The door you need to open is at 65.8 32.6 point, interact with it to make it opened.
Go in and slay [npc=106798] floating above the floor inside the house. Loot [item=137210] from her body.TomTom:
/way Azsuna 65.8 32.6 Here's the door
Final Exit — https://www.youtube.com/watch?v=xBQR1n3XQH4This quest is a part of [class=8] class hall quest campaign. Full chain is under the spoiler, you can check your progress through it:
Spoiler
[class=8] class hall campaign.[item=128820] quest chain98The Frozen Flame[item=128820]https://youtu.be/TJnOwYOYsgM.[item=127857] quest chain.[item=128862] quest chain.598[quest=41125]241031000 x [currency=1220]
[item=140927]
[item=140517]https://youtu.be/LZyah-SvbOk28103[mission=922]
[mission=1124]
[mission=1121]
[mission=1122]
[mission=1123]31110[quest=43749]Artifact knowledge research43110[mission=1125]
[mission=1129]
[mission=1126]
[mission=1127]
[mission=1128]44110https://www.youtube.com/watch?v=vsxUTywBK2w
Quest
Final Exit
A World of Warcraft quest in Azsuna. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's funny that you could just enter via the rear exit. Won't give you credit for entering though...
Those mages were very lazy just putting a run on one entry.
This is the beginning of the quest line which results [champion=723] becoming your follower in Legion.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42171))
Requirements
Read from the Blizzard quest API.
Description
We've certainly reduced the Empyrean Society's numbers. I don't think they'll be luring any more members to their cause for a while. There's only one place we haven't investigated, and I suspect that rune we found is attuned to the door. Let's see what's inside the building.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #630 66.1 32.4
Coordinates
- Turn-inAzsuna 66.1, 32.4
/way #630 66.1 32.4 - Objective areaAzsuna 65.9, 32.6
/way #630 65.9 32.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azsuna map
- Turnabout Betrayal about 180 yards
- Crossroads Rendezvous about 180 yards
- They're Doing it Wrong about 220 yards
- Felblaze Ingress about 220 yards
- Eye See You about 220 yards
- Arkethrax about 220 yards
- Quantity Over Quality about 220 yards
- To Felblaze Ingress about 280 yards
- Scribal Knowledge about 280 yards
- Runes of Power about 280 yards
Quests whose map markers the client places closest to this one on Azsuna, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azsuna:
- Felblaze Ingress, Azsuna
- Western Suramar
- Azurewing Repose, Azsuna
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 7 on Wowhead.
Storyline
Rise of the Tirisgarde I
Part 8 of 12.
Previous: The Next Level Has Arrived · Next: Empyrean Society Report
- 1Ancient Magic
- 2An Unexpected Visitor
- 3A Covert Operation
- 4Prepare To Be Assimilated
- 5What Is Going On Here?
- 6Some Knowledge Shouldn't Be Shared
- 7The Next Level Has Arrived
- 8Final Exit
- 9Empyrean Society Report
- 10Champion: Esara Verrinde
- 11Champion: Ravandwyr
- 12Recruiting Apprentices
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Next Level Has Arrived
The Empyrean Society is certainly much more dangerous than they appear. It's unimaginable that any mage would study fel magic -- that's for warlocks and the Legion! Since our friend, Ravandwyr, appears to be delayed, it looks like we'll have to deal with this ourselves.
After this quest
Taken from the storyline's own step order.
- Empyrean Society Report
I find it hard to believe that Archmage Vargoth would be involved with such a malevolent group! There must be a good explanation for why he's been here... Regardless, we had best return to the Hall of the Guardian and inform Meryl about what we've uncovered here.
The storyline at a glance
Rise of the Tirisgarde I has 12 steps, from Ancient Magic to Recruiting Apprentices.
Maps its steps are placed on (steps per map): Azsuna (6), Hall of the Guardian (4), Hall of the Guardian (2).
Other storylines on the Azsuna map
- Defending Azurewing Repose
- Azsuna versus Azshara
- Legion Inscription
- Legion Enchanting
- Behind Legion Lines
- Balance of Power
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.