If this fails to complete when you leave the cave, just run around cave entrance for a bit to get it. It may tell you to run to turnin npc when you leave cave but if "escape the cave" is still at 0/1 then you need to run around cave exit first.
EDIT. even if escape the cave is 1/1, if npc won't credit, just go back to cave entrance
Quest
Dargrul and the Hammer
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Poor Oro... may he rest in Tauren heaven :(
⚠️ Heads up for anyone stuck at the quest marker inside the cave: it won’t complete there.
You actually need to exit the cave entirely and then run around near the entrance—doing a circle or two usually triggers the completion.
Definitely threw me off at first, so hope this saves someone else the confusion.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39027))
What to do
Description
We are about to follow a drogbar into a cave, something we warn our children never to do. Even so, several of our warbraves have already followed Dargrul inside. Come, join us in battle and let us reclaim the Hammer of Khaz'goroth.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 38.6 68.9
Coordinates
- Turn-inHighmountain 38.6, 68.9
/way #650 38.6 68.9 - Objective areaHighmountain 45.1, 74.2
/way #650 45.1 74.2 - Objective areaHighmountain 41.1, 72.3
/way #650 41.1 72.3 - Objective areaHighmountain 38.6, 68.4
/way #650 38.6 68.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Walking in Their Footsteps about 10 yards
- Dark Tales about 10 yards
- Moozy's Sojourn about 230 yards
- Bitestone Burglary about 250 yards
- Crystal Fury about 360 yards
- Balance of Elements about 360 yards
- Lifespring Cavern about 360 yards
- Invading Spelunkers about 360 yards
- Trapped Tauren about 390 yards
- The Flow of the River about 390 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Sylvan Falls, Highmountain
- Thunder Totem, Highmountain
- Nesingwary's Retreat, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 25 on Wowhead.
Other quests on the Highmountain map
Reward details
Reputation: Highmountain Tribe +150
The Highmountain Tribe has dwindled in numbers over the years, and with the drogbar threat looming, seek new allies to save their homeland.
Reputation group: Legion.
Other quests in Highmountain that reward Highmountain Tribe reputation: Get to High Ground (+250), Rocs vs Eagles (+150), The Skyhorn Tribe (+10), Battle of Snowblind Mesa (+150), Secrets of Highmountain (+150), Grasp of the Underking (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Riverbend
Part 6 of 7.
Previous: Bitestone Enclave · Next: Get to High Ground
- 1High Water
- 2The Underking Comes
- 3Grasp of the Underking
- 4The Drogbar
- 5Bitestone Enclave
- 6Dargrul and the Hammer
- 7Get to High Ground
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Dargrul and the Hammer
- 2Bitestone Bazaar
- 3Bitestone Burglary
- 4Stonebinder Bounty
Step 1 of 4. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bitestone Enclave
This is an old drogbar enclave that we used to trade with. Now it is a base of operations for their raids. I need more time to gather what is left of our warbraves. Go, enter the enclave, and slay any you find in there. Buy us the time we need to gather our strength.
After this quest
Taken from the storyline's own step order.
- Get to High Ground
It is no accident that Dargrul attacked the Rivermane in force. It is their farms and their pastures that supply food for the region. Please, get Jale to Thunder Totem. With luck, Mayla will have reinforcements to send to the area. We will rally the survivors here and follow as quickly as we can.
Quests that require this one
The storyline at a glance
Riverbend has 7 steps, from High Water to Get to High Ground.
Maps its steps are placed on (steps per map): Highmountain (7).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.