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Quest

Evacuation Plan

A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID85450

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(85450))

What to do

StorylineBreaking the Shackles, step 3 of 7
Rewards30g 98s, 11,750 XP

Description

We cannot let the ethereals find the Dark Heart before we do. Gazlowe needs to be informed. We must gather our forces and find the Dark Heart--quickly!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Undermine Quest turn-in 2 mapped points
Undermine map showing where to go for Evacuation PlanTurn-inObjective area

In-game waypoint: /way #2346 26.9 72.0

Coordinates

  • Turn-inUndermine 26.9, 72.0/way #2346 26.9 72.0
  • Objective areaUndermine 29.5, 69.5/way #2346 29.5 69.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Undermine map

Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Undermine:

  • Slam Central StationAlliance and Horde · about 280 yards north
  • The HeapsAlliance and Horde · about 360 yards east
  • The Incontinental HotelAlliance and Horde · about 480 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience11,750 XP

Storyline

Breaking the Shackles

Part 3 of 7.

Previous: Phase Shift · Next: Racing the Clock

  1. 1Ethereal Invasion
  2. 2Phase Shift
  3. 3Evacuation Plan
  4. 4Racing the Clock
  5. 5Get Our People Out
  6. 6Nowhere Left to Hide
  7. 7Sour Victory

Also part of: Catch Up: War Within: Wrapper 4 (part 4 of 21).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Phase ShiftUndermine · Level 80

    As soon as the ethereals attacked, phase resonance tore open rifts throughout the area. The rifts are gone, but the ethereals can return while the resonance remains. That is how they call more soldiers and communicate with their commanders. We need to destroy that resonance.

After this quest

Taken from the storyline's own step order.

  • Racing the ClockUndermine · Level 80

    We were out of time before, but now we're REALLY out of time. The ethereals are gonna beat us to the warehouse, but we might still be able to beat them to the Dark Heart. C'mon!

The storyline at a glance

Breaking the Shackles has 7 steps, from Ethereal Invasion to Sour Victory.

Maps its steps are placed on (steps per map): Undermine (7).

Steps of this storyline count toward:

  • Undermined Complete the following storylines in Undermine.

Other storylines on the Undermine map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.