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Quest

Derailment

A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
1529320+15via Wowhead (opens the original comment in a new tab)

If you are having difficulty getting 100% completion because of the mobs, jump into the water.

The ships around the dock can be sunk by clicking on them for 6% completion a piece, they respawn quickly, and aside from the very occasional Hunter's Mark that will target you, there are only a few scarce level 93 fish mobs that won't really attack you.

It's a boring, but much safer way to finish the objective if you are undergeared.

2
Wimbleton+14via Wowhead (opens the original comment in a new tab)

If your ilevel is less than 640 or you happen to be a squishy, plan for an interesting and unpleasant slog. Seen Edge of Tomorrow yet? Once you've done this regrettable exercise, you won't need to. It's WoD's version of Edge of Tomorrow. Multiple nasty, repetitive deaths followed by blessedly-short trips from the GY only to discover you can't rez where you died because everything respawns in nanoseconds and you can't get far enough away from the orcanators to avoid being back in the middle of the fight. So you just get to repeat the whole thing from the beginning again. But that's what you wanted, right?

Did I mention that you can't loot the corpses because they've despawned? I love the concept that every so often you're tagged with something called a Hunter's Mark, which means the guys flying around will throw something at you that hits for some amount of damage (it's not consistent) but you have some number of seconds to run outside the red circle. You learn this quickly, because squishies can't fight with one or two orcs and survive a hunter as well. Of course if you're in a fight, with your back to a piece of the scenery, you can't run anywhere.

Except sometimes the timing is not consistent either; sometimes the hunter strikes immediately, and if you're in the middle of a fight, with no armor (cloth armor is for decoration only), you get to try to rez yet again. The Spirit Healer's name is Hilda; you'll get to know her pretty well. Don't accept any of her offers to play cards and you'll just have to get used to her smirking "Haven't seen you in a while....not." Oh don't forget - each successive rez means the next one takes longer, for some reason no GM has ever been able to explain. I think it's a bug they can't figure out. My last rez before I threw in the towel was two weeks, four days, 3 hours and 41 minutes.

But don't worry, the rewards are designed to cover a consistent 10% of your three-digit repair bill. We like that kind of predictability. Console yourself with the fact that the plate guy who turns away from the screen to answer the phone will have a four-digit repair bill.

Didn't like the first half-dozen deaths? No worries, you can just skip the whole thing and go right to Tanaan, where all your friends are. Oh, right - you can't do that; I was just kidding.

I guess we're all Death Knights now.

3
Mondoblasto+9via Wowhead (opens the original comment in a new tab)

The explosives nearest to the Alliance base is extremely difficult to get, even if you can fly. Not only is it far off the beaten path to the west, it's guarded by two stationed orcs and a freaking ogron, assuming you don't aggro the pathing orc, or time it horribly and have the pathing ogron from the north sneak up behind you. ONLY DO THIS IF YOU WANT A CHALLENGE.

However, you can instead take the explosive set for the Horde-side quest.

If you can't fly:

Once you get the detonator at (51.42, 14.31) jump into the harbor and swim to the rope ladder at (54.10, 17.13). There is an ogron that paths here; you can get past once he gets all the way west and stands there. If you want to be extra sure, you can wait or follow him to the east and he'll turn the corner to continue on to the crane.

Continue on past Yrel and the train to the end of the tracks and just around the left corner (to the west), where the explosives is guarded by a single grunt.

There is a rope ladder at the end of this dock, (55.49, 14.80) that you could use to get here, but unless you have a reliable stealth ability, you will have to fight several mobs at once.

Read all 25 on Wowhead ↗

Quest facts

LevelLevel 40
LocationGorgrond
CategoryGarrison Campaign
Quest ID38254

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38254))

Description

Several orcs have spoken out since Gul'dan assumed control. Some were taken prisoner. Among them is an engineering prodigy: Solog Roark, "The Iron Shipwright." He designed these docks as well as the great dreadnaughts of the orcish fleet. If my scouts are right, he's in that prison train as we speak... And he may be ready to defect! Gather explosives and meet with Yrel at the train to the southeast!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Gorgrond Quest turn-in 7 mapped points
Gorgrond map showing where to go for DerailmentTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #543 56.7 17.2

Coordinates

  • Turn-inGorgrond 56.7, 17.2/way #543 56.7 17.2
  • Objective areaGorgrond 56.4, 15.1/way #543 56.4 15.1
  • Objective areaGorgrond 49.8, 12.7/way #543 49.8 12.7
  • Objective areaGorgrond 55.4, 16.6/way #543 55.4 16.6
  • Objective areaGorgrond 51.4, 14.3/way #543 51.4 14.3
  • Objective areaGorgrond 56.6, 11.5/way #543 56.6 11.5
  • Objective areaGorgrond 52.6, 9.8/way #543 52.6 9.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Gorgrond map

Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Gorgrond:

  • Iron Docks, GorgrondAlliance and Horde · about 1,100 yards west
  • Everbloom Overlook, GorgrondAlliance and Horde · about 1,200 yards south-east
  • Everbloom Wilds, GorgrondAlliance and Horde · about 1,600 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 110 yards north
  • Objective areaabout 620 yards north-west
  • Objective areaabout 120 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold98 silver
Experience1,350 XP

Where this quest fits

Other quests with this name

This one: Level 40.

Other storylines on the Gorgrond map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.