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Quest

We Meet at Light's Hope

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
yoshimo+55via Wowhead (opens the original comment in a new tab)

You don't reach the inner sanctum from behind the chapel.
Don't go in the crypt near the mountains like i did.
Enter the chapel, keep your mouse over the floor tiles and the bright spot that forms a small cross,
the cursor will show you can interact with the floor and it will give way to the stairs to the basement.

2
Aurleis1+10via Wowhead (opens the original comment in a new tab)

Video Guide: https://www.youtube.com/watch?v=qzRfxyzKDOc

1. We Meet at Light's Hope
• Accept the quest, We Meet at Light's Hope, from [npc=91144] at coords 20.4, 61.4 (Hope's End at the [zone=7796]).
• Use your [item=140192] to get back to [zone=7502].
• Head to the center of [zone=7502], and step on the transporter at 49.1, 47.8.
• Go southwest, down the corridor and steps to 29, 76.
• Click the Portal to Dalaran Crater.
• Travel northeast, to Light's Hope Chapel, in Eastern Plaguelands at coords 75.2, 52.9.
• Enter the chapel and click the Secret Door.
• Follow the passageways through the [zone=7638] to coords 63.1, 37.8.
• Turn in the quest to Lord Maxwell Tyrosus.

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 10-45
LocationLight's Hope Chapel, Eastern Plaguelands, Dalaran
CategoryArtifact
Quest ID42811

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42811))

Requirements

ClassPaladin

Read from the Blizzard quest API.

Description

We must put Highlord Tirion to rest. There is but one place suitable for a paladin of his caliber... Light's Hope Sanctum, a secret bastion of the Light hidden beneath our chapel. Paladins the world over will join us for the ceremony. I know Tirion would want you there most of all.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Light's Hope Chapel Quest turn-in no plotted point
Eastern Plaguelands Objective area 2 mapped points
Eastern Plaguelands map showing where to go for We Meet at Light's HopeObjective areaObjective area

In-game waypoint: /way #23 75.7 52.6

Dalaran Objective area 1 mapped point
Dalaran map showing where to go for We Meet at Light's HopeObjective area

In-game waypoint: /way #627 74.7 46.2

Coordinates

  • Objective areaEastern Plaguelands 75.7, 52.6/way #23 75.7 52.6
  • Objective areaDalaran 74.7, 46.2/way #627 74.7 46.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Light's Hope Chapel map

Quests whose map markers the client places closest to this one on Light's Hope Chapel, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Light's Hope Chapel:

  • Light's Hope Chapel, Eastern PlaguelandsHorde · about 200 yards south-west
  • Acherus: The Ebon HoldAlliance and Horde · about 260 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards south-west (on the Eastern Plaguelands map)
  • Objective areaabout 190 yards south-west (on the Eastern Plaguelands map)
  • Objective areaabout 180 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Silver Hand

Part 4 of 17.

Previous: We Meet at Light's Hope · Next: We Meet at Light's Hope

  1. 1An Urgent Gathering
  2. 2Weapons of Legend
  3. 3We Meet at Light's Hope
  4. 4We Meet at Light's Hope
  5. 5We Meet at Light's Hope
  6. 6A United Force
  7. 7Rise, Champions
  8. 8Logistical Matters
  9. 9A Sound Plan
  10. 10Growing Power
  11. 11Rise, Champions
  12. 12The Blood Matriarch

Showing steps 1 to 12 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Weapons of LegendLevel 10-45

    Our gathering has identified several weapons of immense power. In the right hands, these holy artifacts give us a fighting chance against the Legion. We cannot pursue all of them at once. We risk too much if we spread ourselves that thin. We must agree on where our efforts are best focused.

After this quest

Taken from the storyline's own step order.

  • A United ForceLevel 10-45

    The paladins of Azeroth must stand united behind a single leader. With Tirion's passing, you are the one most worthy to wear the mantle of Highlord. If you agree to accept this duty, inscribe your name into the Libram of Ancient Kings and I will address the masses on your behalf.

The storyline at a glance

The Silver Hand has 17 steps, from An Urgent Gathering to Tech It Up a Notch.

Maps its steps are placed on (steps per map): Light's Hope Chapel (15), Dalaran (2).

Other storylines on the Light's Hope Chapel map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.