It would appear that this stops being available once you've turned in Leave Every Soldier Behind even though it keeps the quest item glow.
Quest
A Great Escape
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I'm clciking the pile of dirt but nothing happens. Its outline is glowing but nothing.
This is down at the bottom of the cave, next to [npc=81043].
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35210))
What to do
Description
A goren tunnel! Once the cap is cleared, it's certain to lead outside of this Light-forsaken pit.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #543 43.9 48.9
Coordinates
- Turn-inGorgrond 43.9, 48.9
/way #543 43.9 48.9 - Objective areaGorgrond 42.0, 46.8
/way #543 42.0 46.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- Leave Every Soldier Behind same spot
- The Crystal Shard about 390 yards
- What's Under There? about 390 yards
- Hard Shell about 390 yards
- Is This One of Yours? about 390 yards
- We Have Company about 700 yards
- Garrison Campaign: Crows In The Field about 720 yards
- Ambushing the Enemy about 720 yards
- Bladefury's Orders about 720 yards
- A Rediscovered Legend about 770 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Gorgrond:
- Breaker's Crown, Gorgrond
- Skysea Ridge, Gorgrond
- Highpass, Gorgrond
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Other quests on the Gorgrond map
Storyline
In the Land of Giants
Part 32 of 39.
Previous: Shells for Xuk · Next: Zero Xuks Given
- 27Fair Warning
- 28Leave Every Soldier Behind
- 29Chains of Iron
- 30Eye in the Sky
- 31Shells for Xuk
- 32A Great Escape
- 33Zero Xuks Given
- 34A Harsh Reminder
- 35Cauterizing Wounds
- 36Basilisk Butcher
- 37Rage and Wisdom
- 38The Gronn Strategy
Showing steps 27 to 38 of 39.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shells for Xuk
The magics Xuk is weaving will let you perform great acts, but preparations must be made before the spirits will bless us with their power. Xuk needs many shells from the pesky goren. To gather them, Xuk will share a secret. Approach their tunnel craters and the goren will pour out.
After this quest
Taken from the storyline's own step order.
- Zero Xuks Given
The spirits have spoken to me. They believe the magnaron, Gro the Uncreator, will join our fight and lead his underlings against the Iron Horde. This is an honor beyond any bestowed upon a Laughing Skull, at least in my time.
The storyline at a glance
In the Land of Giants has 39 steps, from Mossy Fate to Nisha's Vengeance.
Maps its steps are placed on (steps per map): Gorgrond (37), Moira's Reach (2).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- Supporting Your Garrison
- Establish a Foothold
- We Need An Outpost
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.