He calls this a "shell game", but it's really a Memory game.
Quest
Shell Game
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you have lots of addons covering the screen (like I do), then this game is much easier to do if you press "ALT + Z"
This will remove your UI - allowing you to see all 16 shells, much easier
How to beat any memory game as fast as possible:
1. Start in the top left.
2. Flip over the first two.
3. Come up with an easy to remember name that identifies each object.(Orb, blood, robot, teeth, angel, crystal, crab).
4. Say the objects in order as you flip them, maintaining them in memory. If you get a match, remove that item from the in memory list.Such as: Orb, Robot. Orb, Robot, Teeth, Orb. (Match Orbs) Robot, Teeth, Angel, Crab...
You can finish it in maximum efficiency this way.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51630))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Complete Collector Kojo's Shell Game
- Speak to Collector Kojo
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #862 37.8 78.9
Coordinates
- Objective areaZuldazar 37.8, 78.9
/way #862 37.8 78.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- A Nose for Magic about 230 yards
- Victory Was Assured about 240 yards
- Leave None Alive about 290 yards
- A Mech for a Goblin about 410 yards
- It Belongs in My Mech! about 410 yards
- Avoiding Lawsuits 101 about 420 yards
- Rocks of Ragnaros about 520 yards
- Mole Machinations about 520 yards
- Fragment of the Firelands about 520 yards
- Xibala about 520 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Zuldazar:
- Xibala, Zuldazar
- Warport Rastari, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 20 on Wowhead.
Where this quest fits
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Wide World of Quests: its criteria name 849 quests, this one included.