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Quest

Be More Uniform

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Bursi+3via Wowhead (opens the original comment in a new tab)

Our War Continues started at [npc=135691] on the horde ship in Zuldazar after patch 8.1 was live. I've completed Ready for War before, maybe this matters.

Spoiler

  1. Our War Continues - speak with [npc=149269], near to you

  2. Azerite Denied - travel to the north of Tiragarde Sound and meet [npc=145422]

  3. The Fury of the Horde - speak with him and follow the orcs down the way to meet him again

  4. Cleaning Out the Estate - kill enemies to fill the bar
    Machines of War and Azerite - collect bombs and guns

  5. With Honor - speak to Rexxar, attack the tank and kill [npc=145922]

  6. The Hunt Never Ends - go to the marked area

  7. Ride Out to Meet Them - fly the [npc=146500], use the vehicle bar to kill enemies

  8. The Day is Won - return to your ship
    probably 7k/21k reputation needed to continue


Spoiler

  1. A Mech for a Goblin - travel to south-west of Zuldazar and meet [npc=145751]

  2. It Belongs in My Mech! - use [item=166309] on [npc=146711] at the marked area. Don't have to kill them before
    Avoiding Lawsuits 101 - speak to [npc=146725]s

  3. The Right Mech for the Job - click the G.M.O.D robot, it transports you. Use vehicle bar to kill enemies. Click [spell=283388] when the quest wants you to do

  4. Necessary Precautions - speak to [npc=145816]

  5. Test Case #1; Mech vs. Mekkatorque - enter [npc=145816] again. Click [spell=283890]

  6. Insurance Policy - click [npc=146074] 3x

  7. Insurance Renewal - open cages to save the named goblins
    Killing on the Side - kill 15 enemies. They also drop [item=164987]
    Mekkatorque's Battle Plans - collect the book at 59 61.8 inside the tent

  8. Mech versus Airship - enter [npc=148507], use [spell=284398] to destroy the ship. Speak to [npc=146561] and fight against [npc=146589] (only 51% needed)

  9. A Goblin's Definition of Success - return to your ship
    probably 14k/21k reputation needed to continue



Questline part 1 & 2 took ca. 45 min

Questline part 3:

  1. 16.10
  2. Breaking Out Ashvane - meet [npc=147088]

  3. Face Your Enemy - use [item=165702] at named NPCs
    Be More Uniform - collect items from mobs
    A Brilliant Distraction - pick up azerite from the ground

  4. Catching a Ride - go to [npc=147135]

  5. Through the Front Door - use the dialogue option start the scenario
    s1: speak to [npc=147205] and watch the roleplay
    s2: click [npc=147893] and send them away. Pick up [item=165734] from the table
    s3: open the prison and free [npc=147209]
    s4: open further cell doors to free the [npc=147349]s
    s5: place bombs (nothern door leads downstairs at /way 49.06 36.04) at areas that are marked with yellow dots ([npc=147278]), watch your world map, and leave the sewer
    s6: kill [npc=147205]
    s7: follow the NPC to the ship (cinematic)
    - return to [npc=135691]
    Questline part 3 took ca. 15 min

That is every comment on this page.

Quest facts

LevelLevel 50
CategoryHorde War Campaign
Quest ID54176

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54176))

Description

Head into the foundry. Proudmoore's guards have taken over there. They will provide excellent accessories for our disguises. I can recreate their faces, but without the clothing, we won't make it far. Gather enough gear to cover us. We'll need the Captain's jacket as well. There will be less of a challenge at the gate if we outrank them.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 13 mapped points
Tiragarde Sound map showing where to go for Be More UniformTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #895 83.0 49.5

Coordinates

  • Turn-inTiragarde Sound 83.0, 49.5/way #895 83.0 49.5
  • Objective area (centre of the marked area)Tiragarde Sound 80.6, 48.5/way #895 80.6 48.5
  • Objective areaTiragarde Sound 79.2, 46.7/way #895 79.2 46.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Plunder Harbor, Tiragarde SoundHorde · about 330 yards east
  • Bridgeport, Tiragarde SoundAlliance · about 530 yards west
  • Eastpoint Station, Tiragarde SoundAlliance · about 720 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards west
  • Objective areaabout 310 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP

Storyline

Escape from Tol Dagor

Part 3 of 6.

Sylvanas Windrunner has ordered Priscilla Ashvane be broken out of Tol Dagor. She believes Ashvane has information critical to her master plan. There are also resources to be had.

Previous: Face Your Enemy · Next: A Brilliant Distraction

  1. 1Breaking Out Ashvane
  2. 2Face Your Enemy
  3. 3Be More Uniform
  4. 4A Brilliant Distraction
  5. 5Catching a Ride
  6. 6Through the Front Door

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Face Your EnemyLevel 50

    We have decided that our best course of action would be to enter the prison disguised as Proudmoore military. Rexxar will be our prisoner. We want to keep a low profile until we break Ashvane out. I find that I work better with reference when undertaking this type of endeavor.

After this quest

Taken from the storyline's own step order.

  • A Brilliant DistractionLevel 50

    We plan to be cautious on entry to Tol Dagor. I imagine our exit will not be as... subtle. That foundry to the west... I hear they made Azerite explosives there. Stock up, we will need them.

Quests that require this one

The storyline at a glance

Escape from Tol Dagor has 6 steps, from Breaking Out Ashvane to Through the Front Door.

Maps its steps are placed on (steps per map): Tiragarde Sound (5), Zuldazar (1).

Steps of this storyline count toward:

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.