Skip to content

Quest

Signs of Madness

A World of Warcraft quest in Tanaris. Facts and objectives from the current retail game data.

Advertisement

Quest facts

LevelLevel 45
LocationTanaris
CategoryArtifact
Quest ID45133

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(45133))

Requirements

ClassesDruid and Rogue

Read from the Blizzard quest API.

Description

I'm tellin' you, I already told ya everything I know! If you want any info on the fella that bought that targeting system, you'll have to follow my assistant out west. The buyer's camp is somewhere out that way... I think.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tanaris Objective area 4 mapped points
Tanaris map showing where to go for Signs of MadnessObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #71 47.6 26.0

Coordinates

  • Objective areaTanaris 47.6, 26.0/way #71 47.6 26.0
  • Objective areaTanaris 52.2, 28.0/way #71 52.2 28.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tanaris map

Quests whose map markers the client places closest to this one on Tanaris, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Tanaris:

  • Gadgetzan, TanarisAlliance · about 320 yards south-east
  • Fizzle & Pozzik's Speedbarge, Thousand NeedlesAlliance and Horde · about 1,000 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Suspicious Munitions

Part 4 of 7.

Previous: Signs of Madness · Next: Before It's Too Late

  1. 1Orders of Magnitude
  2. 2Hot On The Trail
  3. 3Signs of Madness
  4. 4Signs of Madness
  5. 5Before It's Too Late
  6. 6Imminent Launch
  7. 7Imminent Launch

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Hot On The TrailLevel 45

    Targeting device, eh? <Mux eyes you warily for a moment.> Yeah, I sold one. Never saw the guy's face, though. Real private fella. A punch card fell out of his pocket as he was leavin', though. I had one of my lackeys tail him out of town in one of my rocket cars to return it.

After this quest

Taken from the storyline's own step order.

  • Before It's Too LateLevel 45

    <If the infamous Sicco Thermaplugg is behind this, the implications are dire indeed.> <Worse still, he appears to have allied himself with the Legion - who knows what 'gifts' they have given the mad mekgineer.> <Mux back in Gadgetzan can hopefully help you track down Thermaplugg before it's too...

The storyline at a glance

Suspicious Munitions has 7 steps, from Orders of Magnitude to Imminent Launch.

Maps its steps are placed on (steps per map): Tanaris (5), Dalaran (2).

Other storylines on the Tanaris map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.