You want the ones on duty by the barrels, there's only a couple in the bar area that are interactable for the purposes of this quest.
Quest
Evacuation Area
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you do this quest and you're a class that has an alternate form, you will make the sound of that form instead of "shouting" as a humanoid.
My ghost wolf howled at the workers instead of roaring at them.
Even the humanoid roaring wasn't much more reassuring. *incoherent screaming* "Well, that's exciting! And terrifying."
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78542))
What to do
Description
Look, you can blow up my life's work if it is our only choice, but I will not put my workers in danger. This was the path we all chose, but I won't have them sacrifice themselves to fire or nerubians for it. Tell them that I said they need to get out of here immediately. And if a single one of them gets so much as chipped, the Council will have a lot to answer for!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 75.3 43.2
Coordinates
- Turn-inIsle of Dorn 75.3, 43.2
/way #2248 75.3 43.2 - Objective area (centre of the marked area)Isle of Dorn 74.6, 43.1
/way #2248 74.6 43.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Flight Training 103 about 200 yards
- Hot Wax about 280 yards
- Mite Not Right about 280 yards
- Beebiter about 280 yards
- Hot Pollenate-o about 280 yards
- New Home, New Candle! about 280 yards
- Paying Respects about 440 yards
- Honey and Clay the Pain Away about 710 yards
- Lost Delivery about 710 yards
- To Wake a Giant about 720 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Durgaz Cabin, Isle of Dorn
- Rambleshire, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Other quests on the Isle of Dorn map
Storyline
The First Blow
Part 6 of 10.
Previous: Lay the Trap · Next: Poking the Spider Nest
- 1Group Effort
- 2Calling the Stormriders
- 3Lasting Repairs
- 4To the Meadery
- 5Lay the Trap
- 6Evacuation Area
- 7Poking the Spider Nest
- 8Bring the Thunder
- 9Return to the Coreway
- 10Recompense
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Lay the Trap
With all these cinderbrew kegs here, this meadery would burn hotter than the Forgegrounds if they were all ignited. I surmise that's why Wenbrandt's kegs are made out of stout and strong ironwood--they do not break or catch fire easily.
After this quest
Taken from the storyline's own step order.
- Poking the Spider Nest
The meadery is evacuated and the explosives are primed. It is time to bait the nerubians into our trap. Your compatriot is by the nerubian burrow north of here. She told me her directive is to keep watch over it in case the nerubians make a move before we are ready.
The storyline at a glance
The First Blow has 10 steps, from Group Effort to Recompense.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.