This was bugged for me. After the cutscene, the quest turnin was phased. I abandoned it, and the quest accept was also phased. I had to quit wow and re open to get the quest back. I also had to quit wow and re open to turn the quest in after the cutscene.
Quest
A Quick Ear Hustle
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I was having difficulty triggering the scene to start once I was behind the "fake rock" which was actually the wooden rock beside the fake trees. THEN I had to roll around until the cursor changed to a hand and clicked on it. I believe it was on the rock. Once I clicked on it, the scene started.
Horde Mechagon Quest Chain Intro:
1. Rumors of Mechagon
2. The Legend of Mechagon
3. A Quick Ear Hustle
4. This is Our Vault Now
5. Let's Get It Started
6. You Must be This Height
7. Machinations for Mechagon
8. Only the Best Will Do
9. To Mechagon!
10. Prospectus Bay
11. We Come in Peace... and ProfitThe next part of the chain unlocks the daily quests on Mechagon:
12. The Resistance Needs YOU!
13. Rescuing the Resistance
14. My Father's Armies
15. We Can Fix It
16. Drill Rig Construction
17. Send My Father a Message
18. Welcome to the Resistance
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55647))
Requirements
Read from the Blizzard quest API.
What to do
Description
Bad news. We're late. The Alliance was already crawling all over the vault when we got here. Lucky for us, some big commotion inside sent some of 'em running for the hills. Most of 'em are still down in that vault, though, including that crazy braggart Tinkmaster Overspark. Let's give 'em a few more minutes to clear out, so we don't have to go in guns blazing.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #895 65.6 64.6
Coordinates
- Turn-inTiragarde Sound 65.6, 64.6
/way #895 65.6 64.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- Looking Inside about 110 yards
- Our Mountain Now about 790 yards
- Making Ourselves at Home about 790 yards
- The Bridgeport Ride about 790 yards
- Bridgeport Investigation about 790 yards
- Into the Heart of Tiragarde about 790 yards
- Insurance Policy about 820 yards
- Insurance Renewal about 820 yards
- Killing on the Side about 820 yards
- Mekkatorque's Battle Plans about 820 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Timberfell Outpost, Tiragarde Sound
- Stonefist Watch, Tiragarde Sound
- Freehold, Tiragarde Sound
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Expedition to Mechagon
Part 2 of 19.
Previous: The Legend of Mechagon · Next: This is Our Vault Now
- 1The Legend of Mechagon
- 2A Quick Ear Hustle
- 3This is Our Vault Now
- 4Let's Get It Started
- 5You Must be This Height
- 6Machinations for Mechagon
- 7Only the Best Will Do
- 8To Mechagon!
- 9Prospectus Bay
- 10We Come in Peace... and Profit
- 11The Resistance Needs YOU!
- 12Rescuing the Resistance
Showing steps 1 to 12 of 19.
Also part of: Welcome to Mechagon (part 3 of 18), Mechagon Intro (part 4 of 11).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Legend of Mechagon
Heya, <name>. I was just tellin' Skaggit that I was hoping I'd run into you up here! I caught wind of an Alliance operation into some old vault that opened in Tiragarde Sound.
After this quest
Taken from the storyline's own step order.
- This is Our Vault Now
Looks like the coast is clear with Overspark gone. Let's get inside that vault and see what's really going on here. Mechagon or not, there'd better be some quality hardware in there to make this trip worth our time.
Also counted by The Mechagonian Threat
Its criteria name 18 quests; others include:
- Send My Father a Message
- Operation: Mechagon - The Mechoriginator
- Let's Get It Started
- You Must be This Height
- The Legend of Mechagon
- This is Our Vault Now
- Machinations for Mechagon
- Only the Best Will Do
The storyline at a glance
Expedition to Mechagon has 19 steps, from The Legend of Mechagon to Operation: Mechagon - The Mechoriginator.
Maps its steps are placed on (steps per map): Mechagon Island (12), Tiragarde Sound (5), Dazar'alor (2).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- Trouble in Tiragarde Sound
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- The Mechagonian Threat: its criteria name 18 quests, this one included.