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Quest

Take My Hand

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Oceandust+13via Wowhead (opens the original comment in a new tab)

Don't be like me and walk into the dungeon. You have to talk to Navarrogg to actually go into the instanced version of Nelth's Lair. The quest may show as completed even if you didn't click the the quest dialogue option. Just talk to Navarrogg again and he will port you into the proper version of Nelth's Lair even if your quest shows as completed because you have to turn the quest inside of the instance version of Nelth's Lair.

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 50
LocationThe Dragon's Spine, Highmountain
CategoryHeart of Azeroth
TypeLegendary
Quest ID55400

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55400))

Description

Beneath us lies the former home of the dragon Neltharion. You may know him as Deathwing. If your titan watcher friend detected an essence of dragon magic coalescing nearby, it may be an echo of the power of the dragonflights. Such power will be coveted by others as well. This force is likely originating from the most potent area within the lair--the decaying bones of my kin slain in the throes of Deathwing's fury. We must go before the essence falls into the wrong hands.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Dragon's Spine Quest turn-in no plotted point
Highmountain Objective area 2 mapped points
Highmountain map showing where to go for Take My HandObjective areaObjective area

In-game waypoint: /way #650 49.6 68.4

Coordinates

  • Objective areaHighmountain 49.6, 68.4/way #650 49.6 68.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Related
Money2 gold34 silver
Experience850 XP

Storyline

Empowering the Heart

Part 4 of 9.

Previous: A Disturbance Beneath the Earth · Next: Calming the Spine

  1. 1Essential Empowerment
  2. 2MOTHER Knows Best
  3. 3A Disturbance Beneath the Earth
  4. 4Take My Hand
  5. 5Calming the Spine
  6. 6Dominating the Indomitable
  7. 7A Friendly Face
  8. 8The Heart Forge
  9. 9Harnessing the Power

Also part of: Welcome to Nazjatar (part 14 of 47), Welcome to Nazjatar (part 15 of 47).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Disturbance Beneath the EarthLevel 50

    Manifestation of dragon essence detected. Location: Highmountain. Assuming successful retrieval, calculations indicate 92.7 percent probability of empowering Heart of Azeroth.

After this quest

Taken from the storyline's own step order.

  • Calming the SpineLevel 50

    It is plain that the situation here is dire. The power of the black dragonflight echoes around us, and the earth is reeling in response. I have heard tales of ruptures like these on Kul Tiras and Zandalar. The elementals have been driven into a frenzy, and they bar our way from seeking the essence.

The storyline at a glance

Empowering the Heart has 9 steps, from Essential Empowerment to Harnessing the Power.

Maps its steps are placed on (steps per map): Chamber of Heart (4), The Dragon's Spine (4), Highmountain (1).

Steps of this storyline count toward:

Other storylines on the Chamber of Heart map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.