Uldir
Zul, Reborn Guide
Zul, Reborn in Uldir, quoted from the Adventure Guide. Database holds the raw abilities and the full loot table.
30-second TL;DR
Adventure Guide says
- Zul begins the encounter assisted by the Forces of Blood.
- He will continue to summon additional Forces of Blood that the party must contend with while his energy fills.
- Stages named in the Adventure Guide: Stage One: The Forces of Blood, Forces of Blood, Stage Two: Zul, Awakened.
- Tanks: Nazmani Crushers use Thrumming Pulse when their energy is full. Make sure they are not within range of their allies!
- Healers: Dark Revelation and Deathwish deal high group damage.
- Damage dealers: Move away from the party when afflicted by Dark Revelation.
Overview
Adventure Guide says
Zul begins the encounter assisted by the Forces of Blood. He will continue to summon additional Forces of Blood that the party must contend with while his energy fills. At 40% health, Zul no longer summons the Forces of Blood and becomes fully empowered with the Blood of G'huun, unleashing Locus of Corruption, spending his Elder Blood to afflict the raid with Corrupted Blood for the remainder of the encounter. Players must defeat him before the damage from Corrupted Blood overwhelms them.
- Nazmani Crushers use Thrumming Pulse when their energy is full. Make sure they are not within range of their allies!
- Avoid melee attacks from Bloodthirsty Crawgs or use defensive abilities to reduce their healing from Hungering Maw.
- Rupturing Blood will create a large area of Ruptured Blood when it wears off - make sure you are far away from other players!
- Dark Revelation and Deathwish deal high group damage.
- Dispel Deathwish before players leap to their deaths!
- Once Zul casts Locus of Corruption, the group will begin taking constant damage for the remainder of the encounter.
- Move away from the party when afflicted by Dark Revelation.
- Dispelling Bound by Shadow from Minions of Zul will instantly kill them.
- Quickly kill the Animated Ichors summoned from Congeal Blood before they reach Zul.
Encounter phases
Adventure Guide says
- Stage One: The Forces of Blood Zul summons the Forces of Blood to defend him as he gradually builds energy over the course of Stage One.
- Forces of Blood
- Stage Two: Zul, Awakened
Tank mechanics
Adventure Guide says
- Nazmani Crushers use Thrumming Pulse when their energy is full. Make sure they are not within range of their allies!
- Avoid melee attacks from Bloodthirsty Crawgs or use defensive abilities to reduce their healing from Hungering Maw.
- Rupturing Blood will create a large area of Ruptured Blood when it wears off - make sure you are far away from other players!
Healer mechanics
Adventure Guide says
- Dark Revelation and Deathwish deal high group damage.
- Dispel Deathwish before players leap to their deaths!
- Once Zul casts Locus of Corruption, the group will begin taking constant damage for the remainder of the encounter.
DPS mechanics
Adventure Guide says
- Move away from the party when afflicted by Dark Revelation.
- Dispelling Bound by Shadow from Minions of Zul will instantly kill them.
- Quickly kill the Animated Ichors summoned from Congeal Blood before they reach Zul.
Normal, Heroic, and Mythic
Adventure Guide says
Only sentences the Adventure Guide itself marks as a difficulty change. We do not invent extra Heroic or Mythic strategy.
- On Mythic difficulty, each time a player takes damage from Absorbed in Darkness they also receive a stack of Corrupted Blood.
- On Mythic difficulty, players who take damage from Erupting Darkness also receive a stack of Corrupted Blood.
- On Heroic difficulty and above Dark Revelation affects 2 targets each time it is cast.
Boss abilities
| Ability | Adventure Guide | Notes |
|---|---|---|
| On Mythic difficulty, each time a player takes damage from Absorbed in Darkness they also receive a stack of Corrupted Blood. | ||
| On Mythic difficulty, players who take damage from Erupting Darkness also receive a stack of Corrupted Blood. | ||
| On Heroic difficulty and above Dark Revelation affects 2 targets each time it is cast. | ||
| On Raid Finder difficulty, Deathwish does not cause damage when it is removed or when the player jumps. |
Loot
Every name is a TheWoWDB item page. Hover the row for the first-party tooltip.
Mounts, toys, achievements, transmog
Only rows the journal loot table or an achievement title can prove for this encounter.
Achievements
Mythic: Fetid Devourer · Mythic: G'huun · Mythic: MOTHER · Mythic: Mythrax the Unraveler · Mythic: Taloc · Mythic: Vectis · Uldir
Entrance and instance
Uldir is a raid in the Adventure Guide. See the Uldir database page for the raw journal, map, and loot grid. This guide does not invent coordinates or a walking path.
Related bosses
Player strategy
This page quotes the Adventure Guide. It does not add player strategy such as positioning, assignments, stack or spread calls, or cooldown timings unless that sentence is already in the journal.
Questions
What does the Adventure Guide say about Zul, Reborn?
Zul begins the encounter assisted by the Forces of Blood.
How many abilities does Zul, Reborn have?
The current datamine lists 13 named abilities on the Zul, Reborn encounter.
What does Zul, Reborn drop?
The Adventure Guide lists 10 drops. Each name links to its TheWoWDB item page. The full table also lives on the Uldir database page.
Does Zul, Reborn change on Heroic or Mythic?
Yes. The Adventure Guide adds difficulty sentences on the abilities that change; those sentences are collected in the difficulty section. We do not invent additional Heroic or Mythic strategy.
Where does this guide's text come from?
Quoted Adventure Guide sections come from TheWoWDB's retail datamine (client build 12.1.0.69587, ingested 2026-09-01). Player strategy such as positioning, assignments, and cooldown timings is omitted unless that sentence is already in the journal.
Source and build
This page quotes the Adventure Guide. It does not add player strategy such as positioning, assignments, stack or spread calls, or cooldown timings unless that sentence is already in the journal. Quoted sections come from TheWoWDB Adventure Guide datamine (client build 12.1.0.69587, ingested 2026-09-01). Ability names link to first-party spell pages. When a newer retail build is ingested, this page updates with it.