How to locate the NPC needed for the quest: you'll need to get past all the podlings - follow the path (towards the cave where you found the survivors for another quest), to the area where you see a tentacle waggling around -- the NPC is in its grips, so defeat the podlings in the area (there are three that hides right in front of the tentacle), as well as any of the mobs (they're easily aggro'd)... Once you're free from them, it takes maybe two or three attacks on the tentacle, and it disappears. The NPC is freed. Just talk to him, then you can go back to the tank to meet up with the NPC and hand it in.
Sorry it's a bit confusing, but hopefully this helps. :)
Quest
He Drew Aggro...culture
A World of Warcraft quest in Gorgrond. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You need to find Thaelin Darkanvil, His coordinates are: 65.0, 48.5. Try to talk to him, he will run to his tank where you can turn in the quest.
If someone is stuck the way I was (Thaelin was till scared and quest was stuck after hitting the vine), then you can try to do what I did. Accept the quest, then go to Thaelin and his vine, cancel the quest and you'll notice that now Thaelin has a Quest Marker on him. Accept his quest and it's as if it continues normally.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(36595))
Requirements
Read from the Blizzard quest API.
What to do
Description
What you saw was the wake of the genesaur, Iyu. It was chasing this mechanical monstrosity and the person who drove it. I believe the pilot of this vessel is still alive and trapped within the ruins of the camp. If you wish them to be recovered, I recommend doing so now.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #543 63.2 51.8
Coordinates
- Turn-inGorgrond 63.2, 51.8
/way #543 63.2 51.8 - Objective areaGorgrond 65.0, 48.5
/way #543 65.0 48.5 - Objective areaGorgrond 63.2, 52.3
/way #543 63.2 52.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Gorgrond map
- Chapter III: Ritual of the Charred about 740 yards
- Chapter II: The Harvest about 740 yards
- Growing Wood about 740 yards
- Chapter I: Plant Food about 740 yards
- Heating Up about 770 yards
- The Giant Cauldron about 780 yards
- The Descent about 780 yards
- A Goren's Feast about 860 yards
- Strike While the Iron is Hot about 920 yards
- The Sparring Arena about 930 yards
Quests whose map markers the client places closest to this one on Gorgrond, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Gorgrond:
- Wildwood Wash, Gorgrond
- Everbloom Wilds, Gorgrond
- Highpass, Gorgrond
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Gorgrond map
Storyline
We Need An Outpost
Part 4 of 8.
Previous: I Drew Aggro...culture · Next: Wake of the Genesaur
- 1Welcome to Gorgrond
- 2A Harvester Has Come
- 3I Drew Aggro...culture
- 4He Drew Aggro...culture
- 5Wake of the Genesaur
- 6Rescue Rangari
- 7Lost Mole Machines
- 8We Need An Outpost
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- I Drew Aggro...culture
<name>? Boy am I glad to see ya. I was tryin' ta ditch that genesaur when I stumbled across this rangari camp. Next thing I know, the ground is creepin' up and spittin' out all sorts of angry plants. I barely made it out of me tank before that genesaur threw it like it was an empty beer mug.
After this quest
Taken from the storyline's own step order.
- Wake of the Genesaur
One moment we see a great metal beast rolling into our camp, the next a genesaur follows it and sends a wave of pure chaotic life at us. The manifestations left behind by the genesaur must be culled so we have time to salvage what we can before leaving.
The storyline at a glance
We Need An Outpost has 8 steps, from Welcome to Gorgrond to We Need An Outpost.
Maps its steps are placed on (steps per map): Gorgrond (8).
Steps of this storyline count toward:
Other storylines on the Gorgrond map
- In the Land of Giants
- Supporting Your Garrison
- Establish a Foothold
- Garrison Campaign
- The Iron Approach
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.