Blackrock Depths
The Seven Guide
The Seven in Blackrock Depths: a journal-derived encounter reference quoted from the Adventure Guide, not a strategy guide. Database holds the raw abilities and the full loot table.
30-second TL;DR
Adventure Guide says
- The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming Corporeal or Incorporeal.
- While Corporeal, each member of the Seven inflicts and suffers full damage and has access to more powerful abilities.
- Tanks: Gloom'rel and Anger'rel will remain Corporeal through the entire encounter.
- Healers: Doom'rel will Banish a random player when he is Corporeal.
- Damage dealers: Three of the Seven will be Corporeal at a time and suffer full damage.
Background
Adventure Guide says
Centuries ago, sorcerer-thane Thaurissan and seven of his most powerful Dark Iron allies accidentally summoned Ragnaros into Azeroth and damned their entire clan to enslavement. Although the Seven perished during the ritual, their restless spirits still linger in Blackrock Depths, cursed to serve their elemental master and the current Dark Iron ruler.
The journal lists 7 other creatures in this encounter: Anger'rel, Doom'rel, Dope'rel, Gloom'rel, Hate'rel, Seeth'rel and Vile'rel.
Overview
Adventure Guide says
The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming Corporeal or Incorporeal. While Corporeal, each member of the Seven inflicts and suffers full damage and has access to more powerful abilities. Anger'rel and Gloom'rel will remain Corporeal through the entire encounter while the third Corporeal member of the Seven changes as the encounter progresses. When a member of the Seven reaches full energy, they will use their most powerful ability.
Tank mechanics
Adventure Guide says
- Gloom'rel and Anger'rel will remain Corporeal through the entire encounter.
- Anger'rel will charge a distant player and use Bladestorm when he reaches full energy.
- Gloom'rel will use Recklessness when he reaches full energy.
- Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
Healer mechanics
Adventure Guide says
- Doom'rel will Banish a random player when he is Corporeal.
- Dope'rel's Smoke Bomb will reduce spell range while it persists.
- Hate'rel's Magma Burn will become deadly if it stacks too high.
- Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
DPS mechanics
Adventure Guide says
- Three of the Seven will be Corporeal at a time and suffer full damage.
- Seeth'rel's Blizzard creates a deadly hazard targeting a random player.
- Vile'rel's Power Word: Respite creates an absorb that heals its target while it persists.
- Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
Boss abilities
| Ability | Adventure Guide | Notes |
|---|---|---|
| Inflicts Physical damage and increases Physical damage taken by 9% for 20 sec. | ||
| Inflicts Physical damage and reduces healing taken by 35% for 6 sec. | ||
| Gloom'rel flies into a frenzy, inflicting 75% increased damage for 15 sec. | ||
| While corporeal, the Seven gain energy over time and are able to use powerful abilities. | ||
| Banishes an enemy, preventing any action for 30 sec. Reduces damage received by 100% and healing received by 100%. | ||
| Summons a Felguard; a powerful melee combatant. | ||
| Sprays knives at all enemies within 200 yards, inflicting Physical damage. | ||
| Fills the room with clouds of thick smoke for 6 sec. | ||
| Hate'rel hurls magma at a player. While Hate'rel is corporeal Magma Bolt applies Magma Burn. | ||
| Summons a powerful fire elemental. While the fire elemental is alive, Hate'rel's Magma Bolt targets all players. | ||
| Wreathes all players in rime. | ||
| Grants a shield absorbing damage. While this shield persists it restores health every 1 sec for 30 sec. | ||
| Fears and inflicts Shadow damage to all players within 12 yards of the impact every 1 sec for 6 sec. | ||
| While incorporeal the Seven inflict 50% reduced damage, suffer 100% reduced damage, and are immune to interrupts. | ||
| The Seven share health. |
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Loot
Every name is a TheWoWDB item page. Hover the row for the first-party tooltip.
10 drops · item level 584 · 8 slots (Chest, Feet, Hands, Head, Legs, One-Hand +2 more) · all Bind on Pickup
Mounts, toys, achievements, transmog
Only rows the journal loot table or an achievement title can prove for this encounter.
Item sets and transmog
Achievements
Entrance and instance
Blackrock Depths is a raid in the Adventure Guide. See the Blackrock Depths database page for the raw journal, map, and loot grid. This guide does not invent coordinates or a walking path.
Related bosses
Player strategy
This page quotes the Adventure Guide. It does not add player strategy such as positioning, assignments, stack or spread calls, or cooldown timings unless that sentence is already in the journal.
Questions
What does the Adventure Guide say about The Seven?
The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming Corporeal or Incorporeal.
How many abilities does The Seven have?
The current datamine lists 22 named abilities on the The Seven encounter.
What does The Seven drop?
The Adventure Guide lists 10 drops. Each name links to its TheWoWDB item page. The full table also lives on the Blackrock Depths database page.
Does The Seven change on Heroic or Mythic?
The current Adventure Guide text for this encounter does not include separate Heroic or Mythic sentences we can quote. If a later client build adds them, they appear here automatically.
Where does this guide's text come from?
Quoted Adventure Guide sections come from TheWoWDB's retail datamine (client build 12.1.0.69875, ingested 2026-09-18). Player strategy such as positioning, assignments, and cooldown timings is omitted unless that sentence is already in the journal.
Source and build
This page quotes the Adventure Guide. It does not add player strategy such as positioning, assignments, stack or spread calls, or cooldown timings unless that sentence is already in the journal. Quoted sections come from TheWoWDB Adventure Guide datamine (client build 12.1.0.69875, ingested 2026-09-18). Ability names link to first-party spell pages. When a newer retail build is ingested, this page updates with it.