anyone experiencing a bug in this quest? Can interact with Spire Stabilizer but nothing happens...
Quest
Dark Machinations
A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Spires of Woe are pillars that guard paths, they channel fel beams if you cross the green circles.
To dismantle a spire enter to guarded area and fast interact with it's crystal. Leave the area as you done.Dark Machinations - www.youtube.com/watch?v=OBgwu-4Ca3E
One of quest chains in Eredath for quest completests.
Current quest highlightedThe Speaker Calls
Visions of Torment
Dire News
Storming the Citadel
Scars of the Past Preventive Measures Chaos Theory
A Touch of Fel Heralds of Apocalypse Dark Machinations
Dawn of Justice
Lord of the Spire
Forming a Bond
A Floating Ruin
Eredath, Jewel of Argus
Defenseless and Afraid Khazaduum, First of His Name
Consecrating Ground
The Path Forward
Not-So-Humble Beginnings
Conservation of Magic Invasive Species
The Longest Vigil
Gatekeeper's Challenge: Tenacity Gatekeeper's Challenge: Cunning Gatekeeper's Challenge: Mastery
The Defiler's Legacy
The Sigil of Awakening
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47991))
Requirements
Read from the Blizzard quest API.
What to do
Description
Eredar are adept at manipulating the fel that courses through this world. Those who do not shape it into living weapons build other armaments, like the Spires of Woe. The spires will make it difficult for even a small force to penetrate the main stronghold. We must dismantle enough of them to clear the way before we advance upon it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #830 60.6 44.0
Coordinates
- Turn-inKrokuun 60.6, 44.0
/way #830 60.6 44.0 - Objective area (centre of the marked area)Krokuun 56.0, 35.1
/way #830 56.0 35.1 - Objective areaKrokuun 60.6, 44.5
/way #830 60.6 44.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Krokuun map
- Contrition about 110 yards
- Severing Ties about 110 yards
- A Strike at the Heart about 410 yards
- Threat Reduction about 450 yards
- An Argus Roper about 450 yards
- Prisoners No More about 470 yards
- Duskcloak Problem about 480 yards
- Strike Back about 480 yards
- From Darkness about 560 yards
- Limited Supplies about 590 yards
Quests whose map markers the client places closest to this one on Krokuun, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Krokuun:
- Destiny Point, Krokuun
- Krokul Hovel, Krokuun
- Shattered Fields, Krokuun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Army of the Light +250
After the fall of Argus, the draenei's finest warriors followed the prime naaru Xe'ra across the cosmos in an eternal war to bring about the Legion's end. Since then, other survivors of the Burning Crusade have joined the ranks of the Lightforged.
Reputation group: Legion.
Other quests in Krokuun that reward Army of the Light reputation: A Grim Equation (+150), Crystals Not Included (+150), Overwhelming Power (+150), A Strike at the Heart (+250), The Mysterious Missive (+75), Imprisoned Inquisitor (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Nath'raxas Assault
Part 10 of 13.
Previous: A Touch of Fel · Next: Dawn of Justice
- 1The Speaker Calls
- 2Visions of Torment
- 3Dire News
- 4Storming the Citadel
- 5Scars of the Past
- 6Preventive Measures
- 7Chaos Theory
- 8Heralds of Apocalypse
- 9A Touch of Fel
- 10Dark Machinations
- 11Dawn of Justice
- 12Lord of the Spire
- 13Forming a Bond
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Touch of Fel
Our warframe is almost operational! It just needs a good jolt to revitalize its systems. Warlocks in the pools below infuse pieces of Argus with fel energy to create living siege weapons. If you can extract one, we can use it to jumpstart the warframe's Judgment Core!
After this quest
Taken from the storyline's own step order.
- Dawn of Justice
Thanks to your efforts, our enemy is in disarray and their defenses inoperable. We must take the ground at the spire's base and tighten the noose around their commander's neck. You have more than earned the honor to take the warframe into battle. We will follow your lead once the way is clear.
The storyline at a glance
Nath'raxas Assault has 13 steps, from The Speaker Calls to Forming a Bond.
Maps its steps are placed on (steps per map): Krokuun (10), The Vindicaar (3).
Steps of this storyline count toward:
Other storylines on the Krokuun map
- Assault on Argus
- The Light Mother
- Petrified Forest
- Seeing Red
- Legion Alchemy
- The Legion Jailbreak
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.