Our War Continues started at [npc=135691] on the horde ship in Zuldazar after patch 8.1 was live. I've completed Ready for War before, maybe this matters.
Spoiler
- Our War Continues - speak with [npc=149269], near to you
- Azerite Denied - travel to the north of Tiragarde Sound and meet [npc=145422]
- The Fury of the Horde - speak with him and follow the orcs down the way to meet him again
- Cleaning Out the Estate - kill enemies to fill the bar
Machines of War and Azerite - collect bombs and guns- With Honor - speak to Rexxar, attack the tank and kill [npc=145922]
- The Hunt Never Ends - go to the marked area
- Ride Out to Meet Them - fly the [npc=146500], use the vehicle bar to kill enemies
- The Day is Won - return to your ship
probably 7k/21k reputation needed to continueSpoiler
- A Mech for a Goblin - travel to south-west of Zuldazar and meet [npc=145751]
- It Belongs in My Mech! - use [item=166309] on [npc=146711] at the marked area. Don't have to kill them before
Avoiding Lawsuits 101 - speak to [npc=146725]s- The Right Mech for the Job - click the G.M.O.D robot, it transports you. Use vehicle bar to kill enemies. Click [spell=283388] when the quest wants you to do
- Necessary Precautions - speak to [npc=145816]
- Test Case #1; Mech vs. Mekkatorque - enter [npc=145816] again. Click [spell=283890]
- Insurance Policy - click [npc=146074] 3x
- Insurance Renewal - open cages to save the named goblins
Killing on the Side - kill 15 enemies. They also drop [item=164987]
Mekkatorque's Battle Plans - collect the book at 59 61.8 inside the tent- Mech versus Airship - enter [npc=148507], use [spell=284398] to destroy the ship. Speak to [npc=146561] and fight against [npc=146589] (only 51% needed)
- A Goblin's Definition of Success - return to your ship
probably 14k/21k reputation needed to continue
Questline part 1 & 2 took ca. 45 minQuestline part 3:
- 16.10
- Breaking Out Ashvane - meet [npc=147088]
- Face Your Enemy - use [item=165702] at named NPCs
Be More Uniform - collect items from mobs
A Brilliant Distraction - pick up azerite from the ground- Catching a Ride - go to [npc=147135]
- Through the Front Door - use the dialogue option start the scenario
s1: speak to [npc=147205] and watch the roleplay
s2: click [npc=147893] and send them away. Pick up [item=165734] from the table
s3: open the prison and free [npc=147209]
s4: open further cell doors to free the [npc=147349]s
s5: place bombs (nothern door leads downstairs at /way 49.06 36.04) at areas that are marked with yellow dots ([npc=147278]), watch your world map, and leave the sewer
s6: kill [npc=147205]
s7: follow the NPC to the ship (cinematic)
- return to [npc=135691]
Questline part 3 took ca. 15 min
Quest
Face Your Enemy
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you have flying, you can do this while mounted in the air (or on the ground for that matter) and you will not get dismounted. Handy for avoiding agro.
These three actually walk continuously from their spawn points to the turn in point.
Also, this item doesn't break stealth.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54175))
Description
We have decided that our best course of action would be to enter the prison disguised as Proudmoore military. Rexxar will be our prisoner. We want to keep a low profile until we break Ashvane out. I find that I work better with reference when undertaking this type of endeavor. I have chosen some humans that interest me. I would like to examine their faces. Use the Shard of Vesara on them, and they will be... encouraged to find their way to me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #895 83.0 49.5
Coordinates
- Turn-inTiragarde Sound 83.0, 49.5
/way #895 83.0 49.5 - Objective areaTiragarde Sound 79.3, 49.6
/way #895 79.3 49.6 - Objective areaTiragarde Sound 80.4, 45.9
/way #895 80.4 45.9 - Objective areaTiragarde Sound 81.5, 48.4
/way #895 81.5 48.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Under Lock and Keys about 300 yards
- Dead in the Water about 300 yards
- Marking Our Territory about 320 yards
- Cannonball Collection about 320 yards
- Thar She Blows! about 320 yards
- Champion: Shadow Hunter Ty'jin about 320 yards
- Parleyin' Wit Pirates about 320 yards
- Spike the Punch about 320 yards
- A Change in Direction about 320 yards
- I'm the Captain Now about 320 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Plunder Harbor, Tiragarde Sound
- Bridgeport, Tiragarde Sound
- Eastpoint Station, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Azeritex 500
Reward details
Currency: Azerite x 500
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Escape from Tol Dagor
Part 2 of 6.
Sylvanas Windrunner has ordered Priscilla Ashvane be broken out of Tol Dagor. She believes Ashvane has information critical to her master plan. There are also resources to be had.
Previous: Breaking Out Ashvane · Next: Be More Uniform
- 1Breaking Out Ashvane
- 2Face Your Enemy
- 3Be More Uniform
- 4A Brilliant Distraction
- 5Catching a Ride
- 6Through the Front Door
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Breaking Out Ashvane
The Dark Lady wishes to gain another potential ally in the fight against the Alliance. Lady Ashvane, head of the Ashvane Company, was one of the greatest enemies of Kul Tiras until her capture. We are going to release her. Meet Valtrois in Tiragarde Sound.
After this quest
Taken from the storyline's own step order.
- Be More Uniform
Head into the foundry. Proudmoore's guards have taken over there. They will provide excellent accessories for our disguises. I can recreate their faces, but without the clothing, we won't make it far. Gather enough gear to cover us. We'll need the Captain's jacket as well.
Quests that require this one
The storyline at a glance
Escape from Tol Dagor has 6 steps, from Breaking Out Ashvane to Through the Front Door.
Maps its steps are placed on (steps per map): Tiragarde Sound (5), Zuldazar (1).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.