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Quest

Poisoned Barbs

A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mypciscraze+8via Wowhead (opens the original comment in a new tab)

Hi all

"This is a part of Ready for War This is Vol'dun Foothold storyline
."

See My Video for this Quest if need it -  Video Poisoned Barbs
.

Quest Name:
Start and description
Finish
[npc=135612] - Speak with [npc=136433] to travel to Vol'dun. He is on top of ship naxt to rudder.
[npc=135612]
[npc=137867] - Use [npc=136654] to get on land and kill 15 mobs. You can use [spell=268951] will be on your extra bar, that spell is marking place where cannons from ship need to hit ( they taking 100% hp on hit ).
[npc=137008]
[npc=137008] - You need to place banner [npc=136657] after that will be small animation.
[npc=137867]
[npc=137867] - You need to speak with [npc=137337] move on south.
[npc=137008]
[npc=137337] - You need to collect 8 of [item=160044]. They are very close northeast from You.
[npc=137337]
[npc=137337] - Kill [npc=136553] to get 8 of [item=159958]. I had 100% drop rate.
[npc=137337]
[npc=137337]- Use [item=160045] on [npc=137434].
[npc=137434]
[npc=137434] - use [npc=137501] He will take you to destination point.
[npc=137537]
[npc=137537] - You need to kill 12 Faithless in Temple Grounds. Quest you giving back in temple on botom.
[npc=129519]
[npc=137537] - You need to take down 4 [object=277899], 4 [npc=129076] and 2 [object=277911]. You just need to press on them.
[npc=129519]
[npc=137543] - You need ro rescue [npc=137552] He is in cage you dont need a key.
[npc=137559]
[npc=129519] - Speak with [npc=137559] and follow [npc=129519] to upper  Temle leavel.
[npc=128694]
[npc=137543] - You need to go back to Shatterstone Harbor you can use Flight Master.
[npc=137213]
[npc=139568] - You just accept quest and finishing - You will get [spell=273972]. You need to do this quest if you want to get to last quest and finish story line.
[npc=139568]
[npc=137213] - You need to back to Wind's Redemption in Boralus. Same way like you get to Shatterstone Harbor. Go to speak [npc=136433] he is on ship ask him to take you back. after finish this quest you will reach Vol'dun Foothold in Ready for War
[npc=135612]


.
Thank You i hope that help you

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 35-60
LocationVol'dun
CategoryAlliance War Campaign
Quest ID51351

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51351))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

I'm surprised this snake-man is alive, let alone able to speak. Look at this! <Ermey holds up a needle-like barb.> It looks like it came from one of those giant insects wandering about in the bottom of the gulch. I'll bet my stripes it's poisoned. You know what they say, that which kills can also cure. Go get a few more of these barbs. I bet if I mix it in with that cactus he's wanting we will get a good antivenom to treat his wounds.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vol'dun Quest turn-in 7 mapped points
Vol'dun map showing where to go for Poisoned BarbsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #864 39.0 42.9

Coordinates

  • Turn-inVol'dun 39.0, 42.9/way #864 39.0 42.9
  • Objective area (centre of the marked area)Vol'dun 41.5, 40.6/way #864 41.5 40.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Vol'dun map

Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Vol'dun:

  • Shatterstone Harbor, Vol'dunAlliance · about 420 yards north
  • Sanctuary of the Devoted, Vol'dunAlliance and Horde · about 840 yards south-west
  • Vulture's Nest, Vol'dunAlliance · about 1,000 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

The Sands of Vol'dun

Part 6 of 15.

The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.

Previous: Unexpected Aid · Next: Antidote Application

  1. 1Voyage to the West
  2. 2Ooh Rah!
  3. 3Establish a Beachhead
  4. 4Honor Bound
  5. 5Unexpected Aid
  6. 6Poisoned Barbs
  7. 7Antidote Application
  8. 8Friends in Strange Places
  9. 9Breaking Free
  10. 10Defang the Faithless
  11. 11Break the Siege
  12. 12The Keepers' Keys
  13. 13Reporting In
  14. 14Champion: Magister Umbric
  15. 15Return to Boralus

Also part of: Gaining a Foothold (part 29 of 55), Gaining a Foothold (part 29 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Unexpected AidLevel 35-60

    I was shadowing those sethrak when I saw this one left for dead beside the trail. I don't think he's like the others. Looks like they roughed him up pretty bad. I made contact and before he passed out he said he knew where our man was being taken! We need to find out what this thing knows!

After this quest

Taken from the storyline's own step order.

  • Antidote ApplicationLevel 35-60

    The antidote's ready. It smells like death and tastes worse, but it should be potent enough. Let's hope that we're not too late for it to do any good. Here, administer the salve to his wounds. It should work nearly instantly.

The storyline at a glance

The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.

Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Vol'dun map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.