Quest
Signs of Madness
A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45112))
Requirements
Read from the Blizzard quest API.
Description
<Whoever this buyer is, they seem to have left in a hurry. Acrid fumes sit heavy in the air around you, and a campfire in the center of the area smolders.> <Perhaps something here can point you in the right direction?>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #71 47.7 26.0
Coordinates
- Objective areaTanaris 47.7, 26.0
/way #71 47.7 26.0 - Objective areaTanaris 52.2, 28.0
/way #71 52.2 28.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaris map
- Honor the Flame about 180 yards
- Desecrate this Fire! about 180 yards
- Warbands: Twinsposition about 280 yards
- Thunderdrome: The Ginormus! about 300 yards
- Thunderdrome: Zumonga! about 300 yards
- Thunderdrome: Sarinexx! about 300 yards
- Thunderdrome: Grudge Match! about 300 yards
- Rocket Rescue about 310 yards
- Warbands: Warbanding Together about 350 yards
- Warbands: Rift Reader about 350 yards
Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Tanaris:
- Gadgetzan, Tanaris
- Fizzle & Pozzik's Speedbarge, Thousand Needles
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Suspicious Munitions
Part 3 of 7.
Previous: Hot On The Trail · Next: Signs of Madness
- 1Orders of Magnitude
- 2Hot On The Trail
- 3Signs of Madness
- 4Signs of Madness
- 5Before It's Too Late
- 6Imminent Launch
- 7Imminent Launch
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hot On The Trail
Targeting device, eh? <Mux eyes you warily for a moment.> Yeah, I sold one. Never saw the guy's face, though. Real private fella. A punch card fell out of his pocket as he was leavin', though. I had one of my lackeys tail him out of town in one of my rocket cars to return it.
After this quest
Taken from the storyline's own step order.
- Before It's Too Late
<If the infamous Sicco Thermaplugg is behind this, the implications are dire indeed.> <Worse still, he appears to have allied himself with the Legion - who knows what 'gifts' they have given the mad mekgineer.> <Mux back in Gadgetzan can hopefully help you track down Thermaplugg before it's too...
The storyline at a glance
Suspicious Munitions has 7 steps, from Orders of Magnitude to Imminent Launch.
Maps its steps are placed on (steps per map): Tanaris (5), Dalaran (2).
Other storylines on the Tanaris map
- Tanaris
- Warbanding Together
- Bronze Reconciliation
- Cataclysm Chromie Time Breadcrumbs
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.