You can only turn in the salt once, and the bots battle every few minutes. If your faction bot wins, you can loot a chest that spawns in the middle of the bridge once per alt per invasion. You need to collect a [item=166734], a [item=166732], and a [item=166733] on the *same* toon to create a [item=166715] (Alliance). Horde pet is similar but a spider. Details in the comments for the [item=166715].
There is a comment that you can attack the opposing faction's battle bot to help your team win sometimes...not sure what lets you do that, but it's worth trying. :-)
Quest
Battle Bots
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It seems this information is missing from this page. Yes, you can only turn in this quest once but after you hand it in, you can go kill more krolusks to get briney salt to hand in for more power for your battle bot. You do not have to sit there and watch the spider lose every time. The briney salt only lasts 10 min but you can get a bunch quickly and hand them in 10 at a time.
Was at the bot for over an hour and the friendly faction bot lost for over an hour straight, invasion and servers went down before it ever won.
Really wish they would just make it alternate because that is frustrating and a bunch of people had over an hour of their time wasted because of that.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54272))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Give Salts to Binny
Alkalescent Salt x 10
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #864 41.4 40.2
Coordinates
- Objective areaVol'dun 41.4, 40.2
/way #864 41.4 40.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Honor Bound about 210 yards
- Unexpected Aid about 210 yards
- Poisoned Barbs about 210 yards
- Antidote Application about 210 yards
- Sun-Speckled Dunes about 210 yards
- The Shrine of the Sands about 210 yards
- The Missing Key about 230 yards
- Ooh Rah! about 240 yards
- Overseas Assassination about 320 yards
- The Vol'dun Plan about 320 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Vol'dun:
- Shatterstone Harbor, Vol'dun
- Vorrik's Sanctum, Vol'dun
- Vulture's Nest, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Other quests on the Vol'dun map
Where this quest fits
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.