On my latest alt I can't do this, without great difficulty, because the covenant invasion is taking place right outside Venari's sanctum. It's not easy to get the enemies I need without running the gauntlet of gold elites running around. I still have the eye, and can't mount, because I haven't done that yet, ( I have done it on my main) so why is the covenant invasion right in front of me. Shouldn't I be phased out of that? I realize that on Tuesday it will go somewhere else.
Quest
A Grave Chance
A World of Warcraft quest in The Maw. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is the fourth time I've done this quest between my main and three alts, and from what I've seen, the fire elementals drops these every time and the humanoids do not, so I recommend going for the elementals first.
Hi. So, my friend can't seem to get through this quest. They collect all the items and purchase the item from Ve'nari, yet it still won't register that they have purchased the Anima Supricifer from Ve'nari. They submitted a ticket to Blizzard and have received no fix from it, even going through another weekly reset with the same problem. I can't seem to find anyone else who has encountered this problem, and am unsure what else to say to them. Does anyone have any ideas?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60271))
What to do
Description
First you'll need a vessel to house anima and a way to expel it. I happen to possess such a device, which I'll be pleased to give to you. For a price, of course. You recall Zovaal's Cauldron, I trust? The denizens there were forged in unholy fire. Assuming their anima is of a similar nature, it should be able to melt even the metals of the tower. With my device and their anima, I believe you can achieve your goal, Maw Walker.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1543 47.0 41.7
Coordinates
- Turn-inThe Maw 47.0, 41.7
/way #1543 47.0 41.7 - Objective area (centre of the marked area)The Maw 37.3, 40.5
/way #1543 37.3 40.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maw map
- Rule 1: Have an Escape Plan same spot
- Eye of the Scryer same spot
- Misery Business same spot
- A Spark of Light same spot
- The Jailer's Share same spot
- Dust to Dust same spot
- Grathalax, the Extractor same spot
- Rule 2: Keep a Low Profile same spot
- Forces of Perdition same spot
- Stalking the Warrens same spot
Quests whose map markers the client places closest to this one on The Maw, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Maw:
- Ve'nari's Refuge
- Progenitor Console
- Keeper's Respite
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
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Storyline
Torghast
Part 12 of 13.
Previous: A Damned Pact · Next: The Weak Link
- 1The Highlord Calls
- 2The Highlord Calls
- 3The Highlord Calls
- 4The Highlord Calls
- 5Into Torghast
- 6The Search for Baine
- 7Prison of the Forgotten
- 8Prison of the Forgotten
- 9Deep Within
- 10Reawakening
- 11A Damned Pact
- 12A Grave Chance
- 13The Weak Link
Also part of: Torghast (part 8 of 10), Torghast (part 8 of 10).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Damned Pact
Yes... I begin to remember. Power. Power with a purpose. That is what I can offer. Runes. Runes are the key. I've recalled some of them, but to infuse them into your equipment, I require my hands. Well, one hand would suffice. Both would be better. Find a way to free me from my bonds, mortal.
After this quest
Taken from the storyline's own step order.
- The Weak Link
This ought to be enough to break the bonds that hold your newfound ally. <Ve'nari pauses for a moment.> Before you do so, I offer a word of warning. No creature imprisoned in that place should be trusted. Tread carefully, mortal. After all, it would be a shame to lose so valuable a business partner.
The storyline at a glance
Torghast has 13 steps, from The Highlord Calls to The Weak Link.
Maps its steps are placed on (steps per map): The Maw (8), Oribos (5).
Steps of this storyline count toward:
Other storylines on The Maw map
- Patch Campaign
- Patch Intro
- Paths Forward
- An Army of Bone and Steel
- Focusing the Eye
- New Rules
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.