/way 29.00 69.62
Quest
Evacuation Plan
A World of Warcraft quest in Undermine. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(85450))
What to do
Description
We cannot let the ethereals find the Dark Heart before we do. Gazlowe needs to be informed. We must gather our forces and find the Dark Heart--quickly!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2346 26.9 72.0
Coordinates
- Turn-inUndermine 26.9, 72.0
/way #2346 26.9 72.0 - Objective areaUndermine 29.5, 69.5
/way #2346 29.5 69.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Undermine map
- Liberation of Undermine: The House Loses about 20 yards
- In the Mix about 20 yards
- Potion Commotion about 20 yards
- Price Hike about 60 yards
- Skyrider Racing - The Heaps Leap about 150 yards
- A Vat in the Pan about 160 yards
- Shield Your Eyes about 200 yards
- Oh, Rats! about 210 yards
- Test Run about 240 yards
- Potent Potables about 250 yards
Quests whose map markers the client places closest to this one on Undermine, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Undermine:
- Slam Central Station
- The Heaps
- The Incontinental Hotel
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Starting to believe Alleria's bow needs a damage upgrade lol
Entrance is at /way 25.58, 69.03
Other quests on the Undermine map
Storyline
Breaking the Shackles
Part 3 of 7.
Previous: Phase Shift · Next: Racing the Clock
- 1Ethereal Invasion
- 2Phase Shift
- 3Evacuation Plan
- 4Racing the Clock
- 5Get Our People Out
- 6Nowhere Left to Hide
- 7Sour Victory
Also part of: Catch Up: War Within: Wrapper 4 (part 4 of 21).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Phase Shift
As soon as the ethereals attacked, phase resonance tore open rifts throughout the area. The rifts are gone, but the ethereals can return while the resonance remains. That is how they call more soldiers and communicate with their commanders. We need to destroy that resonance.
After this quest
Taken from the storyline's own step order.
- Racing the Clock
We were out of time before, but now we're REALLY out of time. The ethereals are gonna beat us to the warehouse, but we might still be able to beat them to the Dark Heart. C'mon!
The storyline at a glance
Breaking the Shackles has 7 steps, from Ethereal Invasion to Sour Victory.
Maps its steps are placed on (steps per map): Undermine (7).
Steps of this storyline count toward:
Other storylines on the Undermine map
- Ignite the Fuel of Change
- Hard Ways at the Gallagio
- Undermine Awaits
- Uncovering the Truth
- Skyracing
- The Perfect Wedding
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.