To make killing these a lot easier, drag them to the Shado-Pan guards nearby after tagging them and they will help you make light work of them.
The guards are here: Fo Sho Knucklebump
Quest
Stemming the Swarm
A World of Warcraft quest in Valley of the Four Winds. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're a clothie, better watch out. These guys seem to like to travel in small packs (3-4 mobs) and can get you easily killed. Kiting these mobs is nearly impossible without aggroing multiple other mobs.
Makes you wonder what the point in building a wall was if the mantid can fly
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29981))
What to do
Description
I'm not from here. I've never even BEEN here before today. But even I can tell you that something's wrong. That wall over there was built to keep mantid off of pandaren lands. Now, the mantid are sending their winged scouts over the top, as if the wall wasn't even there! The only reason those spindly scouts aren't dying is because they're attacking farmers, not soldiers. They wouldn't stand a chance against someone like you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #376 19.9 56.9
Coordinates
- Turn-inValley of the Four Winds 19.9, 56.9
/way #376 19.9 56.9 - Objective area (centre of the marked area)Valley of the Four Winds 11.5, 58.0
/way #376 11.5 58.0 - Objective area (centre of the marked area)Valley of the Four Winds 12.7, 48.9
/way #376 12.7 48.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Valley of the Four Winds map
- Warn Stoneplow about 10 yards
- Hope Springs Eternal about 10 yards
- The Gratitude of Stoneplow about 20 yards
- Retreat! about 80 yards
- The Savior of Stoneplow about 80 yards
- The Mantidote about 170 yards
- It Does You No Good In The Keg about 200 yards
- Students No More about 370 yards
- The Swarm Begins about 380 yards
- Honor the Flame about 1,260 yards
Quests whose map markers the client places closest to this one on Valley of the Four Winds, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Valley of the Four Winds:
- Stoneplow, Valley of the Four Winds
- The Lion's Redoubt, Dread Wastes
- Sentinel Basecamp, Krasarang Wilds
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
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Other quests on the Valley of the Four Winds map
Storyline
Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari
Part 6 of 22.
Previous: Cleaning House · Next: Evacuation Orders
- 1Knocking on the Door
- 2Clear the Way
- 3Barrels, Man
- 4The Fanciest Water
- 5Cleaning House
- 6Stemming the Swarm
- 7Evacuation Orders
- 8The Hidden Master
- 9Unyielding Fists: Trial of Bamboo
- 10They Will Be Mist
- 11Fog Wards
- 12Tenderpaw By Name, Tender Paw By Reputation
Showing steps 1 to 12 of 22.
Also part of: Valley of the Four Winds (part 50 of 60).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Cleaning House
That's it, <name>. I've had enough of this. If somebody doesn't do SOMETHING to take care of this brewery, we'll lose it forever. And there's far too much family history - and beer - in there to risk wasting. So... we're going to break in through the back door. You, Li Li, Mudmug, and me.
After this quest
Taken from the storyline's own step order.
- Evacuation Orders
A few farmers remain in the fields... some perilously close to the crumbling wall. I don't want any farmers pretending to be heroes. We will take care of this mantid swarm, and then they can return to their homes. My Shado-Pan are too busy defending this town to organize evacuations.
The storyline at a glance
Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari has 22 steps, from Knocking on the Door to Parental Mastery.
Maps its steps are placed on (steps per map): Valley of the Four Winds (22).
Steps of this storyline count toward:
Other storylines on the Valley of the Four Winds map
- Valley of the Four Winds, Chen's Masterpiece
- Valley of the Four Winds, Thunderfoot Fields
- Valley of the Four Winds, Mudmug's Place
- Krasarang Wilds
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.