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Quest

Stop Gul'dan!

A World of Warcraft quest in Vault of the Wardens. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Peryroyl+18via Wowhead (opens the original comment in a new tab)

Sorry to say but last post was no help at all! Ran around below for over 20 minutes and never found a way to die. I gave up and used my hearthstone. I assumed I would be all the way back at the beginning but it puts you across the main hall at the door of the vault. Just run across the main room and you are right there again. The alts do the damage without you anyways.

Read all 16 on Wowhead ↗

Quest facts

LevelLevel 8-45
LocationVault of the Wardens
CategoryDemon Hunter
Quest ID38723

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38723))

Requirements

Read from the Blizzard quest API.

Description

After his defeat at the Black Temple, we brought Illidan's lifeless body here, to be interred forever within the Vault of the Wardens. Gul'dan has found his way through our defenses and is trying to steal the Betrayer's corpse. Even in death, Illidan's body can be used by the Burning Legion. Gul'dan CANNOT succeed.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Vault of the Wardens Quest turn-in no plotted point

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards south
  • Objective areaabout 40 yards south-west
  • Objective areaabout 160 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money40 gold44 silver
Experience7,700 XP

Reward details

Items you receive

TypeConsumable
Item level8
BindingBinds when picked up
UseTwisted Heart
Requires level8

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Vault of the Wardens

Part 4 of 20.

Previous: Rise of the Illidari · Next: Stop Gul'dan!

  1. 1Breaking Out
  2. 2Fel Infusion
  3. 3Rise of the Illidari
  4. 4Stop Gul'dan!
  5. 5Stop Gul'dan!
  6. 6Grand Theft Felbat
  7. 7Forged in Fire
  8. 8Forged in Fire
  9. 9Beam Me Up
  10. 10Frozen in Time
  11. 11All The Way Up
  12. 12A New Direction

Showing steps 1 to 12 of 20.

Also part of: Void Elf Demon Hunter Quests (part 21 of 32).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rise of the IllidariLevel 8-45

    Look down there. We are vastly outnumbered. We will need more allies on our side if we are to escape from here intact. Free the other Illidari imprisoned within the cells of this chamber. We will need everyone to escape this place alive.

After this quest

Taken from the storyline's own step order.

  • Grand Theft FelbatLevel 8-45

    You heard what Maiev said. We need to get out of here. There is an elevator shaft at the far end of these caverns. Let us make our way there.

The storyline at a glance

Vault of the Wardens has 20 steps, from Breaking Out to Illidari, We Are Leaving.

Maps its steps are placed on (steps per map): Vault of the Wardens (7), Vault of the Wardens (7), Vault of the Wardens (5), Stormwind City (1).

Other storylines on the Stormwind City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.