I would like to remind people talk to the dwarves before jumping at the big guy.
Quest
Doing It Like a Dunwald
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
While you are on this quest Fynn Dunwald will be at 50.5 70.6
You must talk to him. He will help you kill the boss
Do dwarves get the same completion text? or are the bronze beard dwarves that different aesthetically from the wildhammer
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27651))
Requirements
Read from the Blizzard quest API.
What to do
Description
They already left to hunt down the ettin that lead the attack on Dunwald. I asked them to at least give ya a chance to catch up, but I'm not sure waitin's in their blood. They made off towards the town square, in the center of the ruins. You should go join'm before ya miss out on all the fun.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #241 46.1 65.6
Coordinates
- Turn-inTwilight Highlands 46.1, 65.6
/way #241 46.1 65.6 - Objective areaTwilight Highlands 50.2, 71.2
/way #241 50.2 71.2 - Objective areaTwilight Highlands 45.9, 65.5
/way #241 45.9 65.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Midnight Dress about 230 yards
- Xal'atath's Proven Faithful about 370 yards
- More Doom about 380 yards
- Twilight's Dawn about 570 yards
- The Twilight Highlands about 570 yards
- Cult It Out about 570 yards
- Disrupt the Call about 570 yards
- Investigating the Highlands about 750 yards
- Desecrate this Fire! about 780 yards
- Honor the Flame about 1,290 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Victor's Point, Twilight Highlands
- Firebeard's Patrol, Twilight Highlands
- Thundermar, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Twilight Highlands map
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Wildhammer Clan +250
The Wildhammer dwarves are known for their near-reckless courage as well as their unsurpassed gryphon-riding skills. After losing their home of Grim Batol to a Dark Iron Curse, they've spread their dwellings around the Twilight Highlands.
Reputation group: Cataclysm.
Other quests in Twilight Highlands that reward Wildhammer Clan reputation: Bird Down! Bird Down! (+25), Roots'll Do 'Er (+250), Wings Over Highbank (+25), Firebeard's Patrol (+25), Dunwalds Don't Die (+25), While Meeting The Family (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 50 of 236.
Previous: Home Again · Next: Machines of War
- 45Finding Beak
- 46Anything But Water
- 47Once More Into The Fire
- 48A Steady Supply
- 49Home Again
- 50Doing It Like a Dunwald
- 51Machines of War
- 52Weapons of Mass Dysfunction
- 53Unfamiliar Waters
- 54Where Is My Warfleet?
- 55Ready the Air Force
- 56Smoot's Samophlange
Showing steps 45 to 56 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Home Again
Ya should find Keely. She'll be eager for word.
After this quest
Taken from the storyline's own step order.
- Machines of War
Far to the east the "Worldbreakers" lay hidden in the Twilight Highlands. We must end their threat and we will do it with the most powerful army ever! Our new allies, the goblins, are making us new machines of war but I hear that there are problems with the quality.
Also counted by Fading into Twilight
Its criteria name 17 quests; others include:
- Salvage Operation
- Naga Reinforcements
- Siege Tank Rescue
- The Perfect Poultice
- The Way is Open
- While Meeting The Family
- Sifting Through The Wreckage
- A Steady Supply
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
- Fading into Twilight
- Round Three. Fight!
- The First Rule of Ring of Blood is You Don't Talk About Ring of Blood
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Fading into Twilight: its criteria name 17 quests, this one included.