgrowth, Efflorescence and Germination and skips Passing Seasons, Mass Entanglement, Incapacitating Roar and Tranquil Mind. Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMMMmZBjxMzsMmZMmNmNbzAAAAAAAAAAglZIbmx0MzMwsZmZmZzgZAAAAAMAAGw22YBTzMLDAAQALwMzwM2ANDAmZAADA - Build 3 Against build 1 it takes Grove Guardians, Efflorescence, Germination and Renewing Surge and skips Fluid Form, Tranquil Mind, Bounteous Bloom and Wildstalker's Power. Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMMMmZDjxMzsMmZMmNmNbzAAAAAAAAAAglZILmx0MzMwsZmZmZxgBAAAAgBAwA22GLYamZZAAACYhxMzwM2ANDAmZAADA
73 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 71 talents in a full loadout. They include Aessina's Renewal, Frenzied Regeneration, Gift of the Wild, Lifebloom, Lycara's Teachings, Nature's Swiftness, Nurturing Instinct and Oakskin, plus 65 more.
The ladder is split on Symbiotic Relationship (47%), Flower Walk (56%), Entangling Vortex (42%), Improved Regrowth (60%), Tranquil Mind (40%) and Incapacitating Roar (62%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Flower Walk (56%) against Entangling Vortex (42%); Incapacitating Roar (62%) against Mighty Bash (37%); Ursol's Vortex (79%) against Mass Entanglement (21%); Improved Ironbark (78%) against Stonebark (17%).
Rarely taken but still seen on the ladder: Circle of the Wild (10%), Perfectly-Honed Instincts (10%), Liveliness (8%), Bounteous Bloom (6%), Verdant Infusion (6%) and Improved Stampeding Roar (5%).
Hero tree split: Wildstalker 96% and Keeper of the Grove 4%.
Battleground Blitz: 100 top players, best rating 2747
No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMMMmZBjxMzsMmZMmNmNbzAAAAAAAAAAglZoZzMmGDwsZmZmZzwMAAAAAMAAGAACAAY2mZpZbmNbwMzwM2woZAAmZAYA - Build 2 Against build 1 it takes Flash of Clarity, Convoke the Spirits, Liveliness and Mass Entanglement and skips Incarnation: Tree of Life, Master Shapeshifter, Improved Regrowth and Ursol's Vortex. Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMMMmZBzMmZmtxMjxswsZbAAAAAAAAAAglZoZxMmmZgxsxMzMLGmBAAAAgBAMA22GLYamZZAAACYBzMPwwMAaGAMzAAGA - Build 3 Against build 1 it takes Ursoc's Spirit, Maim, Rip and Incapacitating Roar and skips Improved Regrowth, Mighty Bash, Flower Walk and Root Network. Load in calculator
CkGADBD3hSPCL9Y9gz68WcKvMMMmZBjxMzsMmZMmNmNbDAAAAAAAAAAsMDNbmx0MzMwsZmZmZxwMAAAAAMAgxAAQAAAzyMLNbzsYDmxwM2ANDAwMDADA
56 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 73 talents in a full loadout. They include Aessina's Renewal, Efflorescence, Germination, Gift of the Wild, Improved Barkskin, Ironbark, Lifebloom and Lycara's Teachings, plus 48 more.
The ladder is split on Entangling Vortex (48%), Flower Walk (45%), Maim (55%), Improved Ironbark (56%), Ursine Vigor (43%) and Rip (60%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Entangling Vortex (48%) against Flower Walk (45%); Incapacitating Roar (69%) against Mighty Bash (30%); Resilient Flourishing (71%) against Root Network (22%); Improved Ironbark (56%) against Stonebark (22%).
Rarely taken but still seen on the ladder: Abundance (10%), Harmonious Constitution (10%), Liveliness (10%), Circle of the Wild (8%), Moonkin Form (7%) and Durability of Nature (6%).
Hero tree split: Wildstalker 93% and Keeper of the Grove 7%.
Where the brackets disagree: Natural Recovery is run by 64% in Battleground Blitz but 16% in 3v3 Arena; Maim is run by 97% in 3v3 Arena but 55% in Battleground Blitz; Forestwalk is run by 67% in Battleground Blitz but 26% in 3v3 Arena; Rip is run by 99% in 3v3 Arena but 60% in Battleground Blitz. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).