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Quest

A United Force

A World of Warcraft quest in Light's Hope Chapel. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Macree+12via Wowhead (opens the original comment in a new tab)

If you log out of the game (or get disconnected) during this quest, the quest may bug and Tyrosus will just stand there waiting. If this happens, just abandon the quest and talk to him in the back of the sanctum to start it again.

2
Inceneration+4via Wowhead (opens the original comment in a new tab)

What ever you do, do not hearthstone out on this quest. or any other quest for that matter in this phase. I did it and now my paladin is stuck on A united force

Had to create a blizz ticket to figure out whats wrong because i cannot reenter the instance/phase and get back into questing!

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationLight's Hope Chapel
CategoryArtifact
Quest ID38566

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38566))

Requirements

Read from the Blizzard quest API.

Description

The paladins of Azeroth must stand united behind a single leader. With Tirion's passing, you are the one most worthy to wear the mantle of Highlord. If you agree to accept this duty, inscribe your name into the Libram of Ancient Kings and I will address the masses on your behalf. The Order of the Silver Hand is reborn, with you as its champion!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Light's Hope Chapel Quest turn-in no plotted point

Nearby on the Light's Hope Chapel map

Quests whose map markers the client places closest to this one on Light's Hope Chapel, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Light's Hope Chapel:

  • Acherus: The Ebon HoldAlliance and Horde · about 240 yards south-east
  • Light's Hope Chapel, Eastern PlaguelandsHorde · about 270 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Silver Hand

Part 6 of 17.

Previous: We Meet at Light's Hope · Next: Rise, Champions

  1. 1An Urgent Gathering
  2. 2Weapons of Legend
  3. 3We Meet at Light's Hope
  4. 4We Meet at Light's Hope
  5. 5We Meet at Light's Hope
  6. 6A United Force
  7. 7Rise, Champions
  8. 8Logistical Matters
  9. 9A Sound Plan
  10. 10Growing Power
  11. 11Rise, Champions
  12. 12The Blood Matriarch

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • We Meet at Light's HopeLevel 10-45

    Before we march on the Broken Isles, <name>, we must put Highlord Tirion to rest. There is but one place suitable for a paladin of his caliber... Light's Hope Sanctum, a secret bastion of the Light hidden beneath our chapel here. Paladins the world have gathered below for the ceremony.

After this quest

Taken from the storyline's own step order.

The storyline at a glance

The Silver Hand has 17 steps, from An Urgent Gathering to Tech It Up a Notch.

Maps its steps are placed on (steps per map): Light's Hope Chapel (15), Dalaran (2).

Other storylines on the Light's Hope Chapel map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.