If you cant see her where the mark shows , basically you gotta follow the questline. Complete the questline which needs you to use the mask first and then go for Iadreth. You should be able to see her at 34.4 , 56.2
Quest
Final Preparations
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I believe OP was trying to say that the [item=132177] were in the area around these two waypoints:
/way Suramar 42, 66 Stashed Supplies #
/way Suramar 43, 56 Stashed Supplies +If you have Quest Items outlined, they are very easy to see from a good distance away.
I couldn't find the tiems for some time, they are around 42.66 / 43.56 in the area "The Grand Promenade".
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40469))
What to do
Description
We will need supplies for our trip into Suramar. We cannot exactly stop for refreshments at the gate with you two in tow, can we? The water gardens were a place to socialize and relax. Before the patrols arrived it was rather trivial to hide some mana wine for later retrieval. That's where you come in. Fetch some supplies and bring them to your friend, then meet me at the ruins north of the city. We will be ready to depart soon.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 34.3 56.2
Coordinates
- Turn-inSuramar 34.3, 56.2
/way #680 34.3 56.2 - Objective area (centre of the marked area)Suramar 41.8, 63.0
/way #680 41.8 63.0 - Objective areaSuramar 41.8, 60.2
/way #680 41.8 60.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- The Scent of Magic about 70 yards
- Trail of Echoes about 100 yards
- Lyana Darksorrow about 220 yards
- Glaive Circumstances about 220 yards
- Fresh Meat about 220 yards
- Felsmith Nal'ryssa about 260 yards
- Part of the Team about 260 yards
- Leystone's Potential about 260 yards
- Tribal Knowledge about 260 yards
- Smith Under Fire about 260 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Irongrove Retreat, Suramar
- Western Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A Desperate Journey
Part 2 of 4.
Previous: A Way Back In · Next: A Desperate Journey
- 1A Way Back In
- 2Final Preparations
- 3A Desperate Journey
- 4Quality of Life
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Way Back In
I must get back into Suramar. I was exiled unfairly! I cannot live out here like this. I need the Nightwell's energies... I saw a message carved into a wall a few days ago. There is someone in the Water Gardens who can smuggle people into the city.
After this quest
Taken from the storyline's own step order.
- A Desperate Journey
The city's entrances are under heavy guard. He must have another way. Thanks to this wine I am strong enough to make the journey to him. I fear that I will not be able to defend or run if I come under attack. You will accompany me, <race>. You and this Astoril are my only chance at surviving now.
The storyline at a glance
A Desperate Journey has 4 steps, from A Way Back In to Quality of Life.
Maps its steps are placed on (steps per map): Suramar (4).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.