Don't just rush into town, as you'd become PvP tagged and meet inevitable death at the hands of guards and Alliance players.
- Investigate the watchpost cabin: Kill the guard in front of the building, then walk inside towards the back door. A cutscene will start automatically. As you've automatically walked out among the allies you'll aggro them as you regain control.
- Investigate the harbor terrace: Jump down from the right side of the bridge, then swim up to a stone, climb on to a small glowing marker in front of a very narrow alley, and the cutscene will start.
- Investigate the outdoor workshop: Swim past the wide side of the building, reaching the gable. Kill the bloke standing there then move to the small glowing marker at the water corner of the gable. The cutscene will start. The PvP border is quite close here so you may accidentally trigger PvP mode so be prepare to beat it afterwards.
Quest
Bridgeport Investigation
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So, once again Blizzard has found a way to force PvE players into PvP mode. Nice Blizzard that you've proven time and time again you care little about all of your player base. You're only concern is those players who like pvp play. What a ruse this expansion was to introduce "war mode" making those of us who were sick of pvp players interfering with the quest givers on pve realms. We THOUGHT this expansion took care of that. Well, it did take care of THAT. But now Blizzard has come up with a creative way to force pve players to enter pvp mode, put the "outpost" quests in pvp places or so close to them it's near impossible to do without getting flagged pvp, such as this one. I took ONE step to far into the place my "ghost image" indicated I needed to be in order for the cut scene to start and got flagged pvp.
What makes it even more sneaky, the mobs inside aren't even listed as pvp. They're normal quest mobs. BUT, the area marks you for pvp. Real F'ing nice Blizzard!
- Watchpost cabin: kill 1 guard near the front entrance to the building
- Harbor terrace: jump down from the bridge into the water or directly at marked location.
- Outdoor workshop: follow the river to the south
/way Tiragarde Sound 75.44 51.26 Outdoor workshop
/way Tiragarde Sound 75.31 51.11 Outdoor workshop entrance
/way Tiragarde Sound 74.60 49.69 Harbor terrace
/way Tiragarde Sound 74.61 50.39 Harbor terrace Stairs from the water
/way Tiragarde Sound 73.44 48.29 Watchpost cabin
/way Tiragarde Sound 73.35 48.57 Watchpost cabin EntranceBridgeport Investigation quest video: https://www.youtube.com/watch?v=BTd_yf_x60o
This quest is part of the Horde War Campaign (available after 120 level).
The First Assault questchain of Ready for War <= more info inside.47The First Assault[npc=135691]The Banshee's Wailhttps://youtu.be/NxNww-sCy9Q48The First Assault[npc=138285]Plunder Harborhttps://youtu.be/HPXIq0lZb-g501The First Assault[npc=138285]Timberfell Outposthttps://youtu.be/MBcjPqyJ2Yg512The First AssaultTimberfell Outposthttps://youtu.be/BTd_yf_x60o52The First AssaultTimberfell Outposthttps://youtu.be/ltVomrszwxI541The First AssaultAshvane Foundryhttps://youtu.be/5mNlUAbVjcs
Id column is approximate quest № In Kul Tiras storyline (Ready for War <= for more info about order)
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51593))
Requirements
Read from the Blizzard quest API.
Description
While you're in Bridgeport, you might keep an ear out for any information that will be of aid to us. You'd be surprised what you can learn by staying quiet and listening to people who think they're alone...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #895 72.0 51.8
Coordinates
- Turn-inTiragarde Sound 72.0, 51.8
/way #895 72.0 51.8 - Objective areaTiragarde Sound 74.6, 49.7
/way #895 74.6 49.7 - Objective areaTiragarde Sound 73.4, 48.3
/way #895 73.4 48.3 - Objective areaTiragarde Sound 75.3, 51.1
/way #895 75.3 51.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Desecrate this Fire! about 330 yards
- Relics of Ritual about 600 yards
- A Well Placed Portal about 600 yards
- Tidesage Teachings about 600 yards
- The Legend of Mechagon about 790 yards
- A Quick Ear Hustle about 790 yards
- Breaking Out Ashvane about 820 yards
- Face Your Enemy about 820 yards
- Be More Uniform about 820 yards
- A Brilliant Distraction about 820 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Timberfell Outpost, Tiragarde Sound
- Plunder Harbor, Tiragarde Sound
- Stonefist Watch, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 34 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 34 on Wowhead.
Reward details
Reputation: The Honorbound +150
A special delegation of the Horde army, focused on disrupting Alliance operations in Kul Tiras.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The First Assault
Part 5 of 12.
Join Nathanos Blightcaller and Lilian Voss as they press into the heart of Tiragarde Sound.
Previous: Making Ourselves at Home · Next: Explosives in the Foundry
- 1Breaking Kul Tiran Will
- 2Into the Heart of Tiragarde
- 3Our Mountain Now
- 4Making Ourselves at Home
- 5Bridgeport Investigation
- 6Explosives in the Foundry
- 7Explosivity
- 8Ammunition Acquisition
- 9Gunpowder Research
- 10A Bit of Chaos
- 11Death Trap
- 12The Bridgeport Ride
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Making Ourselves at Home
Log cabins will do in a pinch, but... if we're going to be spending any time here, we might as well make ourselves comfortable. The roughnecks left us no shortage of lumber and food supplies, but we'll need canvas and chains to set up some proper Forsaken tents and banners.
After this quest
Taken from the storyline's own step order.
- Explosives in the Foundry
I'm most interested in those explosives, though. Meet me in the foundry, east of here. You probably passed through it on your way from Plunder Harbor.
The storyline at a glance
The First Assault has 12 steps, from Breaking Kul Tiran Will to The Bridgeport Ride.
Maps its steps are placed on (steps per map): Tiragarde Sound (12).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.