Finished this quest today after three tries. 120 lvl arms warrior with ilvl 290 gear.
Kill the three rock adds in the lava area in front of Ma'haat (you will aggro them when fighting the first one).
Once cleared, walk to the base of the ramp to Ma'haat and talk with Ebonhorn to start the battle.
Hit Ma'haat once to get Ebonhorn tanking. Run to the back of the ramped platform Ma'haat was standing on and wait.
Ebonhorn will finish Ma'haat and you don't have to run around dodging the falling rocks. Should be 1 or 2 mins max.
When Ebonhorn finishes Ma'haat run down the ramp to get the shard. Talk with Ebonhorn to continue.
Good Luck!
Quest
Dominating the Indomitable
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you hearth out before completing this quest, go back to Highmountain 50,68 to talk to Navarrogg again.
To give yourself an easier time with this quest, no matter your class, don't rush through it. Take the time to completely clear the zone of all adds, and pick up the azurite globes as you kill them. You will gain two stacking buffs - one that lessens the damage you take and the other that boosts your damage output. Both these come in very handy when you have to fight Ma'haat.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55425))
Description
With the wounds healed, I can clearly sense the dragon essence. Unfortunately, it seems to emanate from the earthen giant before us. I will address the creature. Let us hope it listens to reason... but be prepared for anything. When Deathwing shattered the World Pillar in Deepholm, he earned the ire of the Stonemother and her forces. I fear this being may blame me for my father's crimes.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #650 49.1 68.2
Coordinates
- Turn-inHighmountain 49.1, 68.2
/way #650 49.1 68.2 - Objective areaHighmountain 49.6, 68.4
/way #650 49.6 68.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Dropping by the Base
- How Fares Ebonhorn?
- The Darkness
- Huln's Mountain
- Shadow of the Sepulcher
- Return to Highmountain
- Discipline: Rumblings Near Feltotem
- Windwalker: Rumblings Near Feltotem
- Beast Mastery: Rumblings Near Feltotem
- Assault on Highmountain
Other quests whose map markers the client places on Highmountain.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Thunder Totem, Highmountain
- Eastern Highmountain
- Stonehoof Watch, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Azeritex 1,000
Reward details
Reputation: Champions of Azeroth +500
Enlisted by Magni Bronzebeard, the Champions of Azeroth seek to heal the wounds caused by Sargeras' burning blade and save a dying world.
Reputation group: Battle for Azeroth.
Currency: Azerite x 1,000
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Empowering the Heart
Part 6 of 9.
Previous: Calming the Spine · Next: A Friendly Face
- 1Essential Empowerment
- 2MOTHER Knows Best
- 3A Disturbance Beneath the Earth
- 4Take My Hand
- 5Calming the Spine
- 6Dominating the Indomitable
- 7A Friendly Face
- 8The Heart Forge
- 9Harnessing the Power
Also part of: Welcome to Nazjatar (part 16 of 47), Welcome to Nazjatar (part 17 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Calming the Spine
It is plain that the situation here is dire. The power of the black dragonflight echoes around us, and the earth is reeling in response. I have heard tales of ruptures like these on Kul Tiras and Zandalar. The elementals have been driven into a frenzy, and they bar our way from seeking the essence.
After this quest
Taken from the storyline's own step order.
- A Friendly Face
An essence of black dragonflight magic is not to be trifled with, <name>. My flight has been the pawn of dark forces in the past. I owe it to my fallen kin to see that our power is never used for evil again. I would like to journey with you and meet your allies.
The storyline at a glance
Empowering the Heart has 9 steps, from Essential Empowerment to Harnessing the Power.
Maps its steps are placed on (steps per map): Chamber of Heart (4), The Dragon's Spine (4), Highmountain (1).
Steps of this storyline count toward:
Other storylines on the Chamber of Heart map
- Visions of N'zoth
- Through the Darkness
- On the Trail of the Black Prince
- Return of the Black Prince
- Whispers in the Dark
- The Engine of Nalak'sha
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.