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Quest

Light Indiscriminate

A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 83-88
Quest ID86686

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86686))

What to do

StorylineDe Amani Never Die, step 4 of 9
Rewards31g 90s, 12,150 XP

Description

Though the dead litter this field, I still see plenty of Amani clinging to life. Help me heal the injured. We'll ensure their reputation for survival continues on after this day.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Aman Quest turn-in 14 mapped points
Zul'Aman map showing where to go for Light IndiscriminateTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2437 28.4 77.4

Coordinates

  • Turn-inZul'Aman 28.4, 77.4/way #2437 28.4 77.4
  • Turn-inZul'Aman 26.7, 77.4/way #2437 26.7 77.4
  • Objective area (centre of the marked area)Zul'Aman 26.1, 77.1/way #2437 26.1 77.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Aman map

Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Aman:

  • Torntusk Overlook, Zul'AmanAlliance and Horde · about 500 yards east
  • Acherus: The Ebon HoldAlliance and Horde · about 1,400 yards south
  • Atal'Aman, Zul'AmanAlliance and Horde · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 210 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money31 gold90 silver
Experience12,150 XP

Storyline

De Amani Never Die

Part 4 of 9.

Previous: Chip and Shatter · Next: Conduit Crisis

  1. 1Hash'ey Away
  2. 2The Blade's Edge
  3. 3Chip and Shatter
  4. 4Light Indiscriminate
  5. 5Conduit Crisis
  6. 6Clear de Way
  7. 7Blade Shattered
  8. 8De Legend of de Hash'ey
  9. 9Broken Bridges

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Chip and ShatterZul'Aman · Level 83-88

    <Zul'jarra shakes her head back and forth and jumps in place, shaking out her muscles. She stops and turns to you, grinning broadly.> Heh. Do you feel it, my hash'ura? De electricity in de air? De smell of blood and fire? My soul is leapin' to join de fight.

After this quest

Taken from the storyline's own step order.

  • Conduit CrisisZul'Aman · Level 83-88

    With de loa at our side, we can finally break de Twilight's Blade and return to Amani'Zar with Mor'duun's head. De loa are already attackin' de main source of Mor'duun's power: summoned spheres of pure void energy. Go to de loa and offer your assistance.

Quests that require this one

The storyline at a glance

De Amani Never Die has 9 steps, from Hash'ey Away to Broken Bridges.

Maps its steps are placed on (steps per map): Zul'Aman (9).

Steps of this storyline count toward:

Other storylines on the Zul'Aman map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.