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Quest Log

Stemming the Swarm

Stemming the Swarm is a quest for level 15-35 in Valley of the Four Winds. It is step 6 of 22 in the Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari storyline. The quest's turn-in marker is in Valley of the Four Winds at 19.9, 56.9. It rewards 4,800 experience and money.

Description

I'm not from here. I've never even BEEN here before today. But even I can tell you that something's wrong.

That wall over there was built to keep mantid off of pandaren lands. Now, the mantid are sending their winged scouts over the top, as if the wall wasn't even there!

The only reason those spindly scouts aren't dying is because they're attacking farmers, not soldiers. They wouldn't stand a chance against someone like you.

Rewards

Money13 gold74 silver
Experience4,800 XP
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Rewards in detail
TypeRewardAmount
ExperienceXP4,800
MoneyGold13g 74s
Where it comes from
Turn-in mapValley of the Four WindsTurn-in marker at 19.9, 56.9, 12 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Valley of the Four Winds Quest turn-in 12 mapped points
Valley of the Four Winds map showing where to go for Stemming the SwarmTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #376 19.9 56.9

Coordinates

  • Turn-inValley of the Four Winds 19.9, 56.9/way #376 19.9 56.9
  • Objective area (centre of the marked area)Valley of the Four Winds 11.5, 58.0/way #376 11.5 58.0
  • Objective area (centre of the marked area)Valley of the Four Winds 12.7, 48.9/way #376 12.7 48.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Valley of the Four Winds map

Quests whose map markers the client places closest to this one on Valley of the Four Winds, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Valley of the Four Winds:

  • Stoneplow, Valley of the Four WindsAlliance and Horde · about 40 yards south
  • The Lion's Redoubt, Dread WastesAlliance · about 700 yards north-west
  • Sentinel Basecamp, Krasarang WildsAlliance · about 770 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 330 yards west
  • Objective areaabout 350 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari

Part 6 of 22.

Previous: Cleaning House · Next: Evacuation Orders

  1. 1Knocking on the Door
  2. 2Clear the Way
  3. 3Barrels, Man
  4. 4The Fanciest Water
  5. 5Cleaning House
  6. 6Stemming the Swarm
  7. 7Evacuation Orders
  8. 8The Hidden Master
  9. 9Unyielding Fists: Trial of Bamboo
  10. 10They Will Be Mist
  11. 11Fog Wards
  12. 12Tenderpaw By Name, Tender Paw By Reputation

Showing steps 1 to 12 of 22.

Also part of: Valley of the Four Winds (part 50 of 60).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Cleaning HouseValley of the Four Winds · Level 15-35

    That's it, <name>. I've had enough of this. If somebody doesn't do SOMETHING to take care of this brewery, we'll lose it forever. And there's far too much family history - and beer - in there to risk wasting. So... we're going to break in through the back door. You, Li Li, Mudmug, and me.

After this quest

Taken from the storyline's own step order.

  • Evacuation OrdersValley of the Four Winds · Level 15-35

    A few farmers remain in the fields... some perilously close to the crumbling wall. I don't want any farmers pretending to be heroes. We will take care of this mantid swarm, and then they can return to their homes. My Shado-Pan are too busy defending this town to organize evacuations.

The storyline at a glance

Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari has 22 steps, from Knocking on the Door to Parental Mastery.

Maps its steps are placed on (steps per map): Valley of the Four Winds (22).

Steps of this storyline count toward:

Other storylines on the Valley of the Four Winds map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Valley of the Four Winds

See all 268 quests in Valley of the Four Winds
Downloads