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Quest

Archdruid of Lore

A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
Quest ID44106

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44106))

Requirements

ClassDruid

Read from the Blizzard quest API.

What to do

StorylineArchdruid of Lore, step 1 of 4
Rewards2g 2s 20c, 775 XP

Description

Elothir resides in the ancient grove Thas'talah, where he communes with nature and instructs his acolytes in the ways of healing and the preservation of lore. Seek him out and tell him that he is desperately needed here.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Val'sharah Quest turn-in 2 mapped points
Val'sharah map showing where to go for Archdruid of LoreTurn-inObjective area

In-game waypoint: /way #641 48.9 70.2

Coordinates

  • Turn-inVal'sharah 48.9, 70.2/way #641 48.9 70.2
  • Objective areaVal'sharah 51.9, 64.5/way #641 51.9 64.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Val'sharah map

Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Val'sharah:

  • Lorlathil, Val'sharahAlliance and Horde · about 350 yards east
  • Bradensbrook, Val'sharahAlliance and Horde · about 560 yards north-west
  • Garden of the Moon, Val'sharahAlliance and Horde · about 630 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 270 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP
ReputationDreamweavers +10

Reward details

Reputation: Dreamweavers +10

The druids and their allies in Val'sharah have guarded the Emerald Dream since time immemorial.

Reputation group: Legion.

Other quests in Val'sharah that reward Dreamweavers reputation: Archdruid of the Claw (+10), Awakening the Archdruid (+150), The Demons Below (+150), Out of the Dream (+150), The Chieftain's Beads (+150), Entangled Dreams (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Archdruid of Lore

Part 1 of 4.

Next: Archdruid of Lore

  1. 1Archdruid of Lore
  2. 2Archdruid of Lore
  3. 3Solid as a Rock
  4. 4Death to the Witchmother

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Solid as a RockVal'sharah · Level 10-45

    Cenarius requires me? I shall depart as soon as I am able, but I mustn't leave while my druids are in danger. A vile harpy coven has emerged and seeks to claim my grove as their own. These vermin inflict a petrifying disease which, given time, will destroy the infected.

Other quests with this name

This one: Druid · Val'sharah · Level 10-45.

  • Archdruid of LoreHunter, Warlock, Mage, Death Knight, Demon Hunter, Monk and more · Val'sharah · Level 10-45

The storyline at a glance

Archdruid of Lore has 4 steps, from Archdruid of Lore to Death to the Witchmother.

Maps its steps are placed on (steps per map): Val'sharah (4).

Steps of this storyline count toward:

Other storylines on the Val'sharah map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.