The entrance is not in the water, it's a little cave entrance at 35.27, 46.05.
Quest
Delves: Nightfall Sanctum
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest requires Delves: The Waterworks, and in order to do that quest you need to do Delve into the Earth, which in turn requires you to at least start the main campaign for the Isle of Dorn zone on that character.
So if you've come straight to Hallowfall on an adventure mode character & are wondering "why no quest?", you may well have quite a bit of backtracking to do.
The delve quests of the "Zekvir" storyline are sequential and require campaign progress:
Requires completing [achievement=20118] campaign through The Fourth Seat.Requires completing [achievement=20598] campaign through [quest=78607].Requires completing [achievement=19559] campaign through The General's Consensus.
Script to check which Zekvir quests you've done:
/run for _,i in ipairs({78464;83749;83755;83761}) do print(format("%s (%d): %s",C_QuestLog.GetTitleForQuestID(i),i,C_QuestLog.IsQuestFlaggedCompleted(i) and "\124cff00ff00Yes\124r" or "\124cffff0000No\124r")) endThere's also regular Delver's Call quests, that can be completed at will:
* Delver's Call: Fungal Folly
* Delver's Call: Kriegval's Rest
* Delver's Call: Earthcrawl Mines
* Delver's Call: The Waterworks
* Delver's Call: Dread Pit
* Delver's Call: Nightfall Sanctum
* Delver's Call: Mycomancer Cavern
* Delver's Call: The Sinkhole
* Delver's Call: The Skittering Breach
* Delver's Call: The Underkeep
* Delver's Call: Tak-Rethan Abyss
* Delver's Call: Spiral Weave (yes, there's two different quest IDs depending on where you pick it up)
* Delver's Call: Spiral WeaveScript to check which Delver's Call quests you've done:
/run for _,i in ipairs({758;759;2648;2649;766;2664;769;767;768;2667;771;770;2666}) do i=i+83000 print(format("%s (%d): %s",C_QuestLog.GetTitleForQuestID(i),i,C_QuestLog.IsQuestFlaggedCompleted(i) and "\124cff00ff00Yes\124r" or "\124cffff0000No\124r")) end
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83755))
What to do
Description
Good tae see you again! I've run into a bit of a mess since we last met. Some nerubian called "Zekvir" wants the expedition to stop explorin' this land. You know what that means. We've got to explore even more! These Order of Night cultists might have information regarding Zekvir. Let's go to Nightfall Sanctum and see what we can find out.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2215 35.3 45.8
Coordinates
- Turn-inHallowfall 35.3, 45.8
/way #2215 35.3 45.8 - Objective areaHallowfall 34.2, 47.2
/way #2215 34.2 47.2 - Objective areaHallowfall 43.5, 56.3
/way #2215 43.5 56.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hallowfall map
- Crossroads of Twilight about 500 yards
- The Shadow Rising about 500 yards
- A Candle in the Dark about 510 yards
- Consecrated Cleanup about 510 yards
- The Flame Still Burns about 510 yards
- Finding Justice about 510 yards
- Dereliction of Duty about 520 yards
- A Light in the Dark about 580 yards
- Burning Reflections about 600 yards
- Missing Somebody about 600 yards
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Hallowfall:
- Mereldar, Hallowfall
- Priory of the Sacred Flame, Hallowfall
- Lorel's Crossing, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 17 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Hallowfall map
Where this quest fits
Other storylines on the Hallowfall map
- Hope in Solidarity
- The Guiding Star
- Gathering Shadows
- The Priory
- Bringing Light to Velhan's Claim
- Striking Steel
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.