Have to talk to Blacksoil a few times before he finally decides to evacuate.
Quest
Evacuation Orders
A World of Warcraft quest in Valley of the Four Winds. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Wei Blacksoil will not leave until you kill an invader next to him.
If you have problem with Evacuate the Marlfur family try the follow. its work for me.
After Wei Blacksoil yells: Look out! Mantid! (you have to kill the add that you attacking you). After Wei Blacksoil Says: I've Recosidered....... (when it'says that i talk him again and i complete the quest)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29982))
What to do
Description
A few farmers remain in the fields... some perilously close to the crumbling wall. I don't want any farmers pretending to be heroes. We will take care of this mantid swarm, and then they can return to their homes. My Shado-Pan are too busy defending this town to organize evacuations. You want to prove yourself useful? Get those farmers out of harm's way.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #376 19.3 56.7
Coordinates
- Turn-inValley of the Four Winds 19.3, 56.7
/way #376 19.3 56.7 - Objective areaValley of the Four Winds 7.1, 54.8
/way #376 7.1 54.8 - Objective areaValley of the Four Winds 12.8, 55.7
/way #376 12.8 55.7 - Objective areaValley of the Four Winds 15.8, 56.3
/way #376 15.8 56.3 - Objective areaValley of the Four Winds 15.4, 54.8
/way #376 15.4 54.8 - Objective areaValley of the Four Winds 19.5, 56.8
/way #376 19.5 56.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Valley of the Four Winds map
- Warn Stoneplow about 10 yards
- Hope Springs Eternal about 10 yards
- The Gratitude of Stoneplow about 40 yards
- Retreat! about 50 yards
- The Savior of Stoneplow about 60 yards
- The Mantidote about 150 yards
- It Does You No Good In The Keg about 180 yards
- Students No More about 350 yards
- The Swarm Begins about 360 yards
- Honor the Flame about 1,290 yards
Quests whose map markers the client places closest to this one on Valley of the Four Winds, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Valley of the Four Winds:
- Stoneplow, Valley of the Four Winds
- The Lion's Redoubt, Dread Wastes
- Sentinel Basecamp, Krasarang Wilds
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
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Other quests on the Valley of the Four Winds map
Storyline
Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari
Part 7 of 22.
Previous: Stemming the Swarm · Next: The Hidden Master
- 2Clear the Way
- 3Barrels, Man
- 4The Fanciest Water
- 5Cleaning House
- 6Stemming the Swarm
- 7Evacuation Orders
- 8The Hidden Master
- 9Unyielding Fists: Trial of Bamboo
- 10They Will Be Mist
- 11Fog Wards
- 12Tenderpaw By Name, Tender Paw By Reputation
- 13Unyielding Fists: Trial of Wood
Showing steps 2 to 13 of 22.
Also part of: Valley of the Four Winds (part 51 of 60).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Stemming the Swarm
I'm not from here. I've never even BEEN here before today. But even I can tell you that something's wrong. That wall over there was built to keep mantid off of pandaren lands. Now, the mantid are sending their winged scouts over the top, as if the wall wasn't even there!
After this quest
Taken from the storyline's own step order.
- The Hidden Master
We should be able to handle the defense of Stoneplow from here on out. <The Watch Commander motions towards Lin Tenderpaw.> Lin here is searching for someone she calls "The Hidden Master". I believe I know who she's talking about, and I have a clue for you. Go north.
The storyline at a glance
Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari has 22 steps, from Knocking on the Door to Parental Mastery.
Maps its steps are placed on (steps per map): Valley of the Four Winds (22).
Steps of this storyline count toward:
Other storylines on the Valley of the Four Winds map
- Valley of the Four Winds, Chen's Masterpiece
- Valley of the Four Winds, Thunderfoot Fields
- Valley of the Four Winds, Mudmug's Place
- Krasarang Wilds
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.