1. Place the trap in front of the portal that the Chromie is spawning at
2. It takes a second or two for the trap to arm, it's ready when the hourglass appears. The trap lasts until cancelled
3. When the Chromie runs over it they will be trappedIt can take a couple seconds to get credit for it, don't panic!
Quest
Chro-me?
A World of Warcraft quest in Thaldraszus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is the fourth quest of eight, in an optional quest chain you can do, that will lead you to the new Mythic dungeon called Dawn of the Infinate. By optional, I mean you don't actually have to do it to start running Mythics inside it. However, if you would like a little bit of lore, you can begin this quest chain by flying to the top of the Seat of the Aspects, in Valdrakken, and speak to Nozdormu [/way #2112 61.0 39.6 Nozdormu].
When doing this specific quest, as another has stated, you can do this by placing the trap in front of the portal. However, This does NOT always catch Chromie the first go, as it takes a second for the trap to actually activate after being placed. If you happen to place it a second before she runs through it, she will just pass right through it causing you to have to wait longer for Chromie to re-appear so she can then run through the trap and get caught. It will work better if you try and give yourself a few more seconds between her and the trap.
While it IS far easier to do this by placing the trap in front of the portal, you don't have to do it there all the time. You just need to have it up so Chromie will run through it. It's also possible to have multiple traps up at a single time.
EDIT: This comment originally also referenced the list of story quests because the wowhead pages, for each quest, did not have them listed. They do now and thus the individual quest chain IDs listed in this post are now no longer needed and have been removed.
For those having a hard time timing the trap, be aware that the Time Trap isn't active until the hourglass appears. The whole sparkly light show for the first second and a half is completely functionless.
That said, the Trap stays out for a very long time, and the various Chromie's paths never change. As long as you drop it somewhere the Chromie has walked, it's guaranteed to catch her by the next loop.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76143))
Description
One result of your "time realignment" is that it seems to have summoned... me? Well, alternate timeline versions of me. I've never seen so many Chromies in one place! And while they all may be cute, they're playing havoc on the local timeways. We need to trap them to synchronize their time signatures. Maybe then they'll be able to tell us what's going on!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2025 61.4 79.7
Coordinates
- Turn-inThaldraszus 61.4, 79.7
/way #2025 61.4 79.7 - Objective area (centre of the marked area)Thaldraszus 57.7, 81.7
/way #2025 57.7 81.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Thaldraszus map
- Temporal Tuning about 180 yards
- Return to the Present about 230 yards
- Back to Reality about 230 yards
- Time-Locked Timewalkers about 230 yards
- Catching Up to Chromie about 230 yards
- The Once and Future Team about 230 yards
- Cracks in Time about 230 yards
- The Never-Final Countdown about 230 yards
- Back to the Future about 230 yards
- Tumbling Through Time about 230 yards
Quests whose map markers the client places closest to this one on Thaldraszus, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Thaldraszus:
- Temporal Conflux, Thaldraszus
- Shifting Sands, Thaldraszus
- Eon's Fringe, Thaldraszus
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Flightstonesx 10
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dawn of the Infinites
Part 4 of 8.
Previous: On Borrowed Time · Next: Morchie Mayhem
- 1Dawn of the Infinite
- 2Align in the Sand
- 3On Borrowed Time
- 4Chro-me?
- 5Morchie Mayhem
- 6Who's That Chromie?
- 7Dawn of the Infinite: Chrono-Lord Deios
- 8Rewind and Reconcile
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- On Borrowed Time
I need you to fetch me some time-lost essence. The creatures around here are filled to the brim with the stuff. Snuff them out and then use this epoch extractor to collect their essence. We'll make good use of it for our next step! And yes, this is going to be a multi-step process.
After this quest
Taken from the storyline's own step order.
- Morchie Mayhem
We need to get to the bottom of this "future Chromie" business. Just where is that dragon? She needs to explain herself! Let's start by inspecting one of her temporal hourglasses. Maybe that will give us a clue.
The storyline at a glance
Dawn of the Infinites has 8 steps, from Dawn of the Infinite to Rewind and Reconcile.
Maps its steps are placed on (steps per map): Thaldraszus (8).
Other storylines on the Thaldraszus map
- Thaldraszus
- Dragon Isles Emissary
- Time Management
- Azerothian Archives
- Valdrakken, City of Dragons
- Rebel Resurgence
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.