If you're having trouble figuring out how to board Rastakhan's Might, mouseover the side of the vessel; there are ropes you can interact with.
Quest
A Strange Port of Call
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For "Crew quarters searched" you are looking for Chronicler To'kini. He is on the 3rd level (below deck), hanging by chains to the wall on the left.
for the "crew quarter searched" you need to be on the 3rd level of the ship.
Go down to the 2nd level where the big cell is in the middle, go BEHIND that cell, there will be a ramp leading down to the last level to find the person hanging on one of the post.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51679))
Requirements
Read from the Blizzard quest API.
What to do
Description
I know Rastakhan is furious dat dey claimed his ship, of all de vessels in our navy. But dere is a better question to ask. Why did dey bring it here? Zeb'ahari is a small fishing village. Dere are no warriors here, no powerful supporters of de king. Dere must be another reason. Board de ship and have a good look around. See if you can find out why dey brought dat beast of a boat way out here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 76.7 16.2
Coordinates
- Turn-inZuldazar 76.7, 16.2
/way #862 76.7 16.2 - Objective areaZuldazar 81.3, 19.7
/way #862 81.3 19.7 - Objective areaZuldazar 81.2, 21.3
/way #862 81.2 21.3 - Objective areaZuldazar 76.7, 16.3
/way #862 76.7 16.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Thorn in the Side about 740 yards
- Predatory about 780 yards
- Die, Die, Diemetradon about 790 yards
- The Azsharan Medallion about 910 yards
- A Loa Without a Temple about 1,030 yards
- The Wanderer's Call about 1,030 yards
- Roo'li's Memory about 1,030 yards
- Mountain On the Move about 1,030 yards
- Headhunter Jo about 1,160 yards
- Every Little Death Helps about 1,160 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Zeb'ahari, Zuldazar
- Nesingwary's Gameland, Zuldazar
- Scaletrader Post, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 28 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Among the People
Part 9 of 15.
Previous: Rastakhan's Might · Next: Zul's Mutiny
- 1In Bwonsamdi's Shadow
- 2The Loa-Speaker's Betrayal
- 3The Scent of Vengeance
- 4Ancient Tortollan Remedies
- 5No Safe Haven
- 6Mending Body and Soul
- 7The Will of the Loa
- 8Rastakhan's Might
- 9A Strange Port of Call
- 10Zul's Mutiny
- 11The Temple of Rezan
- 12Heads Will Roll
- 13House of the King
- 14Partners in Heresy
- 15To Sacrifice a Loa
Also part of: Unrest in Zuldazar (part 64 of 81).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rastakhan's Might
Do you see de ship out in de bay, <name>? Dat is my flagship, Rastakhan's Might. It is not here under my orders. We will deal with de Prophet Zul in good time. For now, those who took my vessel must pay. You are to bring me de head of Windcaller Ula'jan.
After this quest
Taken from the storyline's own step order.
- Zul's Mutiny
A ship such as Rastakhan's Might does not readily sail without her crew. Dat means de Zandalari aboard have succumbed to Zul's machinations and have betrayed their king as surely as he has. Board my ship. Kill those who think to rise against their king. We will take no prisoners.
Quests that require this one
The storyline at a glance
Among the People has 15 steps, from In Bwonsamdi's Shadow to To Sacrifice a Loa.
Maps its steps are placed on (steps per map): Zuldazar (15).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
- Of Prophecies and Prophets
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.