Video Guide: https://www.youtube.com/watch?v=JcYjtG4Su0A
1. A Sound Plan
• Accept the quest, A Sound Plan, from [npc=90250] at coords 52.3, 77.4 ([zone=7638]).
• Click on the [npc=93787], and choose which zone you would like to begin questing.
• Turn in the quest to [npc=90250].
Quest
A Sound Plan
A World of Warcraft quest in Light's Hope Chapel. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Cannot be completed while the quest Relics of Paladins Past is in progress.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39756))
Requirements
Read from the Blizzard quest API.
Description
The Legion still believes us crippled from the Broken Shore. They think we are unable to fight back. Let's prove them wrong. We've been hard at work mapping out the Broken Isles, learning everything we can about each region for our imminent assault. Once you've had a chance to peruse the map, you should leave for Dalaran at once and charge into the maw of the beast. We will end this madness for good. Light help us all.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Light's Hope Chapel map
- Allies of the Light same spot
- Black Rook Hold: Lord Ravencrest same spot
- The Mind of the Enemy same spot
- The Highlord's Command same spot
- Stirring in the Shadows same spot
- United As One about 20 yards
- Champion: Justicar Julia Celeste about 20 yards
- Shrine of the Truthguard about 20 yards
- Meeting of the Silver Hand about 20 yards
- The Scion's Legacy about 20 yards
Quests whose map markers the client places closest to this one on Light's Hope Chapel, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Light's Hope Chapel:
- Light's Hope Chapel, Eastern Plaguelands
- Acherus: The Ebon Hold
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
i made i playthrough of this quest if anyone wish to see how to do it :)
https://www.youtube.com/watch?v=Jjm3kuY69NE&feature=youtu.be
Storyline
The Silver Hand
Part 9 of 17.
Previous: Logistical Matters · Next: Growing Power
- 4We Meet at Light's Hope
- 5We Meet at Light's Hope
- 6A United Force
- 7Rise, Champions
- 8Logistical Matters
- 9A Sound Plan
- 10Growing Power
- 11Rise, Champions
- 12The Blood Matriarch
- 13Champion: Lady Liadrin
- 14Dark Storms
- 15Recruiting the Troops
Showing steps 4 to 15 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Logistical Matters
I think we are ready to... reintroduce ourselves to the Legion on the Broken Isles. Lord Grayson Shadowbreaker has volunteered to help coordinate our forces on the ground. You should speak with him immediately, Highlord.
After this quest
Taken from the storyline's own step order.
- Growing Power
Lord Maxwell Tyrosus has requested your presence back at the Sanctum of Light. Our campaign to defend the Broken Isles is getting under way, and we need you at the helm.
The storyline at a glance
The Silver Hand has 17 steps, from An Urgent Gathering to Tech It Up a Notch.
Maps its steps are placed on (steps per map): Light's Hope Chapel (15), Dalaran (2).
Other storylines on the Light's Hope Chapel map
- Path of the Light I
- Path of the Light II
- Path of the Light IV
- Path of the Light III
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.