Works best on Ik'thik Wing Commanders. The ones casting a spell on the houses. You just use the item on them and a little manifestation pops out.
Quest
The Mantidote
A World of Warcraft quest in Valley of the Four Winds. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The mask has to be used on a mantid commander afflicted by fear, specifically. It will be a buff on it. Get close enough for the mask to be usable on it, you do not have to be in combat. After you right click on the mask in your bag (using the icon in the game's objective log didn't work for me, maybe an addon issue), the manifestation of fear will spawn, kill that. Watch out for the manifestation's channeled spell, it does nasty cone damage that ate 1/4 of my health. After killing the manifestation, the mantid commander flies away and you get credit.
thanks, didnt know who to use it on
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(30623))
What to do
Description
<Mei motions towards the battlefield.> You see those huge mantid commanders out there? They have a strange aura about them. It reminds me of the sadness we saw at Zhu's Watch. Perhaps... they're under the influence of the sha, too? I kept Ken-Ken's mask - the one he used to remove the sha from Yi-Mo. I believe that, if we use it on the mantid, we can convince them to turn back.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #376 17.7 52.8
Coordinates
- Objective area (centre of the marked area)Valley of the Four Winds 16.2, 53.2
/way #376 16.2 53.2 - Objective area (centre of the marked area)Valley of the Four Winds 13.2, 56.1
/way #376 13.2 56.1 - Objective areaValley of the Four Winds 18.0, 56.4
/way #376 18.0 56.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Valley of the Four Winds map
- Evacuation Orders about 150 yards
- Training and Discipline about 160 yards
- Stoneplow Thirsts about 160 yards
- Stemming the Swarm about 170 yards
- Unyielding Fists: Trial of Bamboo about 550 yards
- Unyielding Fists: Trial of Stone about 550 yards
- Unyielding Fists: Trial of Wood about 560 yards
- The Hidden Master about 580 yards
- They Will Be Mist about 580 yards
- Fog Wards about 580 yards
Quests whose map markers the client places closest to this one on Valley of the Four Winds, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Valley of the Four Winds:
- Stoneplow, Valley of the Four Winds
- The Lion's Redoubt, Dread Wastes
- Sentinel Basecamp, Krasarang Wilds
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
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Other quests on the Valley of the Four Winds map
Storyline
Krasarang Wilds
Part 39 of 44.
Previous: The Swarm Begins · Next: It Does You No Good In The Keg
- 33Ahead on the Way
- 34Striking the Rain
- 35In the House of the Red Crane
- 36Warn Stoneplow
- 37Hope Springs Eternal
- 38The Swarm Begins
- 39The Mantidote
- 40It Does You No Good In The Keg
- 41Students No More
- 42Retreat!
- 43The Savior of Stoneplow
- 44The Gratitude of Stoneplow
Showing steps 33 to 44 of 44.
Also part of: Krasarang Wilds (part 37 of 42).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Swarm Begins
Without the wall to protect us, we barely stand a chance. If you hadn't gathered so many people to help us, we wouldn't have a prayer. Check in with Captain Oakenshield - he should be up near the break in the wall. Kill as many mantid as you can on the way there. If we win, we win.
After this quest
Taken from the storyline's own step order.
- It Does You No Good In The Keg
I been thinkin'. We got all this beer that Chen brewed, and we got all these people that you've gathered. We should bring the two together. There's a bunch o' folks out there in the fields, riskin' their lives for Pandaria. You an' I should at least bring 'em a keg or two.
Quests that require this one
The storyline at a glance
Krasarang Wilds has 44 steps, from The Arcanic Oubliette to The Gratitude of Stoneplow.
Maps its steps are placed on (steps per map): Krasarang Wilds (36), Valley of the Four Winds (8).
Steps of this storyline count toward:
Other storylines on the Valley of the Four Winds map
- Valley of the Four Winds
- Valley of the Four Winds, Stormstout Brewery & The Hidden Master & Nesingwary's Safari
- Valley of the Four Winds, Chen's Masterpiece
- Valley of the Four Winds, Thunderfoot Fields
- Valley of the Four Winds, Mudmug's Place
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.