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Kaz'tik the Manipulator

Paragons of the Klaxxi - Siege of Orgrimmar

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EncounterParagons of the Klaxxi
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Paragons of the Klaxxi encounter in Siege of Orgrimmar.

The nine surviving Klaxxi'va Paragons are ancient champions of the mantid who fought alongside the Wakener against the madness of Empress Shek'zeer. But the paragons, as do all mantid, hold a far deeper loyalty. When Garrosh unearthed the heart of Y'Shaarj, the paragons followed the whispers of their ancient master to the iron halls beneath Orgrimmar.

Encounter Facts

Instance modesNormal, Heroic, Mythic, Looking For Raid, Lorewalking
Group size10 to 30 players
Instance typeRaid
ExpansionMists of Pandaria
Encounter ID1593
Adventure Guide pin68.3, 35.3 on the instance map
  1. Immerseus
  2. Rook Stonetoe
  3. Norushen
  4. Sha of Pride
  5. Galakras
  6. Iron Juggernaut
  7. Earthbreaker Haromm
  8. General Nazgrim
  9. Malkorok
  10. Secured Stockpile of Pandaren Spoils
  11. Thok the Bloodthirsty
  12. Siegecrafter Blackfuse
  13. Skeer the Bloodseeker
  14. Garrosh Hellscream

Instance Entrance: Vale of Eternal Blossoms

Vale of Eternal Blossoms mapSiege of Orgrimmar entrance

The Siege of Orgrimmar entrance is in Mogu'shan Palace, Vale of Eternal Blossoms, at 74.3, 41.7 on the Vale of Eternal Blossoms map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Three Klaxxi Paragons join the fight at the beginning of the encounter, while the remaining six observe the action from perches above. Each time a Klaxxi Paragon is defeated, any other active Paragons heal to full and the next Klaxxi Paragon leaps down to join the fight. The encounter ends when all nine have been defeated.

Damage Dealers
  • Defeat the Blood oozes summoned by Skeer's Bloodletting before they can reach their target.
  • After Hisek Aims, he Fires, dealing massive damage split among all players in a line with the target.
  • When Korven is active, break the shell created by Encase in Amber or the targeted Paragon will be healed.
  • Kaz'tik's Hungry Kunchongs instantly devour anyone who touches them, except when feeding on a Mesmerized player.
Healers
  • Rik'kal's Amber Parasites fixate on different players and deal heavy damage via Feed.
  • After Hisek Aims, he Fires, dealing massive damage split among all players in a line with the target.
  • Kaz'tik's Hungry Kunchongs instantly devour anyone who touches them, except when feeding on a Mesmerized player.
Tanks
  • Rik'kal's Injection fails if you have an active mitigation ability in effect, and only spawns Parasites if Rik'kal is still alive when Injection expires.
  • Skeer and Rik'kal must be tanked by separate players, as must Xaril and Kil'ruk, as each Paragon afflicts a vulnerability to the other's attacks.
  • When a Hungry Kunchong reaches full Energy it will Molt and mature into a large kunchong that must be tanked.

Paragons of the Klaxxi

Paragon's Purpose

Whenever a Klaxxi Paragon is defeated, all other active Klaxxi Paragons heal to full and gain a 10% damage bonus. Whenever a Klaxxi Paragon is defeated all other active Klaxxi Paragons heal to full. All active Paragons gain a stacking 10% damage bonus every 50 seconds.

Ready to Fight

Klaxxi Paragons with this aura on them will be the next to join the fight. Before the fight begins, three Klaxxi Paragons will have this aura. When the encounter begins all three of these Paragons join the encounter and one other Paragon will gain this aura to indicate that they will join the fight next. Everytime a new Klaxxi Paragon joins the fight, one of the inactive Klaxxi Paragons will gain this aura.

Power of the Paragons

After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter. Each Paragon's powers can only be acquired by particular class roles.

Skeer the Bloodseeker

Hewn

The attacks of Skeer the Bloodseeker leave the victim more susceptible to the meddling of Rik'kal the Dissector's attacks. The victim suffers 10% more damage per application from Rik'kal the Dissector.

Bloodletting

Skeer swings his weapon in a mighty arc, inflicting Physical damage to the target and causing blood creatures to spawn around the room. Each blood moves to a Paragon and will heal that Paragon based on the remaining health of the blood. In 10 Player Normal Difficulty 2 bloods are summoned. In 25 Player Normal Difficulty 3 bloods are summoned. In 10 Player Heroic Difficulty 3 bloods are summoned. In 25 Player Heroic Difficulty 4 bloods are summoned. In Raid Finder Difficulty 1 blood is summoned. In Flexible Difficulty 2-3 bloods are summoned.

Bloodthirsty

Players of the damage dealer role can acquire this Paragon Power. When activated all attacks over the next 10 sec have a chance to spawn blood orbs that persist for 30 sec. If any player walks through a blood orb they will heal for 10% of their maximum health.

Rik'kal the Dissector

Genetic Alteration

Rik'kal's meddling with his victim's genetic makeup leaves them more susceptible to the attacks of Skeer the Bloodseeker. Victims suffer an additional 10% damage from Skeer the Bloodseeker for each application of Genetic Alteration.

Injection

Rik'kal Injects his victim with a virus that inflicts Nature damage per second per application. When the virus expires, several Parasites will burst from the victim and attack players at random. Injection will not hit tanks that are actively trying to mitigate damage.

Amber Parasite

Amber Parasites are Genetically Modified and fixate on a random player when they spawn. The Amber Parasite Feeds on the fixated target.

Mutate: Amber Scorpion

Rik'kal tosses a vial at a random player, causing them to mutate into an Amber Scorpion. While transformed, the victim suffers Fire damage per second and only has access to the abilities of an Amber Scorpion. Damage inflicted as an Amber Scorpion is based on the player's Attack Power, Ranged Attack Power, or Spell Power, whichever is largest.

Claw

Amber Scorpions can lash out with one of their claws for 100% damage.

Swipe

The Amber Scorpion sweeps both of its claws in front of it, inflicting 150% damage to all targets in the area. Targets currently under the effects of Sting suffer double damage.

Sting

The Amber Scorpion Stings the target, causing it to suffer Nature damage every second.

Prey

Mutated Scorpions can instantly kill an Amber Parasite with this ability. In Heroic Difficulties mutated victims must use this ability or perish from Faulty Mutation.

Mad Scientist

Players of any role can acquire this Paragon Power. When activated the caster mutates into a giant amber scorpion. Damage inflicted by the scorpion is based on the highest available attack or spell power of the caster. While mutated the caster suffers Physical damage per second from the shock. The mutation lasts for 30 sec.

Hisek the Swarmkeeper

Multi-Shot

Hisek the Swarmkeeper fires a shot at several random players for Physical damage.

Rapid Fire

Hisek fires several volleys in rapid succession, with each successive volley moving slightly faster than the previous one. Players caught in the path of the volleys suffer Physical damage each second they are in the volley.

Aim

Hisek the Swarmkeeper selects a player at random and stuns them for 5 sec. If the target is too close they will be knocked back until they are 45 yards from Hisek. After Hisek is finished aiming at the target he will Fire a beam of Physical damage at all targets between him and the victim.

Compound Eye

Players of the damage dealer role can acquire this Paragon Power. When activated, the player fires a shot at the target that inflicts greater Physical damage the further away the target is. Successfully hitting the target afflicts it with Marked for Death, increasing its damage taken by 15% for 10 sec.

Ka'roz the Locust

Flash

Ka'roz charges around the raid toward random targets. All players caught in his path are afflicted by Whirling.

Whirling

Player caught in Ka'roz's path as he Flashes around spin around and suffer Physical damage per second. Any other players caught in the vicinity of a Whirling victim also suffer this damage.

Hurl Amber

Ka'roz will periodically jump up to one of the platforms located about the room and Hurl Amber down at his enemies. Wherever the amber lands a pool of Caustic Amber will form. In non-Heroic Difficulties, Ka'roz hurls three pieces of amber. In Heroic Difficulty Ka'roz hurls four pieces of amber and the pool of Caustic Amber persists for the duration of the encounter.

Strong Legs

Players of the damage dealer role can acquire this Paragon Power. When activated the player leaps to one of the platforms Ka'roz used to Hurl Amber from. If there is no amber at the platform or when the player successfully throws the amber they will jump back down automatically. Hurled Amber will destroy the amber summoned by Korven to heal himself or his allies.

Korven the Prime

Encase in Amber

If Korven the Prime or any other active Paragon is below 50% health remaining Korven will Encase them in Amber for 10 sec. If the amber is not defeated within 10 sec the target will be restored to full health. This ability cannot be used more than once every 30 seconds. The explosion from the Hurl Amber ability acquired from Ka'roz after he has been defeated will destroy the amber summoned by this ability. In Heroic Difficulties the Amber summoned by this ability is immune to all player abilities.

Shield Bash

Korven the Prime slams his shield into his primary tank target, knocking them down and stunning them for 6 sec. The victim is defenseless for the duration. Immediately after using Shield Bash, Korven the Prime unleashes a Vicious Assault.

Vicious Assault

Korven the Prime follows up his Shield Bash with 6 different strikes at all targets in front of him. Each successive strike inflicts greater and greater Physical damage.

Master of Amber

A player of the tank role can acquire this Paragon Power. When activated the caster Encases a friendly target in Amber for 5 sec. While the amber holds the target is immune to all damage.

Iyyokuk the Lucid

Calculate

When Iyyokuk the Lucid enters the fight he perceives the general attributes of all players and notes the result of his calculations on each target. These calculations are noted with a shape, a color, and a number. Possible shapes are: - Mantid - Sword - Staff - Drum - Bomb Possible colors are: - Red - Purple - Blue - Green - Yellow Possible Numbers Range from 1 to 5.

Diminish

Iyyokuk uses his command of the arcane to alter the victim's health by 34% of its current value. If the target is below 25% of their maximum health they will die instantly.

Insane Calculation: Fiery Edge

Iyyokuk peers through the veil of his previous calculations and selects an initial target, then all other targets based on the initial target's criteria to spawn lines of fire between them. All targets and any victims caught in the lines between them suffer Fire damage every second. The damage decreases as the endpoints of the line get further away from one another. In 10 Player Normal and Raid Finder Difficulties, Iyyokuk selects all targets that match one of the intial target's criteria. In Flexible Raid Mode, Iyyokuk selects all targets that match either of one or two of the initial target's criteria. In 25 Player Normal Difficulty, Iyyokuk selects all targets that match any of two of the initial target's three critera. In 10 Player Heroic Difficulty, Iyyokuk selects all targets that match any of two of the initial target's three critera. in 25 Player Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three criteria. In Heroic Difficulty, each target creates a line of fire between themselves and two other targets.

Ingenious

Players of the healer role can acquire this Paragon Power. When activated the caster heals the initial target. The heal is then copied to other members of the raid. In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target. In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.

Xaril the Poisoned Mind

Toxic Injection

When Xaril joins the encounter, he randomly injects all players with one of three different toxins: red, blue, or yellow.

Caustic Blood

Successful melee strikes from Xaril inject a caustic poison into the victim. If the injection is allowed to stack to 10, a Bloody Explosion occurs. Caustic Blood will fail to hit tanks who are using their Active Mitigation abilities.

Bloody Explosion

Allowing Caustic Blood to apply 10 times results in a Bloody Explosion, inflicting Fire Damage to the entire raid.

Tenderizing Strikes

Xaril's dagger strikes tenderize the flesh of his victim. Any attacks received from Kil'ruk the Wind-Reaver will inflict 10% more damage for each application of Tenderizing Strikes.

Choose Catalyst

Xaril the Poisoned Mind selects a catalyst at random and strikes all members of the raid with a toxin that matches the color of the catalyst. This catalyst causes all targets' toxins to react according to the type of toxin.

Catalytic Reaction: Red
Catalytic Reaction: Blue

In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2. In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 3.

Catalytic Reaction: Yellow

When this toxin reacts to a yellow catalyst it creates a cloud of Noxious Vapors for 30 sec. Player caught in the cloud suffer Nature damage per second.

Catalytic Reaction: Orange

When either a yellow toxin or a red toxin reacts to this catalyst, a ring of Fire explodes outward. Players do not see or need to react to the ring that forms at their own feet; but must avoid those rings that are created by their allies.

Catalytic Reaction: Purple

When either a blue toxin or red toxin reacts to this catalyst the victim will be forced to run forward, leaving a trail of Canned Heat in their wake for 40 sec.

Catalytic Reaction: Green

When either a blue or yellow toxin reacts to this catalyst a small cloud of Eerie Fog will form and wander about randomly. Players who enter the area suffer Nature damage per second for 9 sec. Entering the area Chills victims to the Bone, increasing the damage received from the Eerie Fog by% for 1 min. Every time a player enters the area the fog reduces in size. When it has been reduced in size 3 times it will dissipate.

Vast Apothecarial Knowledge

Players in the healer role may acquire this Paragon Power. When Apothecary: Knowledge is activated, all healing done for the next 10 sec will leave a Volatile Poultice on the target for an amount equal to the healing done. The next time the target is damaged, the Volatile Poultice releases the stored healing on the target.

Kaz'tik the Manipulator

Hungry Kunchongs

These Hungry Kunchongs are summoned by Kaz'tik the Manipulator. Whenever one dies Kaz'tik will summon another to take its place.

Devour

When Kaz'tik the Manipulator Mesmerizes a player, a Hungry kunchong is selected to feed on the victim. While the Kunchong Feeds the victim suffers Physical damage and the Kunchong gains Energy each second. If the Kunchong suffers 30% of its total health in damage from the time it began to Feed on the victim, the Feeding will stop and the victim will be freed of the Mesmerize.

Devour Whole

Hungry Kunchongs will instantly kill any player who gets too close. The process energizes the Hungry Kunchong to full.

Thick Shell

When not in the process of Feeding, Hungry Kunchongs are immune to all damage. The impact of the player ability, Angel of Death, gained from Kil'ruk after he has been defeated will disable a Hungry Kunchong's Thick Shell.

Molt

A Hungry Kunchong that reaches full energy will Molt. The process transforms the Hungry Kunchong into a Mature Kunchong.

Mesmerize

Kaz'tik selects a random member of the raid and forces them to walk toward one of his Hungry Kunchongs. If the victim is allowed to reach the Kunchong they will be Devoured Whole.

Sonic Projection

Kaz'tik selects a random member of the raid and fires a sonic wave in their direction. Player caught in the path of the wave suffer Physical damage.

Master of Puppets

Players of any role may acquire this power. When activated the player summons an Immature Kunchong to fight at their side for 40 sec.

Kil'ruk the Wind-Reaver

Exposed Veins

Kil'ruk the Wind-Reaver's sharp blades expose the blood vessels of his victims, making them more susceptible to the attacks of Xaril the Poisoned Mind. All damage taken from Xaril the Poisoned Mind is increased 10% for each application of Exposed Veins.

Gouge

Kil'ruk the Wind-Reaver incapacitates his current tank target. This attack is followed immediately by Mutilate.

Mutilate

Kil'ruk the Wind-Reaver lashes out with both of his weapons for a devastating attack.

Death from Above

Kil'ruk the Wind-Reaver leaps into the air over a random player and then crashes down.

Reave

Kil'ruk leaps to a random player and begins to spin in place. All players are drawn toward Kil'ruk and suffer Physical damage for 9 sec. The damage each player suffers during Reave is decreased as the player gets away from Kil'ruk. Players of the damage dealer role may acquire this power. If a Hungry Kunchong with a Thick Shell is in the area of impact, the Thick Shell will be disabled.

Ability Spells

Every ability the Adventure Guide lists for Kaz'tik the Manipulator, with its spell's school, cast time and duration and the description the game gives it.

Devour

Physical · Instant · Lasts 20 sec

The caster devours the victim, inflicting Physical damage every 1 seconds and energizing themselves. This effect persists until the caster reaches 100 energy or has taken 25% of its health in damage.

Swipe

Physical · 1 sec cast

The Mature Kunchong swings both of its massive pincers, inflicting Physical damage to all targets in front of it.

Sonic Projection

Physical · Instant

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Siege of Orgrimmar.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Paragons of the Klaxxi encounter lists 20 items in the dungeon journal, item level 41. Equip slots covered: Chest, Wrist, Hands, Ranged, Finger, One-Hand and Trinket. Every piece binds when picked up, so none of it reaches the Auction House.

  • Leggings of the Cursed Conqueror Miscellaneous, item level 42, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
  • Leggings of the Cursed Protector Miscellaneous, item level 42, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
  • Leggings of the Cursed Protector Miscellaneous, item level 42, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
  • Leggings of the Cursed Vanquisher Miscellaneous, item level 42, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
  • Leggings of the Cursed Vanquisher Miscellaneous, item level 42, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
  • Amber Parasite Wraps Chest (Leather), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 86g 80s for it.
  • Bracers of Sonic Projection Wrist (Cloth), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 42g 25s for it.
  • Chestguard of Toxic Injections Chest (Mail), item level 41, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 85g 56s for it.
  • Gauntlets of Insane Calculations Hands (Plate), item level 41, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 42g 40s for it.
  • Hisek's Reserve Longbow Ranged (Bow), item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 152g 24s for it.
  • Iyyokuk's Hereditary Seal Finger, item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 53g 20s for it.
  • Kil'ruk's Band of Ascendancy Finger, item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Mastery and Haste. A vendor pays 53g 39s for it.
  • Kil'ruk's Furious Blade One-Hand (One-Handed Sword), item level 41, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Haste and Critical Strike. A vendor pays 123g 12s for it.
  • Korven's Crimson Crescent One-Hand (One-Handed Axe), item level 41, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 122g 68s for it.
  • Rik'kal's Bloody Scalpel One-Hand (Dagger), item level 41, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 123g 56s for it.
  • Skeer's Bloodsoaked Talisman Trinket, item level 41, requires level 35. Bind on Pickup. Stats: Strength. A vendor pays 7g 60s for it. Equip: Item - Proc Critical Strike.
  • Leggings of the Cursed Conqueror Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
  • Leggings of the Cursed Protector Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
  • Leggings of the Cursed Vanquisher Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
  • Kovok Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon and dismiss this companion.” Use: Learning.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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