All for the feeling of danger but did so many mobs have to come that I couldn't take in the cut scene?
Quest
Dark Ascension
A World of Warcraft quest in Tanaan Jungle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The mobs don't actually interrupt anything, you can stand out of range and not be attacked (or stealth), they just despawn and you still get credit for it.
I stood just behind [npc=94645] on the waters edge and watched.
Edit: When I'm doing it on alts I just battle [npc=94645], the mini event usually ends just before the battle does (You can still see the dialog in the battle)
stupid quest. A ton of mobs come and you are supposed to protect Rashad which can be hard for some classes.
What I do is I start the quest by talking to Rashad then I go do the legendary pet battler right by him (bleakclaw). By the time the pet battle is done the quest is over with and you can just turn it in to Rashad (i.e. you really didn't need to protect him or fight any of the mobs).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38223))
What to do
Description
You skim through the pages of the tome, most of them filled with notes on the nature of shadow and illusion. On the last pages you discover a journal: I continue to search for a cure to the curse of Sethe. If Terokk was restored I would not be in this situation. Damn Reshad! I was contacted by an orc that identified himself as Gul'dan. He has a cure for the curse! I must travel to Tanaan to search for the location of this "cipher" of his. Take this information to Reshad.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #534 16.1 44.4
Coordinates
- Turn-inTanaan Jungle 16.1, 44.4
/way #534 16.1 44.4 - Objective areaTanaan Jungle 16.2, 44.3
/way #534 16.2 44.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tanaan Jungle map
- Garrison Campaign: The Bane of the Bleeding Hollow about 410 yards
- Finding the Killer about 570 yards
- Following the Bloody Path about 900 yards
- The Eye of Kilrogg about 910 yards
- The Bleeding Hollow about 940 yards
- Garrison Campaign: The Warlock about 1,880 yards
- The Assault Base about 2,240 yards
- I Sunk Your Battleship about 2,290 yards
- In, Through, and Beyond! about 2,450 yards
- Breaching the Barrier about 2,480 yards
Quests whose map markers the client places closest to this one on Tanaan Jungle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Tanaan Jungle:
- Bastion Rise, Gorgrond
- The Iron Front, Tanaan Jungle
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 31 comments
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Reward details
Items you receive
Reputation: Hand of the Prophet +1,000
Yrel has assembled the remaining Exarchs and is calling for a crusade in Velen's name. Together they are working to establish a foothold in Tanaan Jungle and to overthrow Gul'dan.
Reputation group: Warlords of Draenor.
Reputation: Vol'jin's Headhunters +1,000
Seeking to protect Azeroth with a decisive victory on Draenor, Warchief Vol'jin is assembling an elite team of champions to establish a foothold in Tanaan Jungle and to overthrow Gul'dan.
Reputation group: Warlords of Draenor.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Search for Iskar
Part 4 of 4.
Previous: Get a Clue
- 1Garrison Campaign: In the Shadows
- 2Friends Above
- 3Get a Clue
- 4Dark Ascension
Also part of: The Search for Iskar (part 4 of 4).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Get a Clue
Aktar mentioned that in the ruins he's seen Sethekk, ogres, even demons, but no sign of Iskar. We're going to have to go in there if we're to find any clues and I'd prefer someone strong like yourself to lead the way. Well, what do you say?
After this quest
Taken from a quest that requires this one.
- Garrison Campaign: The Warlock
Commander, you have a visitor. One of Gul'dan's warlocks just walked up to the base and surrendered. He says he has information of a terrible event that is about to occur. I suggest you speak with him immediately.
- Garrison Campaign: The Warlock
Commander, you have a visitor. One of Gul'dan's warlocks just walked up to the base and surrendered. He says he has information of a terrible event that is about to occur. I suggest you speak with him immediately.
Also counted by In Pursuit of Gul'dan
Its criteria name 6 quests; others include:
Also counted by In Pursuit of Gul'dan
Its criteria name 6 quests; others include:
The storyline at a glance
The Search for Iskar has 4 steps, from Garrison Campaign: In the Shadows to Dark Ascension.
Maps its steps are placed on (steps per map): Tanaan Jungle (4).
Other storylines on the Tanaan Jungle map
- The Bleeding Hollow
- Gul'dan Finale
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- In Pursuit of Gul'dan: its criteria name 6 quests, this one included.
- In Pursuit of Gul'dan: its criteria name 6 quests, this one included.