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Quest

Evacuation Orders

A World of Warcraft quest in Valley of the Four Winds. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
20323+6via Wowhead (opens the original comment in a new tab)

If you have problem with Evacuate the Marlfur family try the follow. its work for me.

After Wei Blacksoil yells: Look out! Mantid! (you have to kill the add that you attacking you). After Wei Blacksoil Says: I've Recosidered....... (when it'says that i talk him again and i complete the quest)

Read all 16 on Wowhead ↗

Quest facts

LevelLevel 15-35
Quest ID29982

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29982))

What to do

StorylineValley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari, step 7 of 22
Rewards13g 74s, 4,800 XP

Description

A few farmers remain in the fields... some perilously close to the crumbling wall. I don't want any farmers pretending to be heroes. We will take care of this mantid swarm, and then they can return to their homes. My Shado-Pan are too busy defending this town to organize evacuations. You want to prove yourself useful? Get those farmers out of harm's way.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Valley of the Four Winds Quest turn-in 9 mapped points
Valley of the Four Winds map showing where to go for Evacuation OrdersTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #376 19.3 56.7

Coordinates

  • Turn-inValley of the Four Winds 19.3, 56.7/way #376 19.3 56.7
  • Objective areaValley of the Four Winds 7.1, 54.8/way #376 7.1 54.8
  • Objective areaValley of the Four Winds 12.8, 55.7/way #376 12.8 55.7
  • Objective areaValley of the Four Winds 15.8, 56.3/way #376 15.8 56.3
  • Objective areaValley of the Four Winds 15.4, 54.8/way #376 15.4 54.8
  • Objective areaValley of the Four Winds 19.5, 56.8/way #376 19.5 56.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Valley of the Four Winds map

Quests whose map markers the client places closest to this one on Valley of the Four Winds, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Valley of the Four Winds:

  • Stoneplow, Valley of the Four WindsAlliance and Horde · about 60 yards south-east
  • The Lion's Redoubt, Dread WastesAlliance · about 680 yards north-west
  • Sentinel Basecamp, Krasarang WildsAlliance · about 780 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 480 yards west
  • Objective areaabout 250 yards west
  • Objective areaabout 250 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Storyline

Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari

Part 7 of 22.

Previous: Stemming the Swarm · Next: The Hidden Master

  1. 2Clear the Way
  2. 3Barrels, Man
  3. 4The Fanciest Water
  4. 5Cleaning House
  5. 6Stemming the Swarm
  6. 7Evacuation Orders
  7. 8The Hidden Master
  8. 9Unyielding Fists: Trial of Bamboo
  9. 10They Will Be Mist
  10. 11Fog Wards
  11. 12Tenderpaw By Name, Tender Paw By Reputation
  12. 13Unyielding Fists: Trial of Wood

Showing steps 2 to 13 of 22.

Also part of: Valley of the Four Winds (part 51 of 60).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Stemming the SwarmValley of the Four Winds · Level 15-35

    I'm not from here. I've never even BEEN here before today. But even I can tell you that something's wrong. That wall over there was built to keep mantid off of pandaren lands. Now, the mantid are sending their winged scouts over the top, as if the wall wasn't even there!

After this quest

Taken from the storyline's own step order.

  • The Hidden MasterValley of the Four Winds · Level 15-35

    We should be able to handle the defense of Stoneplow from here on out. <The Watch Commander motions towards Lin Tenderpaw.> Lin here is searching for someone she calls "The Hidden Master". I believe I know who she's talking about, and I have a clue for you. Go north.

The storyline at a glance

Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari has 22 steps, from Knocking on the Door to Parental Mastery.

Maps its steps are placed on (steps per map): Valley of the Four Winds (22).

Steps of this storyline count toward:

Other storylines on the Valley of the Four Winds map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.