The guardian you are supposed to kill for this quest is guarded by 4 priests. Each priest gives the guardian an ability, and killing a priest will prevent the guardian from absorbing that ability. The 4 abilities are:
- Blessing of the Serpent - long cast time attack that deals lots of damage. 10s cast. Interruptible.
- Blessing of the Hydra - Massive heal-over-time. Dispellable.
- Blessing of the Hawk - summons gusts of winds that knock you around, dealing damage.
- Blessing of the Direhorn - summons an earthquake that deals large damage on an area beneath the guardian. 3s cast. Not interruptible.
If you are soloing this, or if there is no one else around to help you, this comment is for you. All damage abilities are very dangerous, and ideally you should try to kill as many priests as you can before the guardian awakens. If you are a class that cannot dispel magic, the Hydra priest needs to die, otherwise you have no way of outdamaging the guardian's heal.
The serpent ability can be interrupted, and should pose no threat to any class that can interrupt. If not interrupted though, it can take off more than half your health. The hawk ability can kill you quickly if you get caught in its path, since it knocks you around into other tornadoes, and each tornado can whittle your health down pretty quickly. The direhorn ability is an earthquake beneath the guardian that is easily avoided, but if you are not careful and stand in it, it deals around 40,000 damage per second.
In terms of importance and threat level, I would rate the following order in which the priests need to die: Hydra, Hawk, Direhorn, Serpent (serpent before hawk if you are a class that cannot interrupt).
Quest
Even Giants Fall
A World of Warcraft quest in Isle of Thunder. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Wow... This quest was the bane of my existance before I read you comment, i play retri paladin and always killed the not hydra priest guy because I didn't know it mattered, so the giant always would heal to full hp... now that you posted this it's soo easy
Hawk (gust/wind thing) never enter the grass area; just pull the boss out of the center area. Direhorn's DoT does not 1 shot you either. So kill order ideally should be Hydra/Serpent -> Direhorn -> Hawk.
Quest facts
The client quest POI data records no map location for this quest, so no map is shown.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(32559))
Requirements
Read from the Blizzard quest API.
Description
The Zandalari worship the loa; animal spirits they often call to their aid. They may be trying to bind these spirits into a huge golem. The outcome would be disastrous. I've sent ahead a scout to gather more information, but I think this task may require your expertise. Stop that ritual at all costs!
Community notes from Wowhead · 14 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 14 on Wowhead.
Reward details
Reputation: Kirin Tor Offensive +150
Ignited by Jaina's fury, the Kirin Tor Offensive seek to seize Thunder Isle for the glory of the Alliance!
Reputation group: Mists of Pandaria.
Other quests in Isle of Thunder that reward Kirin Tor Offensive reputation: Old Enemies (+150), Bolstering the Defenses (+150), Ashes of the Enemy (+150), Soul Surrender (+150), Grave Circumstances (+150), Into the Crypts (+150).
Currency: Lesser Charm of Good Fortune x 2
Possession of the Lesser Charms of Good Fortune will result in great happiness and the eventual conversion into Warforged Seals, which allow players to risk a coin to receive a bonus reward from raid encounters.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other daily quests in Isle of Thunder
- Captive Audience
- This Just Won't Do
- Dangers of Za'Tual
- Grave Circumstances
- The Skumblade Threat
- Gather Scout Reports
- Saur Loser
- Maximum Capacitor
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.