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Elite

King Dazar

The First

King Dazar (The First) is an Elite Undead, hostile to players. It appears in the dungeon journal for Kings' Rest.

Details

TypeUndead
ClassificationElite
TitleThe First
Dungeon journalKings' Rest
Quest objectives3
Roster sliceK

King Dazar at a Glance

ReactionHostile
FactionMonster
Faction groupother monsters

What does King Dazar do?

Drops collectiblesTomb Stalker (Mount)
Quest objective3 quests
Dungeon journal bossKings' Rest
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In the Client Files

Standing toward playersHostile

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Downloads

King Dazar Location

King Dazar is the kill target of 3 quests: Kings' Rest: Kingsguard (Dungeon World Quest), Kings' Rest: Malfunction Junction (Dungeon World Quest), and Kings' Rest: The Weaponmaster Walks Again (Dungeon World Quest). The game draws the world quest markers in Zuldazar at 39.5, 36.8, Zuldazar at 39.7, 36.8, and Zuldazar at 39.6, 36.7. The closest other world-quest target on the Zuldazar map is Yazma (Elite), about 360 yards to the south-east. Further out: Old Rotana about 2,020 yards north-east, Gahz'ralka about 2,110 yards east, and Dark Chronicler about 2,260 yards south. Nearest flight points: Veiled Grotto, Zuldazar (Alliance, about 420 yards east); Atal'Dazar, Zuldazar (Horde, about 560 yards east); Mugamba Overlook, Zuldazar (Alliance, about 710 yards north-east).

Zuldazar map with the world quest marker for King Dazar at 39.5, 36.8YazmaOld RotanaGahz'ralkaDark ChroniclerGonkTwisted Child of RezanAtal'zul GotakaFlight point: Veiled Grotto, ZuldazarFlight point: Atal'Dazar, ZuldazarKing Dazar: Kings' Rest: The Weaponmaster Walks AgainKing Dazar: Kings' Rest: Malfunction JunctionKing Dazar: Kings' Rest: Kingsguard
this world quest other world-quest targets (each opens its page) nearest Alliance flight point nearest Horde flight point

In-game waypoint: /way #862 39.5 36.8 King Dazar

The pin is the world quest’s own POI point from the current retail client, projected onto the in-game map; the game keeps creature spawn points server-side. Distances are straight-line yards between client world coordinates.

Also marked on the Zuldazar map

  1. Yazma, about 360 yards south-east Elite · Dungeon World Quest · marker at 43.4, 39.4
  2. Old Rotana, about 2,020 yards north-east Elite · World Quest · marker at 61.0, 21.1
  3. Gahz'ralka, about 2,110 yards east Rare · Rare World Quest · marker at 64.3, 32.5
  4. Dark Chronicler, about 2,260 yards south Rare · Rare World Quest · marker at 44.0, 76.4
  5. Gonk, about 2,500 yards east Elite · Faction Assault World Quest · marker at 68.9, 40.4
  6. Twisted Child of Rezan, about 3,210 yards east Rare Elite · Rare Elite World Quest · marker at 77.0, 27.9
  7. Atal'zul Gotaka, about 3,610 yards east Rare · Rare World Quest · marker at 80.9, 21.4

Nearest other world quests on the Zuldazar map

  1. Hakbi the Risen, about 220 yards east Rare World Quest
  2. Stopping Antiquities Theft, about 350 yards south World Quest
  3. Warcrawler Karkithiss, about 750 yards north-east Rare World Quest
  4. Add More to the Collection, about 760 yards east Battle Pet World Quest
  5. Hardened Monelite, about 770 yards north-east Mining World Quest
  6. Umbra'rix, about 920 yards north-east Rare Elite World Quest

Boss Encounter

King Dazar appears as a raid or dungeon boss. See the encounter page for its instance.

Abilities & Strategy

What the in-game dungeon journal describes for the Dazar, The First King encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Dominated by Zul's dark magic, Dazar returns from the dead with his overwhelming martial prowess intact. At 80% health, he mounts T'zala, his loyal steed.

Tank
  • Blade Combo inflicts heavy damage to its target.
  • T'zala's Savage Maul increases its target's Phyiscal damage taken.
Healer
  • Gilded Destruction inflicts Fire damage on all players.
  • Impaling Spear periodically springs from the ceiling, inflicting heavy Phyical damage to players hit and causing them to bleed.
  • T'zala's Savage Maul increases its target's Phyiscal damage taken.
Damage Dealers
  • Impaling Spear periodically springs from the ceiling, inflicting heavy Phyical damage to players hit and causing them to bleed.
  • King Dazar's Aerial Smash and T'zala's Quaking Leap inflict Physical damage to all players at their destinations.

King Dazar

Eternal Bond
Spell details
Gilded Destruction
Spell details
Searing Gold
Spell details
Blade Combo
Spell details
Aerial Smash
Spell details
Impaling Spear
Spell details

Reban

Hunting Leap
Spell details
Deathly Roar
Spell details

T'zala

When Dazar reaches 80% health, he will mount T'zala.

Eternal Bond
Spell details
Savage Maul
Spell details
Quaking Leap
Spell details

Heroic and Mythic Difficulty Only

Kings' Rest is not available in Normal Difficulty.

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Drops in Kings' Rest

Loot the dungeon journal lists for the Dazar, The First King encounter.

What is shown is the loot the game's own dungeon journal lists for this encounter.

Needed for Quests

King Dazar is a kill or interact objective on 3 quests in the current build.

Collectibles King Dazar Drops

  • Tomb Stalker (mount): its in-game source line reads “Drop: King Dazar”.

What Each Drop Is

The Dazar, The First King encounter lists 20 items in the dungeon journal, item level 59. Equip slots covered: Two-Hand, One-Hand, Head, Chest, Shoulder, Waist and Trinket. Every piece binds when picked up, so none of it reaches the Auction House.

  • Mummified Raptor Skull Miscellaneous, item level 10, requires level 10. Bind on Pickup. Tooltip: “Teaches you how to resurrect and summon this mount.” Use: Learning. Effect: Tomb Stalker.
  • Geti'ikku, Cut of Death Two-Hand (Two-Handed Sword), item level 59. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 97 gold99 silver for it. Equip: Cut of Death.
  • Headcracker of Supplication One-Hand (One-Handed Mace), item level 59. Bind on Pickup. Stats: Agility, Stamina, Mastery and Critical Strike. A vendor pays 76 gold78 silver for it.
  • Headdress of the First Empire Head (Cloth), item level 59, requires level 50. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 38 gold75 silver for it.
  • Headdress of the First Empire Head (Cloth), item level 59, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 38 gold75 silver for it.
  • Helm of the Raptor King Head (Plate), item level 59, requires level 50. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 37 gold72 silver for it.
  • Helm of the Raptor King Head (Plate), item level 59, requires level 50. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Haste. A vendor pays 37 gold72 silver for it.
  • Loa-Blessed Chestguard Chest (Mail), item level 59, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 52 gold34 silver for it.
  • Loa-Blessed Chestguard Chest (Mail), item level 59, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 52 gold34 silver for it.
  • Mantle of Ceremonial Ascension Shoulder (Cloth), item level 59, requires level 50. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 40 gold48 silver for it.
  • Mantle of Ceremonial Ascension Shoulder (Cloth), item level 59, requires level 50. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 40 gold48 silver for it.
  • Pauldrons of the Great Unifier Shoulder (Plate), item level 59, requires level 50. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 37 gold87 silver for it.
  • Pauldrons of the Great Unifier Shoulder (Plate), item level 59, requires level 50. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Mastery. A vendor pays 37 gold87 silver for it.
  • Primal Dinomancer's Belt Waist (Leather), item level 59. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 26 gold55 silver for it.
  • Spaulders of Prime Emperor Shoulder (Mail), item level 59, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 38 gold60 silver for it.
  • Spaulders of Prime Emperor Shoulder (Mail), item level 59, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 38 gold60 silver for it.
  • Stormbound Emblem of Dazar Trinket, item level 59, requires level 78. Bind on Pickup. Stats: Intellect. A vendor pays 26 gold58 silver for it. Use: The King's Unyielding Wind. Equip: The King's Unyielding Wind.
  • Vest of Reverent Adoration Chest (Leather), item level 59, requires level 50. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 54 gold49 silver for it.
  • Vest of Reverent Adoration Chest (Leather), item level 59, requires level 50. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 54 gold49 silver for it.
  • Royal Attendant's Coffin Item level 1. Bind on Pickup. A vendor pays 1 gold for it. Use: Collect Royal Attendant's Coffin.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Where to Find King Dazar

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Matte95+21via Wowhead (opens the original comment in a new tab)

When Zul raises Dazar, it is obvious that the first king doesn't like the treatment one bit.
In fact, the fight doesn't end with you killing him; he merly kneels down, thanks you for freeing him, warns you about the dangers ahead, and stays there. I was expecting him to collapse after his speech. Interesting that they didn't kill Dazar off just yet.

2
Richardbro+10via Wowhead (opens the original comment in a new tab)

If you are farming [item=159921] this in Shadowlands and beyond, sadly there is no way to skip most of the trash like in Freehold and Underrot dungeons for farming those two mounts.

Clearing this dungeon will take roughly 10-20 minutes depending on your class and ilevel. In Shadowlands I recommend ilevel 230+ but in Dragonflight any ilevel will most likely be doable. If you have stealth or invis pots, the best time to use it will be in the long hallway filled with adds before the 3rd boss.

The only annoying part will be in the long hallway before the third boss, be careful with the mobs here as they will have knockback abilities that can knock you off the ledge. The last thing you want to do is get knocked off and have to run back for 5 minutes.

The mount drops on mythic only, once per week per character. It drops off the chest when defeating the final boss. It dropped for me after 180 runs. Good luck.

Read all 5 on Wowhead ↗

Related

Community notes from Wowhead · 5 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 5 on Wowhead.

Game Data

Creature ID136160
Display ID84352
Faction template16
Held item IDs159883