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Quest Log

Armed and Ready

Armed and Ready is a Horde-only quest for level 30-60 in Vol'dun. It is step 4 of 8 in the Unlikely Allies storyline. The quest's turn-in marker is in Vol'dun at 66.0, 36.6. It rewards 1 reputation reward, 8,150 experience and money.

Description

You must be special if the sethrak didn't kill you right away.

Either that, or you'd fetch a good price at the slave market.

Don't worry though. We're getting out of here.

I have a wagon at the entrance, but no weapon to fight with.

Luckily, it seems the sethrak have plenty.

Rewards

Money25 gold74 silver
Experience8,150 XP
ReputationVoldunai +75
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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Rewards in detail
TypeRewardAmount
ExperienceXP8,150
MoneyGold25g 74s
ReputationVoldunai+75

Reward details

Reputation: Voldunai +75

Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.

Reputation group: Battle for Azeroth.

Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapVol'dunTurn-in marker at 66.0, 36.6, 1 mapped point
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vol'dun Quest turn-in 1 mapped point
Vol'dun map showing where to go for Armed and ReadyTurn-in

In-game waypoint: /way #864 66.0 36.6

Coordinates

  • Turn-inVol'dun 66.0, 36.6/way #864 66.0 36.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Vol'dun map

Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Vol'dun:

  • Tortaka Refuge, Vol'dunAlliance and Horde · about 740 yards north
  • Vulpera Hideaway, Vol'dunHorde · about 840 yards south-west
  • Zo'bal Ruins, NazmirHorde · about 1,100 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Unlikely Allies

Part 4 of 8.

Previous: Into the Dunes · Next: Dressed for Battle

  1. 1Discreet Discussions
  2. 2Rumors of Exile
  3. 3Into the Dunes
  4. 4Armed and Ready
  5. 5Dressed for Battle
  6. 6Answering Their Attacks
  7. 7Plans for Attack
  8. 8An Explosive Exit

Also part of: Dunes of Vol'dun (part 5 of 66).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Into the DunesVol'dun · Level 30-60

    Whatever Rakera uncovered, it was important enough to earn her a death sentence to de sands. We must head into Vol'dun to find her. We cannot let whatever she knows about Jakra'zet die with her in de dunes.

After this quest

Taken from the storyline's own step order.

  • Dressed for BattleVol'dun · Level 30-60

    Kiro's the leader of my caravan. He's always been far too passive. I warned him we needed to make a preemptive strike against the sethrak, but he insisted that we keep our heads down and continue to quietly do business. Look where that got us. Our caravan was completely unprepared for their attack.

The storyline at a glance

Unlikely Allies has 8 steps, from Discreet Discussions to An Explosive Exit.

Maps its steps are placed on (steps per map): Vol'dun (6), Zuldazar (1), Dazar'alor (1).

Steps of this storyline count toward:

Other storylines on the Vol'dun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Vol'dun

See all 188 quests in Vol'dun
Downloads