does it make any difference which weapon you pick? I've decided to give her the staff and see how she does
Quest
Armed and Ready
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I checked with Recount. With the 2 swords Nisha does about 1000 DPS, but with either of the other weapons she does about 800 DPS. She did not heal with any of the weapons, nor did she seem to tank with any of the weapons.
After playing this mission 11 times and picking all three I haven't seen much of a difference in which weapon you choose. Might just be flavour
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51357))
Requirements
Read from the Blizzard quest API.
What to do
Description
You must be special if the sethrak didn't kill you right away. Either that, or you'd fetch a good price at the slave market. Don't worry though. We're getting out of here. I have a wagon at the entrance, but no weapon to fight with. Luckily, it seems the sethrak have plenty.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #864 66.0 36.6
Coordinates
- Turn-inVol'dun 66.0, 36.6
/way #864 66.0 36.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- An Unusual Mentor about 550 yards
- Foul Harvest about 570 yards
- Giving Back to Nature about 580 yards
- Hidden Motives about 700 yards
- They Came From The Sea about 700 yards
- Light Up the Gulch about 710 yards
- Crab Trapping about 710 yards
- Unleash the Beasts about 720 yards
- Untame Slaughter about 720 yards
- The Elder's Wisdom about 780 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Tortaka Refuge, Vol'dun
- Vulpera Hideaway, Vol'dun
- Zo'bal Ruins, Nazmir
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Reward details
Reputation: Voldunai +75
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Unlikely Allies
Part 4 of 8.
Previous: Into the Dunes · Next: Dressed for Battle
- 1Discreet Discussions
- 2Rumors of Exile
- 3Into the Dunes
- 4Armed and Ready
- 5Dressed for Battle
- 6Answering Their Attacks
- 7Plans for Attack
- 8An Explosive Exit
Also part of: Dunes of Vol'dun (part 5 of 66).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Into the Dunes
Whatever Rakera uncovered, it was important enough to earn her a death sentence to de sands. We must head into Vol'dun to find her. We cannot let whatever she knows about Jakra'zet die with her in de dunes.
After this quest
Taken from the storyline's own step order.
- Dressed for Battle
Kiro's the leader of my caravan. He's always been far too passive. I warned him we needed to make a preemptive strike against the sethrak, but he insisted that we keep our heads down and continue to quietly do business. Look where that got us. Our caravan was completely unprepared for their attack.
The storyline at a glance
Unlikely Allies has 8 steps, from Discreet Discussions to An Explosive Exit.
Maps its steps are placed on (steps per map): Vol'dun (6), Zuldazar (1), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.