Anyone doing this quest for the rewards from the Yorla Darksnare quest, you have to do the first two quests Shilah offers before being able to pick this one up.
Quest
Dark Iron Trappers
A World of Warcraft quest in Wetlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There is a broad area for killing Trappers. The area with Trappers fighting Gnolls will allow you to loot keys from the Trappers, (you will have to fight the Gnolls as well as they are red) however the cages to unlockand rescue the Gnolls are farther East from this spot.
"the Dark Iron clan has been spotted in this area. They're never up to any good"
As a Dark Iron dwarf I find this quest insulting. She said it right to my face too, such nerve.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25866))
Requirements
Read from the Blizzard quest API.
What to do
Description
You may have seen them while you were out, but the Dark Iron clan has been spotted in this area. They're never up to any good, and it looks like they're kidnapping the Mosshide gnolls for some reason. I don't know what their game is, but we're putting a stop to this before more foul play occurs. Go and stop them. And if you're worried about fairness, try askin' them politely first and see how far that gets you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #56 26.9 26.1
Coordinates
- Turn-inWetlands 26.9, 26.1
/way #56 26.9 26.1 - Objective area (centre of the marked area)Wetlands 41.2, 30.3
/way #56 41.2 30.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Wetlands map
- Honor the Flame about 800 yards
- Wrath of the Lich King: To Northrend! about 1,220 yards
Quests whose map markers the client places closest to this one on Wetlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Wetlands:
- Whelgar's Retreat, Wetlands
- Dun Modr, Wetlands
- Menethil Harbor, Wetlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Wetlands map
Reward details
Reputation: Ironforge +250
This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.
Reputation group: Alliance.
Other quests in Wetlands that reward Ironforge reputation: Cleaning Hovel (+250), The Stolen Keg (+250), Fight the Flood (+250), Sedimentary, My Dear (+250), Thresh Out of Luck (+250), Fenbush Berries (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Wetlands
Part 27 of 40.
Previous: Hunting Horrorjaw · Next: Gnoll Escape
- 22I'll Call Him Bitey
- 23Crocolisk Hides
- 24The Mosshide Job
- 25Gizmos and Gadgets
- 26Hunting Horrorjaw
- 27Dark Iron Trappers
- 28Gnoll Escape
- 29Yorla Darksnare
- 30When Archaeology Attacks
- 31Strike the Earth!
- 32Tooling Around
- 33The Angerfang Menace
Showing steps 22 to 33 of 40.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hunting Horrorjaw
I've been tempted to go after the big kill... the largest crocolisk out there, Horrorjaw. His hide alone would be enough to get my family out of this hole. But I'm no fool. One mistake and I could lose a leg, or my life, and then where would my wife and kids be?
After this quest
Taken from the storyline's own step order.
- Gnoll Escape
I know we were just attacking the gnolls ourselves, but I'm not about to let the Dark Iron capture them as slaves. For one, we found the thieves and took back what was missing, so justice is served; for another, whatever work the Dark Iron will be putting them to isn't something I want to allow.
The storyline at a glance
Wetlands has 40 steps, from Fight the Flood to The Battle of Thandol Span.
Maps its steps are placed on (steps per map): Wetlands (40).
Steps of this storyline count toward:
Other storylines on the Wetlands map
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Wetlands.