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Quest

The Scent of Magic

A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Mightylorddk+61via Wowhead (opens the original comment in a new tab)

Right now, this quest might bug out if you haven't started Suramar's staring questline. Khadgar will disappear and you have to do the quest again if you haven't started Suramar chain. So better finish up the starting instanced quest chains of Suramar before doing this quest.

EDIT: This quest still bugged out for my Alt hunter in 02/15/2017

2
ctm989+46via Wowhead (opens the original comment in a new tab)

Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.

1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling trouble
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs or highmountain Salmon or silkweave Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Addie Fizzlebog
6.1.1 Baron and the huntsmen
6.1.2 Awakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.4.1 Under the sea
13.5.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of Dalaran

After completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.

Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.

3
Anjo+34via Wowhead (opens the original comment in a new tab)

If like me, you abandoned the quest after it glitched (that happens if you haven't completed the opening quest line in Suramar) you can find Khadgar again at his original spot at 38, 47. He is Not standing near the Meredil flight path as others have suggested.

Read all 43 on Wowhead ↗

Quest facts

LevelLevel 45
LocationSuramar
CategoryHunter Campaign
Quest ID42401

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42401))

Requirements

ClassHunter

Read from the Blizzard quest API.

Description

This is the last known location of the missing Kirin Tor. There isn't much evidence, other than a torn piece of cloth, which looks to be from one of our tabards. The scrap may be small, but it should be heavy with the essence of magic. We can only hope that Baron can catch the scent and track down the mages.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 2 mapped points
Suramar map showing where to go for The Scent of MagicTurn-inObjective area

In-game waypoint: /way #680 33.1 57.0

Coordinates

  • Turn-inSuramar 33.1, 57.0/way #680 33.1 57.0
  • Objective areaSuramar 38.1, 47.1/way #680 38.1 47.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Suramar:

  • Meredil, SuramarAlliance and Horde · about 290 yards north
  • Irongrove Retreat, SuramarAlliance and Horde · about 1,000 yards north-west
  • Western SuramarAlliance and Horde · about 1,100 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 460 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Watchers in the Wild II

Part 15 of 20.

Previous: Missing Mages · Next: Assisting the Archmage

  1. 9Champion: Hemet Nesingwary
  2. 10Baron and the Huntsman
  3. 11Awakening the Senses
  4. 12Champion: Huntsman Blake
  5. 13Ready to Work
  6. 14Missing Mages
  7. 15The Scent of Magic
  8. 16Assisting the Archmage
  9. 17Knowing Our Enemy
  10. 18Leyworm Lure
  11. 19To Tame the Beast
  12. 20The Nature of the Beast

Showing steps 9 to 20 of 20.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Missing MagesLevel 45

    The Archmage has already made his way to Suramar, where the missing mages were last seen. Baron ran off, too. It seems that hound is eager to work again. Meet them both near the road that leads into the city.

After this quest

Taken from the storyline's own step order.

  • Assisting the ArchmageLevel 45

    Hakkar maintains an army of felhounds that feed off of magic. As long as he remains within Azeroth, no mage will be safe. He and his hounds are immune to most spells, so I must ask for assistance in killing them.

The storyline at a glance

Watchers in the Wild II has 20 steps, from Unseen Protection to The Nature of the Beast.

Maps its steps are placed on (steps per map): Trueshot Lodge (9), Highmountain (3), Stormheim (3), Azsuna (3).

Steps of this storyline count toward:

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.