to clarify...accept the quest, do not move, your toon will dance, you will complete the quest. once again, do not move and you will be fine.
Quest
Dance for Ruumbo!
A World of Warcraft quest in Felwood. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are stuck with this quest just abandon, retake and wait. You will automatically dance and voi'la.
To get this quest:
Visit [npc=11554], accept A Talking Totem. Do the two quests:
Ruumbo Demands Honey
Ruumbo Demands JusticeYou'll then get this quest. Dismount before accepting it because it'll make you character /dance which doesn't work while mounted and is required for completing the quest.
Personally I picked [item=65318] to use it for transmogrification on my [item=72827].
I did this post before but somehow it vanished. *I R confus*
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27995))
What to do
Description
You have done well, {race}! Ruumbo is pleased by your bravery, and the delicious honey you have given Ruumbo. Now, you must... you must dance! Yes! Dance for Ruumbo! Dance!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inFelwood 51.4, 80.4
/way #77 51.4 80.4 - Objective areaFelwood 50.8, 84.1
/way #77 50.8 84.1 - Objective areaAshenvale 52.4, 21.4
/way #63 52.4 21.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Felwood map
- Ancient Curses about 1,170 yards
- A Grim Portent about 1,170 yards
- Countering Corruption about 1,170 yards
- Mercy or Misery about 1,170 yards
- Wardens' Wrath about 1,290 yards
- A Glimpse of Terror about 1,360 yards
- Stepping into the Shadows about 1,360 yards
- Heart of the Issue about 1,460 yards
- Balancing the Scales about 1,470 yards
Quests whose map markers the client places closest to this one on Felwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Felwood:
- Emerald Sanctuary, Felwood
- Wildheart Point, Felwood
- Sanctuary of Malorne, Hyjal
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
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Choose one of these rewards:
Reward details
Pick one of these
“He left it behind to join the priesthood. He never looked back.”
Reputation: Timbermaw Hold +250
As the last uncorrupted furbolg tribe, the Timbermaw seek to preserve their spiritual ways and end the suffering of their brethren.
Reputation group: Classic.
Other quests in Felwood that reward Timbermaw Hold reputation: Runecloth (+250), Sacred Cloth (+250), Deadwood Ritual Totem (+350), Ruumbo Demands Justice (+250), A Talking Totem (+75), Deadwood of the North (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Felwood
Part 6 of 69.
Previous: Ruumbo Demands Honey · Next: Do the Imp-Possible
- 1Culling the Corrupted
- 2The Corruption of the Jadefire
- 3A Talking Totem
- 4Ruumbo Demands Justice
- 5Ruumbo Demands Honey
- 6Dance for Ruumbo!
- 7Do the Imp-Possible
- 8See the Invisible
- 9Touch the Untouchable
- 10Fight the Power
- 11Break the Unbreakable
- 12Open Their Eyes
Showing steps 1 to 12 of 69.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ruumbo Demands Honey
Ruumbo hungers! The Deadwood jerks have stolen all their honey from the Timbermaw tribe! We saw...er, Ruumbo saw them do it! Now Ruumbo must have that honey! Take this... this stick! Yes, this stick. Take this stick and use it to steal the honey from their beehives in Deadwood Village.
After this quest
Taken from the storyline's own step order.
- Do the Imp-Possible
The satyr hide their corrupted moonwell behind an impenetrable barrier of demonic fire. Their forces must have some way of getting through it. Interrogating the satyr will be useless, but the imps they consort with will be easily swayed. I have a specific one in mind, as well...
Quests that require this one
Also counted by Felwood Quests
Its criteria name 23 quests; others include:
- The Corruption of the Jadefire
- Break the Unbreakable
- Dousing the Flames of Protection
- The Inner Circle
- Culling the Corrupted
- Lord Banehollow
- Hazzard Disposal
- Cleanup at Bloodvenom Post
The storyline at a glance
Felwood has 69 steps, from Culling the Corrupted to The Chieftain's Key.
Maps its steps are placed on (steps per map): Felwood (68), Darkshore (1).
Other storylines on the Felwood map
- Night Elf Heritage Armor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Felwood Quests: its criteria name 23 quests, this one included.

