If you're on the part where you have to speak with Moira and she flys you over to a bridge and you don't see Supervisor Varric when you land - just wait a little bit. He has a longer respawn timer and will appear hovering in the air just over the bridge.
Quest
Dark Iron from Above
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The scene where you hijack the ironstrider has to be one of my favorites yet. It just looked so ridiculous
When you talk to Moira she will mount up and take you to Supervisor Varric. This can bug out if you are already mounted and she will fly away with out you. Abandon the quest and make sure you are not mounted before speaking to her.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78760))
What to do
Description
We've done our best to contain the High Speaker's followers. We've hampered their efforts at destroying or looting anything they can take with them into Hall of Awakening. Now, we just need to deal with the leader of their forces before they can coordinate a more unified resistance. Are you ready to do this, {name}?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 42.5 10.3
Coordinates
- Turn-inThe Ringing Deeps 42.5, 10.3
/way #2214 42.5 10.3 - Objective areaThe Ringing Deeps 42.9, 20.7
/way #2214 42.9 20.7 - Objective areaThe Ringing Deeps 45.4, 14.4
/way #2214 45.4 14.4 - Objective area (centre of the marked area)The Ringing Deeps 42.7, 13.7
/way #2214 42.7 13.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- The Nibelgaz Refinery about 380 yards
- Spinning Spore Spines about 390 yards
- The Glittering Shard about 390 yards
- Rampage in the Refinery about 390 yards
- Muddled Mind in the Mine about 450 yards
- To the Source about 620 yards
- Raging Rifts about 620 yards
- An Igneous End about 670 yards
- Magmanagement about 670 yards
- Sampling Steam about 670 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gundargaz, The Ringing Deeps
- Dunelle's Kindness, Hallowfall
- The Aegis Wall, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
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Other quests on the Ringing Deeps map
Storyline
The Monster and the Machine
Part 5 of 8.
Previous: Return to Moira · Next: Into the Machine
- 1Absent Speaker
- 2Sympathetic Speakers
- 3Battle of the Earthenworks
- 4Return to Moira
- 5Dark Iron from Above
- 6Into the Machine
- 7The Machine Speakers
- 8Orientation: Gundargaz
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Return to Moira
Speaker Brinthe's impulsiveness is getting the better of her. You'd best return to your comrades and let them know of her intentions!
After this quest
Taken from the storyline's own step order.
- Into the Machine
No time to catch our breath! The High Speaker is fleeing to the earthen's most sacred machine. We need to follow him. Remember, we're doing this for the earthen! For justice! For all the brothers and sisters and comrades who've fallen to the High Speaker's hubris!
The storyline at a glance
The Monster and the Machine has 8 steps, from Absent Speaker to Orientation: Gundargaz.
Maps its steps are placed on (steps per map): The Ringing Deeps (8).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.